switch(quakeSystem) {
case 4:
Announcements.getInstance().announceToAll("" + this.getName()+ " is Dominating!");
break;
case 6:
Announcements.getInstance().announceToAll("" + this.getName()+ " is on a Rampage!");
break;
case 8:
Announcements.getInstance().announceToAll("" + this.getName()+ " is on a Killing Spree!");
break;
case 10:
Announcements.getInstance().announceToAll("" + this.getName()+ " is on a Monster Kill!");
break;
case 12:
Announcements.getInstance().announceToAll("" + this.getName()+ " is Unstoppable!");
break;
case 14:
Announcements.getInstance().announceToAll("" + this.getName()+ " is on an Ultra Kill!");
break;
case 16:
Announcements.getInstance().announceToAll("" + this.getName()+ " is Godlike");
break;
case 18:
Announcements.getInstance().announceToAll("" + this.getName()+ " is Wicked Sick!");
break;
case 20:
Announcements.getInstance().announceToAll("" + this.getName()+ " is on a Ludricrous Kill!");
break;
case 24:
Announcements.getInstance().announceToAll("" + this.getName()+ " is on a Holy Shit!");
default:
;
}
i searched for it and there was no answers about this reques...i want the alternative one...when a player has a killing spree and a enemy kills him, then an announce appears saying: player x stoped player's y (killig spree,monster kill,wicked sick etc.) with x kills... pls share the java code ty :)
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Question
dios
Here is the main code PvP Quake system:
i searched for it and there was no answers about this reques...i want the alternative one...when a player has a killing spree and a enemy kills him, then an announce appears saying: player x stoped player's y (killig spree,monster kill,wicked sick etc.) with x kills... pls share the java code ty :)
3 answers to this question
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