switch(quakeSystem) {
case 4:
Announcements.getInstance().announceToAll("" + this.getName()+ " is Dominating!");
break;
case 6:
Announcements.getInstance().announceToAll("" + this.getName()+ " is on a Rampage!");
break;
case 8:
Announcements.getInstance().announceToAll("" + this.getName()+ " is on a Killing Spree!");
break;
case 10:
Announcements.getInstance().announceToAll("" + this.getName()+ " is on a Monster Kill!");
break;
case 12:
Announcements.getInstance().announceToAll("" + this.getName()+ " is Unstoppable!");
break;
case 14:
Announcements.getInstance().announceToAll("" + this.getName()+ " is on an Ultra Kill!");
break;
case 16:
Announcements.getInstance().announceToAll("" + this.getName()+ " is Godlike");
break;
case 18:
Announcements.getInstance().announceToAll("" + this.getName()+ " is Wicked Sick!");
break;
case 20:
Announcements.getInstance().announceToAll("" + this.getName()+ " is on a Ludricrous Kill!");
break;
case 24:
Announcements.getInstance().announceToAll("" + this.getName()+ " is on a Holy Shit!");
default:
;
}
i searched for it and there was no answers about this reques...i want the alternative one...when a player has a killing spree and a enemy kills him, then an announce appears saying: player x stoped player's y (killig spree,monster kill,wicked sick etc.) with x kills... pls share the java code ty :)
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Hello. You may encounter the Push item fail error when trying to pick up an item dropped on the ground by a mob.
or
You can throw something out of your inventory and pick it up again, several times.
Probably this is a quantum dependency) I don't understand at what point this happens, sometimes two items one after another experience push item errors, and sometimes I don't have enough thousands of attempts to repeat this trick)
In any case, this is just a visual error and after the relog, the item appears in the inventory. I think first i need to disconnect the extender and check it on a bare server. I still need time to check this, maybe it's not even about the autoloot function.
https://youtu.be/6mcfmdImofE
-----------
In general, I would like to thank our wonderful Emca Eressea for her deep knowledge in programming and reverse engineering. And for the fact that her work is open to everyone, this is very amazing, and incredibly valuable.
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dios
Here is the main code PvP Quake system:
i searched for it and there was no answers about this reques...i want the alternative one...when a player has a killing spree and a enemy kills him, then an announce appears saying: player x stoped player's y (killig spree,monster kill,wicked sick etc.) with x kills... pls share the java code ty :)
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