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Question
sandeagle
somebodys have written a rebirth system last years ago,but i found something arenot nice,like Reduce Players experience...
why not get the players experience at first?? Then "myself->IncrementParam(talker,0,-1511275834);"
is it possible???
:-\ if( talker.level == 78 && talker.subjob_id == 0 ) { if( reply == 1 ) { myself->IncrementParam(talker,0,-1511275834); myself->GiveItem1(talker,9700,1); myself->GiveItem1(talker,9701,1); myself->ShowPage(talker,"rebirth1st_completed.htm"); myself->SoundEffect(talker,"ItemSound.quest_finish"); } else if( reply == 2 ) { myself->IncrementParam(talker,0,-1511275834); myself->GiveItem1(talker,9700,1); myself->GiveItem1(talker,9701,1); myself->ShowPage(talker,"rebirth2nd_completed.htm"); myself->SoundEffect(talker,"ItemSound.quest_finish"); } else if( reply == 3 ) { myself->IncrementParam(talker,0,-1511275834); myself->GiveItem1(talker,9700,1); myself->GiveItem1(talker,9701,1); myself->ShowPage(talker,"rebirth3rd_completed.htm"); myself->SoundEffect(talker,"ItemSound.quest_finish"); } }Credits list:
- Sauron & Forcer for Nasc GUI
- PALLiS helping in NASC code
- And me for the Code (Fot@r@s)
4 answers to this question
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