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[Request]Armor Crush,Crush Of Doom


TsIpIzTiK®

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Hello i want to do somthink

 

i want when i use Armor Crush or Crush Of Doom hit somwhere low  my 500hp

and Earthquake low hp 500 but i want to do the skill and in peace zone

 

my client interlude and my pack l2jserver please tell me waht i must do

 

sry for my english

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I can't understand what are you looking for :/....those skills lower your HP yea but what's up with the peace zone?

i want example in giran to do skill Earthquake but i can't beacouse the Earthquake is attacking skill.
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ahhh You want to be able to use your skills in peace zone?...If you're looking for it you can change zones from peace to PVP...just look into your config files

for low hp? what i must edit in xml?
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Hello i want to do somthink

 

i want when i use Armor Crush or Crush Of Doom hit somwhere low  my 500hp

and Earthquake low hp 500 but i want to do the skill and in peace zone

 

my client interlude and my pack l2jserver please tell me waht i must do

 

sry for my english

i can't understand explain and i help you

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when you using that skill hp is lowing!

 

<skill id="362" levels="1" name="Armor Crush">

  <set name="magicLvl" val="77"/>

  <set name="weaponsAllowed" val="18444"/>

  <set name="mpConsume" val="35"/>

  <set name="hpConsume" val="338"/>

  <set name="power" val="2565"/>

  <set name="target" val="TARGET_ONE"/>

  <set name="skillType" val="PDAM"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="reuseDelay" val="15000"/>

  <set name="hitTime" val="1900"/>

  <set name="ignoreShld" val="true"/>

  <set name="overHit" val="true"/>

  <set name="SSBoost" val="2.0"/>

  <set name="castRange" val="40"/>

  <set name="effectRange" val="400"/>

  <set name="effectType" val="STUN"/>

  <set name="effectPower" val="40"/>

  <set name="lvlDepend" val="1"/>

  <set name="baseCritRate" val="15"/>

  <for>

    <effect count="1" name="Stun" time="9" val="0" stackOrder="2" stackType="Stun">

      <mul order="0x30" stat="pDef" val="0.7"/>

      <mul order="0x30" stat="mDef" val="0.7"/>

    </effect>

  </for>

</skill>

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