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Armor Skill Problem


Question

Posted

I added to my server DragonFire armor but i have a problem with the skills.When i wear the armor my stats don't change.

 

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7 answers to this question

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Posted

Haven't use that armor but from the error looks like that sql searching for the skills that armor provides but can't find them in skill xml files.

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Posted

Haven't use that armor but from the error looks like that sql searching for the skills that armor provides but can't find them in skill xml files.

I don't think that they are missing the skills (xml).Can i do something with navicat?To Fix it?

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Posted

Only one thing left to be missing: The values in armorsets table in navicat for these sets. Btw your pack is old? cause it refers some stats as paralyzeRes which lately should be paralyzeVuln.

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Posted

Only one thing left to be missing: The values in armorsets table in navicat for these sets. Btw your pack is old? cause it refers some stats as paralyzeRes which lately should be paralyzeVuln.

My pack is By TheMental (Oneo)..So i don't think that it is so old..Also i haven't changed anything in armorsets table.Can u tell me what should i do?

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Posted

Look in the armorsets table you must add all the parts of each set. You just give a new id (whatever which isn't already in use) add each part to the right field and in skill_id write the id of the passive skill which should be enabled when set is completed. In shield write only if the set give something extra if you wear a shield with the set (this has other skill id, otherwise leave it 0). Finally in enchant6skill you write the id of skill which is enabled if you enchant all the set to +6 or more. Also you must update the values in armors skills cause in last Mental's pack i saw that it uses the newest resistant system so there would be problem with these skills.

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Posted

Look in the armorsets table you must add all the parts of each set. You just give a new id (whatever which isn't already in use) add each part to the right field and in skill_id write the id of the passive skill which should be enabled when set is completed. In shield write only if the set give something extra if you wear a shield with the set (this has other skill id, otherwise leave it 0). Finally in enchant6skill you write the id of skill which is enabled if you enchant all the set to +6 or more. Also you must update the values in armors skills cause in last Mental's pack i saw that it uses the newest resistant system so there would be problem with these skills.

Ok thanks a lot!Fixed!!!

Now i have another question..Do epic weapons need skills?I mean to add skills at gameserver/data/stats/skills anything for epic weapons start working properly?Thanks

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