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Posted

[Eng]Guys pls someone help me.... i want a updater for my server... but ... i cant understand something...

into (l2updater folder)-->compiled-->client--->_settings--->in this line UpdatesUrl= http://127.0.0.1/upd what i must put??

Someone tell me!!And tell me if i need other program for updater...

 

[Gr]Re paidia 8elo na peraso enan updater ston server mou alla den katalabaino kati... mesa sto fakelo tou l2updater--->compiled-->client--->_settings-->se auti tin seira UpdatesUrl= http://127.0.0.1/upd ti prepei na balo ??

As mou pei kapoios re paidia!!! kai as mou pei kapoios an xreiazomai kapoio allo programa gia ton updater...

Posted
[Eng]Guys pls someone help me.... i want a updater for my server... but ... i cant understand something...

into (l2updater folder)-->compiled-->client--->_settings--->in this line UpdatesUrl= http://127.0.0.1/upd what i must put??

Someone tell me!!And tell me if i need other program for updater...

you have web-site?

if yes create folder updates and write there

UpdatesUrl= http://web_site_name/updates

Posted

[Eng]i go inside my web site.... i create a folder Updates... i put inside my system folder... (some files) after??? (i read the guide but not say there for this... i create my site from www.webs.com....) i think now i must create a html for my folder updates!! Can you tell what commands i must put inside my html ??

 

[Gr]Mpika mesa sto web site mou... dimiourgisa ena fakelo updates.. ebala mesa se auton to system mou...(merika arxeiakia pou exo tropopoiisei)meta omos??? (exo diabasei ton odigo alla den leei kati gia to 8ema mou.... exo dimiourgisei to site mou apo to www.webs.com..) Nomizo oti prepei na dimiourgiso ena html arxeio gia to fakelo updates!!! Mporei na mou pei kapoios ti commands prepei na balo mesa sto html arxeio gia na pigainei ston fakelo updates??

Posted
[Eng]i go inside my web site.... i create a folder Updates... i put inside my system folder... (some files) after??? (i read the guide but not say there for this... i create my site from www.webs.com....) i think now i must create a html for my folder updates!! Can you tell what commands i must put inside my html ??

greate another folder named web and put web files there

Posted

in the guide say :

At UpdatesUrl Put The Folder Where You WIll have your files that the other will download

example http://localhost/Upload (This is local test)

 

i create in my site a folder Upload and i put inside them my system... how i will create html for Upload folder??

for example http://L2TheKingdoms/Upload ???

Posted

in the guide say :

At UpdatesUrl Put The Folder Where You WIll have your files that the other will download

example http://localhost/Upload (This is local test)

 

i create in my site a folder Upload and i put inside them my system... how i will create html for Upload folder??

for example http://L2TheKingdoms/Upload ???

i can't understand...

 

for Web News make folder

http://L2TheKingdoms/Web

put there img folder and index.htm

 

for patch files create folder

http://L2TheKingdoms/Upload

 

it too hard?

Posted

i can't understand...

 

for Web News make folder

http://L2TheKingdoms/Web

put there img folder and index.htm

 

for patch files create folder

http://L2TheKingdoms/Upload

 

it too hard?

 

Man can you help me with teamviewer?? if it is so easy... you will do it in 2 minutes.. !!

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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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