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Alloz guys this is ma last share here so i make something inique let's start

 

launcher.jpg

Info : [+] Requirements

 

* Windows OS

*. Net Framework 4 (taken here

 

[+] Project Description

 

This is a simple program that starts and stops your server at the touch of a button. You need to put in the root directory of the server and click Start.

 

[+] Characteristics

 

* Proizvoditelnyeokna for each server (command line)

* Dynamically adjusts the font size

 

[+] Examples and screenshots

 

Figure 1. Installation (Please note that no batch files, they are no longer needed and can be deleted.)

Download : http://www.4shared.com/file/kOktXwqN/aion_launcher.html


monitoring-gui.png

Aion program for monitoring servers

 

Aion Console Monitoring for Servers Aion

Download : http://www.4shared.com/file/irJr8Fu6/aion_console_monitoring.html


Script delete accounts DB Clear server Aion

Script delete inactive accounts

cleans the table:

Table account_time

Table account_data

Table players

Table inventory

Table item_stones

Table mail

Table legion_members

Table player_appearance

Table player_macrosses

Table player_quests

Table player_settings

Table player_skills

Table player_recipes

Table player_punishments

Table player_effects

Table broker

Download : http://www.4shared.com/file/VsiL_QzR/44_cleardb.html


aion_programs.png

Yet another application for you guys, which allows to preview skills by level, race and class.

Those skills are the ones which the player could learn, it means, not all skills are listed in it.

But the most important, it allows you to copy a command for GM's to add a skill for the specific level, race and class.

Search by name and skill ID is available.

Included a couple of stats of each skill (type, subtype and effects), so it becomes easier to get what those skills usually do.

 

The descriptions need some parsing and analysis, but I will try to do the best

Requires .NET 3.5

Download : http://www.4shared.com/file/jAUZArns/AionSkillshg.html


aion_server_status.jpg

*shows Server online/offline

*animated drop down menue

*animated menue Buttons

*optional buttons can be added (pictures included)

 

made with html/css/jquery/php

Download : http://www.4shared.com/file/U34Ec0F8/Serverstatus_-_Animated_Box.html


db1.jpg

Aion DB Manager - This program will be useful for administrators free Aion servers. By the name of the program once it is clear that it works with a database of your server Aion

 

Perhaps this program can be found in the archive as a text document called Readme

 

But in the news, I will publish some opportunities ...

 

There is a statistics server - Player, races, gender, class

 

Database - People Search database manager (not in a database of game)

 

With Aion DB Manager can view information about any player on your server (name, ID, sex, race, class, size of the Cube, Home Depot, level, experience, location, inventory)

 

Can you find the right player

 

And much more! Interested in a people will read features in the readme

 

Let us examine in detail the installation steps

 

On Windows XP works only on 32bit

 

Enter the correct name of your DB (au_server_gs, au_server_ls)

 

To use Aion DB need to install additional software Connector ODBC for MySQL, Microsoft XML Parser (MSXML), and msxml.dll put in c: / windows/system32.

(Mediafire.com /? 1gojnznmwny)

 

After installing the above program, you need to create two records in the system DSN specifying database MS Access Aion (au_server_gs and au_server_ls)

 

You must create a record using these names.

 

AionGS

 

Navigate to Control Panel -> Administrative Tools -> Data Sources (ODBC)

 

Images to create records.

db2.jpg

db3.jpg

db4.jpg

db5.jpg

db6.jpg

db7.jpg

 

After installing all the programs and create a system DSN, you can already install Aion DBManager V1.1.

You will be asked to install DBPix during installation (Installation DBPix, included) and asks you to import value of records DBPix (not to change the registry). Complete the installation.

DBPix a tool for MS Access for the interaction of images in the database

Download : http://www.4shared.com/file/Ki_Vig0D/AionDBManager.html


aion%20extract.gif

The program unpacks and decrypts files on the fly Aion.

Download : http://www.4shared.com/file/PYfijSb-/25_AionExtract.html


Aion patch add commands: //ban //unban

1). Apply the patch (patch.txt) in Eclipse.

 

2). Copy/paste the folders (data & src) in "AE-go_GameServer" folder in your Eclipse's workspace.

 

3). Apply the SQL update (updates_SQL.sql).

 

4). Run your server & have fun =)

 

 

# CHANGELOG :

##############

 

# SQL :

- Deleted the "id" column in banned_ip. It was useless because there can is only one IP in this table.

- Added the "banned_chat" table.

 

# JAVA :

- Edited the loginserver's files because I deleted the "id" column in the database.

- Added files for the commands //ban/unban ip <Player name> <time> (DAO/MySQL/Controller/Model).

- Added files for the commands //ban/unban chat <Player name> <time> (DAO/MySQL/Controller/Model).

- Added files for the commands //ban/unban account <Player name> <time> (DAO/MySQL/Controller/Model).

- Added files for the commands //ban/unban (admincommands files).

- Edited the gameserver's files to allow the banishment for the chat.

Download : http://www.4shared.com/file/5RL5xqXb/19_24_Ban-Unban_co.html


Aion Game Guard Killer

usage:

1). Copy to directory \AION\bin32: CopyWinmm.exe & winmm.dll

2). Run CopyWinmm.exe

 

Some Win7 users tell me Copywinmm doesn't work.  If true, copy winmm.dll from windows\system32 to aion\bin32 and rename it as winmm.tmp

 

removal:

1). Delete files winmm.dll, winmm.tmp & CopyWinmm.exe from \AION\bin32

Download : http://www.4shared.com/file/258260279/768d6633/gg_killer.html


Aion launcher (Delphi code)

aionlaucher.png

aions.png

Download : http://www.4shared.com/file/226293664/dc31c968/Aionlauncher_Delphi_code.html


screenshot.png

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Info : Tesla's Crafting Helper - Tesla/Elyos/Perento

 

TCH website: Go to http://www.aionwh.com/tch

 

Ways to contact me:

- Use the 'contact' button on the settings tab or mailform at http://www.meepmeepvroom.com/tch/email.aspx (same thing, really)

- Use the messageboard on http://www.l2wh.com/forum/forumdisplay.php?f=36

- Use the messageboard on http://www.aionsource.com/forum/crafting-discussion/81348-tch-teslas-crafting-helper-utility.html

 

TCH is freeware. You will never be asked to pay for it. If you bought it go ask your money back as you got ripped off.

If you feel the urge to reward/show your appreciation, login and send me some kinah on Perento. If you don't play on Perento, go hug your guild's crafters.

It will make them feel special while they toil away to prepare awesome items for your guild!

 

 

History:

 

v1.20 - Added a level filter option; You can filter recipes on the level of product it produces (this is not the level of recipe itself which is behind the name in the list)

- This change makes it impossible to reuse any custom collections you have saved. You can copy them, but all the recipes will have 0 as itemlevel so you're better off rebuilding your collection.

 

v1.19 - Added support for Russian; Item and recipe names should now display correctly instead of appearing as ?'s (RTF needs to be told that it's unicode, whereas every other C# control automatically understands that).

- Added the few things that weren't loaded from the culture text files ('kinah', 'recipes', 'items', etc).

- Removed the tooltips for the filter options; The help file explains it more clearly and it saves stuff to translate.

- Many thanks to Nagebelmok for the translations to Russian.

 

v1.18 - When TCH starts and there is no internet connection available (the cable is unplugged or the adapter disabled) and you have not checked the Work Offline flag, TCH will automatically select Work Offline for you and inform you of this. The connectivity is rechecked when you try to uncheck the option. (All it does is see if it can reach www.meepmeepvroom.com)

- When TCH starts, it will check to make sure that it's width and height are always less than the maximum width of the screen it is displayed on. This should help laptop users who end up without the ability to drag or resize).

- Added some more error checking code. If something goes disastrously wrong you'll get a window telling you so, instead of the nasty crashmessage from windows.

- Some small UI changes;

Enlarged the Contect browser area so the send button can no longer fall off and added scrollbar;

Missing icon on custom collection window, made custom collection window un-resizable (no need for it to be)

Fixed a few typos in the help text (thanks to Greenmeanie for pointing them out)

 

v1.17 - Added minimum- and median-prices to the custom prices tab

- Wrote some helpfiles which you can access with the 'help' button. It's a FAQ and a series of screenshots detailing all functions of TCH.

 

V1.16 - Added 'Custom Recipe Collections'. Click on the edit button next to the pulldown underneath the Recipe/Item dropdown to open the options window.

- I've included an 'Example Collection' with a few recipes in it. You can play with this (remove/add recipes) or delete it by selecting it in 'Available custom collections'

and then hitting delete, backspace or clear.

 

- You can create a new one by entering a name in the textbox next to the Create Collection button and clicking on it. This way you can make TCH reflect your actual recipe collection or keep track of several different characters at the same time.

- You cannot create a collection with no name or a name that already exists. (Nothing will happen then).

- You can select the default (all recipes) or one of your collections from the dropdown on the main form.

- Fixed a bug that displayed the wrong new version of TCH -- it actually displayed the version that you were using, instead of the newly available. (Thanks to Smilie for noticing that)

 

V1.15 - Fixed some spacing issues with buttons and other input for French/German

- Included French and German; Both are available via the Settings tab. Restart to switch languages

- Many thanks to Zehir, Lukas and everyone else for helping with the translations.

 

V1.14 - Fixed issue with single items not being deleted from the shoppinglist properly

- Fixed crashing issue when trying to work in Itemview -- it was trying to get an item price with a recipte that was null. Prices are only retrieved when in Recipe mode.

- Added 'Get Ratio Influence' button. This will retrieve the current Ratio Tax and Ratio Inflation from aiononline.com. Make sure you have your server and race set correctly on the settings tab.

- When working offline, 'Get Ratio Influence' will be unavailable -- you can always manually fill in the values.

- On the setting tab you can now select which language you want to use for TCH; default will be English if it can't find the correct language files.

- Example: English will use recipes.en.data, items.en.data, text.en.xml. Dutch will use recipes.en.data, items.en.data, text.nl.xml -- there are no Dutch recipes or items.

- Francais: recipes.fr.data, items.fr.data, text.fr.xml. Deutsch: recipes.de.data, items.de.data, text.de.xml.

 

V1.13 - Added a 'work offline' option in the settings tab. This overrides ALL online functionality, regardless of other settings. This is done to prevent a 30s wait period while windows decides whether it has connectivity or not when you already know you don't.)

- Added DP cost to the morphing recipes. It will now be included in the totals and shoppinglist tabs under ingredients.

- Added minimum- and median-prices to the item total tab

- Fixed a crashing bug when clicking the 'Add to Shoppinglist' button like neurotic chimp (threading makes me a sad little scout)

 

V1.12 - Shoppinglist integration with AionWH's database;

- When connected to the internet you will now see the minimum- and median price of any item in the shoppinglist (if there is any available).

- The minimum- and median prices column will start as '...' and change to the price in kinah, '-' (no data found) or 'error' (which is bad).

- Updating should be quick, but is ultimately dependant on your connection speed.

- You can refresh the pricing data at any time by clicking the refresh button (either because you want the latest data or because you picked a different server)

- A list of servers to use to retrieve the pricing information from has been added to the settings tab. Make sure you have the right one selected. :)

 

V1.11 - Fixed a bug that prevented the shopping list from being cleared properly

- Added roadmap data to the shoppinglist

- Added option to settings to not show roadmap data on the shopping list, as it can be quite a lot

- Added a small subtotal of all stats on the shopping list. Keep in mind that since we work with recipes, the program doesn't know if you're aiming for crits. So the stats are always taken from the regular product.

- Fixed a bug introduced with the stats in the shopping list

- Prevented the 'new version' message from being maximizable/minimizable

 

V1.10 - Added a 'Visit TCH Website' button to the message informing you there is a new version available.

- Added a 'Visit TCH Website' button to the settingstab.

- Moved the clickable link on the settingstab into a button

- Fixed typo in the ui.

 

V1.9 - Fixed a duplication bug in merchant-bought ingredients. Whenever a recipe featured the same ingredient twice, it would double the pricing. Thanks to Valrys for noticing it.

 

V1.8 - Added a shopping list option. Whenever you want to add a recipe to the shoppinglist, just click on the 'add to shoppinglist'. It will copy the recipe as it is, including any changes you made as well as the price data.

- Added 'shopping list' tab to display whatever you have in your list. You can remove individual items by selecting them and hitting delete or backspace.

- You can clear the list by hitting the Clear button.

- To quickly find out what you need, select a recipe and immediately add it to the shopping list. Keep in mind that you might have to retry subcomponents if they need a crit.

- Fixed a typo in the gui

- Fixed miss-identified object types (some armorpieces had 'unknown' as type). It's a display issue, the rest of the stats were fine.

 

V1.7 - Fixed the totals tab to update properly when you add/remove items from the listing

 

V1.6 - Added details window to the items listed on the 'used in' tab

- Changed the cursor on the items in the 'used in' tab to make it more obvious you can click on them, and go to the recipe that features the item

- The items listed on the 'used by' tab will show you the level of the recipe that is associated with it as well as whether you need a criticial success for it

- Fixed a bug that prevented the items list from reverting to alphabetical order when 'group by' was unselected

- For those that really, really want to make lots of the same recipe; Keeping SHIFT pressed while keeping the mousebutton clicked down will add/remove 10, CONTROL will add/remove 100 and SHIFT+CONTROL will add/remove 1000.

- Added some more information to the small text-based statswindow at the bottom of the app.

 

V1.5 - The + and - buttons for ingredients now repeat if pressed longer than 0.5seconds. Save yourself a sore finger if you want to craft multiples of the same recipe

- The + and - buttons now have different images for normal, mouse-over and click states. (It serves no useful purpose other than that it looks cool)

- If no prices.xml is found an empty one will be created. If prices.xml is present, nothing will happen. (Which means I will no longer include prices.xml in the release zip).

- TCH will now inform you if there is a newer version available for downloading

- You can turn off this check via the settingstab if you don't care about it. :) (Obviously an internet connection is necessary and it will need to be able to reach http://www.meepmeepvroom.com/tch/downloads/version.txt)

- Removed a small rounding error which caused the number of Elemental Stones to be 1 too high in potion recipes.(6.00000009 got rounded to 7. Hee..)

- Limited the amount of times a recipe can be made to 1000000... and it'll take you about 28hrs of keeping your mousebutton down to get there

 

V1.4 - Added descriptions to most products that do not have stats (like consumables, ingredients and some products)

- When changing custom prices on the custom price tab, the current recipe will no longer have it's count reduced to 1. (It only updates when in unit mode)

- You can now sort the columns on the custom prices tab by clicking on the column headers

- Reworked the way the information panels for an item build up, should be faster now and easier on the eye

- Added 'merchant' column to the custom price tab; it shows what the merchant will offer for a unit of that item

- Fixed the empty-window-leads-to-crash-when-clicked bug. Again. >_<

 

V1.3 - Added a second detail window for any critical products the recipe might produce

- Added alternative way to handle custom pricing of non-merchant items. You can now enter the price per unit (it will copy it to any other instance of the same ingredient in the recipe)

- Entered custom prices will now be stored. (They are kept in data/prices.xml)

- Any custom price entered on a recipe will also be visible on the tab 'custom prices', where it is editable and deletable. Any items priced 0 will not be saved. Any changes made to the tab will result in the active recipe resetting to reflect the new values

- To chose between entering a flat price for an ingredient or a price per unit, you can use the checkbox on the settingstab

- To identify between which mode you are in, look behind the kinah textbox. It will be either 'kinah total' or 'kinah / unit'

 

V1.2 - Added an optional window to display the stats of an item when you move the mouse over it's name. You can turn this on or off in the settings

- Added the option to group the results by level. It will automatically sort the items and recipies within a level group alphabetically

- Fixed a bug in the totals window where it did not round up the ingredients before adding them, potentially showing too few ingredients in the totals listing of morphing recipies

- Widened the list a little so even items with stupid long names display properly

- Added the possibility to input cost of non-merchant ingredients, which carry over into the final tally (shown/hiden with the checkbox 'exclude')

- Reduced the amount of doubles showing up in the items view. The items that are still showing up double are usually level 1 items that are used in both Elyos and Asmodian recipes

- Smoothed rendering of the recipes. Redrawing the recipe area should be flicker-free now

- Removed a bug preventing Physical Defence from being anything other than 0

- Added tooltips to the filteroptions

- Fixed a bug where the mouse pointer would get stuck in the I-beam shape

 

V1.1 - Released TCH to the outside world, fly little bird, fly!

- Rebuild the scripts that convert the raw XML to binary collections; From 4hrs down to 21s. 'contains()' is hellishly slow in XPath. Avoid it!

- Removed the XML parsing when it can't find the data files. No reason for the overhead to exist

- Added a link to the settings tab so you can admire the splashscreen if it moved by too fast (preen, preen)

- Included more data in the data collection. It isn't all used right now, but it's there. Saves downloading the data files again, later

  Then again, I probably forgot something so you'll have to download them anyway. We'll see...

 

v1.0h - Removed the textbox inputs for total craft and crit craft. They are replaced with + and - signs in the recipe

- To facilitate moving back through a recipe tree as you craft it's components, you can lock branches when you're done with them

- Rewrote the calculations for digging down through the recipe. Less WTF code now. (I said -less-. It's not completely gone)

- Iconized the app. Yay!

 

v1.0g - Added option to exclude work order recipies

- Split tax into Ratio Tax and Base Tax. Base tax is invisible to users ingame

- Added possibility to calculate the base tax for you by giving the current price of one of several merchant items

- All user selectable/settable values are now saved to settings.xml

- Moved all icons to the /data directory. Less crap in the root!

- Added option to not use the light gray selection color as some users can't see it (commonly refered to as Old Man Blue's button)

 

v1.0f - Updated the data to include every possible recipe

- Added Influence Ratio Prices and the 'hidden' tax. You probably won't have to change the tax

  unless you notice that the prices are not correct

- Pricing might be off by 1 kinah on amount due to roundings

- Replaced the icons with prettier ones and tightened the layout of the components a bit

 

v1.0e - Added a tab that shows which recipies use the selected item

- Added a tab for settings such as Splashscreen on / off

 

v1.0d - Rewrote the data access from filebased XML to in memory collections. A world of difference

- It will now load it's collections from the items.data and recipies.data files

  If it can't find them, it will rebuild them from items.xml, recipies.xml and merchantcost.xml

  This means you can easily change the items and recipies yourself to customize your collection

  Just delete the .data files when done with editing the xml

- Rebuilding the data store can take a bit of time. Faster pc = less time

 

v1.0c - Added cost calculation for the merchant-bought items

- Added more information to the totals tab

- Added searching option

 

V1.0b - Added statswindow, stats to total and stats tooltips

- Added sorting on rarity

- Cleaned up the recipes

- Splashscreen! Yay!

- Added xml/settings.xml to store some settings in (default filter settings, splashscreen on/off)

 

V1.0a - Initial version. It doesn't crash right away anymore. A great improvement!

Download : http://www.aionwh.com/tch/downloads/TCH%20v1.20%20program.zip

All credits go to www.aionsupport.com

  • 8 months later...
  • 4 weeks later...

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  • Posts

    • Any updated links for this content? 
    • Opening April 25 at 19:00 (UTC +3) Open Beta Test from April 21 This is pre-announcing of NEW season server, so we want to share some key points of it. Full details with road map, patch notes we will announce a bit latter If this is your first time on Dex and you haven’t played on our seasonal servers before, the information below will help you understand what our project is about and its key features. Dex veterans can skip the following section and go straight to the “What’s New in the New Season” part. Why Choose Dex? Best Balance on Interlude+ - we offer the most polished balance among all modified Interlude servers(It may not be perfect yet, but we are committed to continuous improvements and refinements. ). Our build is 100% unique, developed on retail PTS files, and refined over 6+ years. This is not a copy–paste pack – it’s our own work, shaped by players feedback and suggestions for more than 6 years. Proven Stability & Long-Term Life - Our Union x25 server has been running since April 2020 – 6 years of stability and still active with strong online! This makes Dex the only server with real players (not phantoms) with such a setup and longevity. Always Fresh, Always Engaging - Every Seasonal server comes with a clear roadmap of changes and updates. At the end of the season, the server merges with Union, so your effort is never wasted. New players can start fresh together with everyone else on the new season. Before the merge, we run exclusive boosted events for about a month, giving seasonal players a massive head start. (Union players don’t get these events) Endless Endgame Content - High-end activities, unique PvP events, and continuous new features will keep you engaged long-term. We’re always working to improve and deliver fresh, fun content for our community. All your progress, items, and characters are safe - when the season ends, you continue on Union. 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Giran Harbor Fair - daily event which allows you to get rare items for adena. Talents - special tree with passive skills which will help you to tune your class better. Events like TvT and new event WarHunt Epic Replica system. Episodes - we open new content step by step to keep you engaged, bring more fun and extend the game. Episodes reveal following features: Progressive grade unlocks: B-grade is max available at launch → then A-grade opens → later S-grade. Reworked locations: Mithril Mines and Plunderouse Plains Hellbound Island Isle of Preyer, with new content, new Dynasty gear PvP item improvement allows you to improve your items with additional bonuses. Charms can be equipped in one of the special slots that open when wearing a bracelet. Each type of charm grants the wearer certain bonuses New Epic Bosses - Freya, Beleth, Tiat, Trasken Cyclic macros (macros restarts when finishes) What’s New in the Upcoming Season? Below is a brief overview of the main changes coming in the new season, along with short explanations. More detailed information about each feature will be published later, most likely in our wiki. Divisions We plan to test a Division system on Dex, initially only for low-tier epic bosses (AQ, Core, Orfen, Zaken). At the same time as the main Epic Boss respawn, an additional instance version of the boss will appear. Clans from the big war will not be able to enter this instance. The drop table is identical to the main boss, but the Epic Jewelry have not a 100% drop chance. Mithril Mines /data/attachments/4/4662-e7b9c5989ccf81d0b2d48e88b7aa9bc7.jpg A reworked location that will open on the first Monday after S-grade becomes available. 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The idea is simple: You enter a PvP zone Killing monsters grants points These points can be exchanged for rewards Killing other players allows you to steal their points PvE / PvP Layers The locations Mithril Mines, Plunderous Plains, IOP and Hellbound will have two separate layers. The drop on both versions are identical. Open World Version: Full PvP zone Instance Version: No PvP zone, works like the regular world with standard war/flag/PK rules Players who enjoy PvP can defend their farming spots and gain extra advantage, while players who prefer a safer farming experience can use the instance version, though with more competition and higher population. As you can see, this season brings quite a lot of changes However, these are mostly content-related additions - the core spirit and classic gameplay of the season remain unchanged. Please note that this is a pre-announcement, and some details may still change before the Beta Test begins. A full roadmap and patch notes will be published later. https://forum.lineage2dex.com/threads/16738/#lg=post-72311&slide=0  
    • Automatic Streamer Rewards System (Twitch / Kick / TikTok) Hey everyone, I’ve developed a Streamer Rewards system for Lineage 2 servers that automatically rewards players who stream the server. The system works fully automatic: Detects if the streamer is currently live Checks if the stream title contains the server name If everything matches, the system sends a custom reward coin to the streamer’s character Rewards are given every 30 minutes while streaming Supported platforms Twitch Kick TikTok Live Configurable options Reward Item ID Reward interval time Server name keyword detection Character name linked to the streamer This makes it easy to encourage players to promote the server without manual work from admins. Example flow: Player goes live on Twitch/Kick/TikTok Stream title includes the server name System detects the stream automatically Every 30 minutes the player receives a reward coin in-game Setup I can also help set up and integrate the system with your server. Works with custom coin rewards Can be configured for different intervals Additional help with installation and configuration available If you're interested or want more details, feel free to send me a PM. I also have a ticket ping system, if new ticket created on the website you can make it send you a ping on discord server for selected roles (support and stuff) but this one is basic and most likely not needed, my discord: zujarka
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