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hi katevasa mia buffer kai me arese poli. exw equal compile pack den mporw na katalavo ti la8os exo kanei kai spastika agria. perasa ta html,sql arxia ok.

alaksa ta imports apo ti 8005_buffer ta ekana dld etc gia equal:

import sys
from lt.equal.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from lt.equal.gameserver.datatables import SkillTable
from lt.equal import L2DatabaseFactory
from lt.equal.gameserver.model.quest import State
from lt.equal.gameserver.model.quest import QuestState
from lt.equal.gameserver.model.quest.jython import QuestJython as JQuest

qn = "8505_Buffer"

NPC=[85050]
ADENA_ID=57
QuestId     = 8505
QuestName   = "Buffer"
QuestDesc   = "custom"
InitialHtml = "1.htm"

print "importing custom: 8505: Buffer"

class Quest (JQuest) :

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
...bla..bla.

kai alaksa kai to init sto custom to ekana etc:

__all__ = [
'3995_echo',
'4000_ShadowWeapons',
'7000_HeroItems',
'8000_RaidbossInfo',
'6050_KetraOrcSupport',
'6051_VarkaSilenosSupport',
'9999_NPCBuffer'
'8505_Buffer',
]
print ""
print "importing custom data ..."
for name in __all__ :
    try :
        __import__('data.scripts.custom.'+name,globals(), locals(), ['__init__'], -1)
    except:
        print "failed to import quest : ",name
print "... done"
print ""

ti la8os ekana ? eleos! otan aptaw..ok patao buff me kai lei you cannot carry...citeria kai pipes :D.help anagi!

13 answers to this question

Recommended Posts

  • 0
Posted

haha kala se elega nooba egw sto msn kai me ekanes block vlakovlaka oute mia buffer dn 3ereis na pernas

vlaka bale komma se auto '9999_NPCBuffer'

  • 0
Posted

haha kala se elega nooba egw sto msn kai me ekanes block vlakovlaka oute mia buffer dn 3ereis na pernas

vlaka bale komma se auto '9999_NPCBuffer'

pou kolaei auto re ise ka8isterimenos? afou i 8505 ine i buffer m oxi i 9999 etc itan afou vlax,alos?
  • 0
Posted

bre axristo pragma tis koinwnias kaneis kai to exipno ka8usterimeno 5 xrono

'3995_echo',
'4000_ShadowWeapons',
'7000_HeroItems',
'8000_RaidbossInfo',
'6050_KetraOrcSupport',
'6051_VarkaSilenosSupport',
'9999_NPCBuffer'
'8505_Buffer',

zwo an dn baleis komma pws 8a diabasei to 8505 e ka8isterimene panivlaka

  • 0
Posted

bre axristo pragma tis koinwnias kaneis kai to exipno ka8usterimeno 5 xrono

'3995_echo',
'4000_ShadowWeapons',
'7000_HeroItems',
'8000_RaidbossInfo',
'6050_KetraOrcSupport',
'6051_VarkaSilenosSupport',
'9999_NPCBuffer'
'8505_Buffer',

zwo an dn baleis komma pws 8a diabasei to 8505 e ka8isterimene panivlaka

mpravo sigxaritiria to dokimasa. pali to idio
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  • Posts

    • @l2naylondev Requiring a player to log in just for the sake of logging  seems exploitable. Someone could log in only to claim the reward and immediately leave, or repeatedly change their ip. So i guess  are there are additional protections in place ? such as locking the reward by account, character , and ip. It would also be useful to add a playtime requirement. For example, after logging in, the player would need to remain active for at least x playtime  before getting the reward or other parameters configurable by the xml.  I suggest improving the system before selling it. 
    • I saw a few similar systems and came up with this one to help keep players on the server. It simply grants daily items every 24 hours just for logging in. There’s also the daily mission system—which assigns different tasks each day—where if you don't complete them within that 24-hour window, you get a new set of missions the next day. Sometimes, when starting out on a low-rate server (like x3), that little bit of help comes in handy—especially if you're playing solo without a clan or friends. I know there are quests to earn adena, but imagine being able to create an item that provides minor buffs or potions—nothing that would affect base stats or unbalance the server, of course; everyone can use the system however they like. I’m not looking to argue about this, haha; if anyone is interested, feel free to reach out. I’m open to criticism, too—no worries there. I just thought I’d post it. Thanks for the advice; I’ll keep improving the system and the interface. Tomorrow—or whenever I can—I’ll upload a short video so you can get an idea of what it’s like. I simply looked at what others had done and wanted to create something different, that's all, my friend. Cheers!
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