Jump to content
  • 0

[HELP] eclipse while compiling:Cannot find symbol


Question

Posted

i have a problem while i update some java codes and it tells me build failed.

 

Buildfile: C:\workspace\L2Game_Server\L2_GameServer\build.xml

clean:

  [delete] Deleting directory C:\workspace\L2Game_Server\L2_GameServer\build

verifyRequirements:

init:

    [mkdir] Created dir: C:\workspace\L2Game_Server\L2_GameServer\build

    [mkdir] Created dir: C:\workspace\L2Game_Server\L2_GameServer\build\classes

    [mkdir] Created dir: C:\workspace\L2Game_Server\L2_GameServer\build\dist

    [mkdir] Created dir: C:\workspace\L2Game_Server\L2_GameServer\build\dist\login

    [mkdir] Created dir: C:\workspace\L2Game_Server\L2_GameServer\build\dist\gameserver

version:

    [exec] Execute failed: java.io.IOException: Cannot run program "svnversion": CreateProcess error=2, ??? ????? ?????? ? ?????? ??? ???????????? ??????? ??? ?? ???????

compile:

    [javac] Compiling 1464 source files to C:\workspace\L2Game_Server\L2_GameServer\build\classes

    [javac] C:\workspace\L2Game_Server\L2_GameServer\java\com\l2jserver\gameserver\model\actor\instance\L2PcInstance.java:4527: cannot find symbol

    [javac] symbol  : variable ColorNameManager

    [javac] location: class com.l2jserver.gameserver.model.actor.instance.L2PcInstance

    [javac] int nameColor = Integer.decode("0x" +  ColorNameManager.getInstance().getColor(getPvpKills(), true));

    [javac]                                       ^

    [javac] C:\workspace\L2Game_Server\L2_GameServer\java\com\l2jserver\gameserver\model\actor\instance\L2PcInstance.java:4532: cannot find symbol

    [javac] symbol  : variable ColorNameManager

    [javac] location: class com.l2jserver.gameserver.model.actor.instance.L2PcInstance

    [javac] int titleColor = Integer.decode("0x" +  ColorNameManager.getInstance().getColor(getPkKills(), false));

    [javac]                                         ^

    [javac] C:\workspace\L2Game_Server\L2_GameServer\java\com\l2jserver\gameserver\model\actor\instance\L2PcInstance.java:10502: cannot find symbol

    [javac] symbol  : variable ABNORMAL_EFFECT_HOLD_1

    [javac] location: class com.l2jserver.gameserver.model.actor.L2Character

    [javac]        startAbnormalEffect(L2Character . ABNORMAL_EFFECT_HOLD_1);

    [javac]                                        ^

    [javac] C:\workspace\L2Game_Server\L2_GameServer\java\com\l2jserver\gameserver\model\actor\instance\L2PcInstance.java:10573: cannot find symbol

    [javac] symbol  : variable ABNORMAL_EFFECT_HOLD_1

    [javac] location: class com.l2jserver.gameserver.model.actor.L2Character

    [javac]                stopAbnormalEffect(L2Character . ABNORMAL_EFFECT_HOLD_1);

    [javac]                                                ^

    [javac] C:\workspace\L2Game_Server\L2_GameServer\java\com\l2jserver\gameserver\model\actor\instance\L2PcInstance.java:14922: cannot find symbol

    [javac] symbol  : variable AIOITEM_SCHEME_MAX_PROFILES

    [javac] location: class com.l2jserver.Config

    [javac] ArrayList<L2Skill> temp = new ArrayList<L2Skill>(Config . AIOITEM_SCHEME_MAX_PROFILES);

    [javac]                                                         ^

    [javac] C:\workspace\L2Game_Server\L2_GameServer\java\com\l2jserver\gameserver\model\actor\instance\L2PcInstance.java:14969: cannot find symbol

    [javac] symbol  : variable AIOITEM_SCHEME_MAX_PROFILES

    [javac] location: class com.l2jserver.Config

    [javac] ArrayList<String> tempProfiles = new ArrayList<String>(Config . AIOITEM_SCHEME_MAX_PROFILES);

    [javac]                                                               ^

    [javac] C:\workspace\L2Game_Server\L2_GameServer\java\com\l2jserver\gameserver\model\actor\instance\L2PcInstance.java:14981: cannot find symbol

    [javac] symbol  : variable AIOITEM_SCHEME_MAX_PROFILE_BUFFS

    [javac] location: class com.l2jserver.Config

    [javac] ArrayList<L2Skill> tempSkill = new ArrayList<L2Skill>(Config . AIOITEM_SCHEME_MAX_PROFILE_BUFFS);

    [javac]                                                             ^

    [javac] C:\workspace\L2Game_Server\L2_GameServer\java\com\l2jserver\gameserver\GameServer.java:306: cannot find symbol

    [javac] symbol  : variable ColorNameManager

    [javac] location: class com.l2jserver.gameserver.GameServer

    [javac] ColorNameManager.getInstance().loadValues();

    [javac] ^

    [javac] C:\workspace\L2Game_Server\L2_GameServer\java\com\l2jserver\gameserver\GameServer.java:471: cannot find symbol

    [javac] symbol  : variable AIOITEM_ENABLEME

    [javac] location: class com.l2jserver.Config

    [javac] if(Config . AIOITEM_ENABLEME)

    [javac]           ^

    [javac] C:\workspace\L2Game_Server\L2_GameServer\java\com\l2jserver\gameserver\network\clientpackets\EnterWorld.java:191: cannot find symbol

    [javac] symbol  : variable ColorNameManager

    [javac] location: class com.l2jserver.gameserver.network.clientpackets.EnterWorld

    [javac] int nameColor = Integer.decode("0x" +  ColorNameManager.getInstance().getColor(activeChar.getPvpKills(), true));

    [javac]                                       ^

    [javac] C:\workspace\L2Game_Server\L2_GameServer\java\com\l2jserver\gameserver\network\clientpackets\EnterWorld.java:196: cannot find symbol

    [javac] symbol  : variable ColorNameManager

    [javac] location: class com.l2jserver.gameserver.network.clientpackets.EnterWorld

    [javac] int nameColor = Integer.decode("0x" +  ColorNameManager.getInstance().getColor(activeChar.getPkKills(), false));

    [javac]                                       ^

    [javac] C:\workspace\L2Game_Server\L2_GameServer\java\com\l2jserver\gameserver\network\clientpackets\RequestBypassToServer.java:297: cannot find symbol

    [javac] symbol  : variable AIOITEM_ENABLEME

    [javac] location: class com.l2jserver.Config

    [javac] if(Config . AIOITEM_ENABLEME)

    [javac]           ^

    [javac] 12 errors

 

BUILD FAILED

C:\workspace\L2Game_Server\L2_GameServer\build.xml:62: Compile failed; see the compiler error output for details.

 

Total time: 36 seconds

 

Pls someone help me!!!!

Recommended Posts

  • 0
Posted
  [javac] symbol  : variable AIOITEM_SCHEME_MAX_PROFILES

 

you must add configuration AIOITEM_SCHEME_MAX_PROFILES in Config.java file

 

    [javac] C:\workspace\L2Game_Server\L2_GameServer\java\com\l2jserver\gameserver\network\clientpackets\EnterWorld.java:191: cannot find symbol

 

add import com.l2jserver.gameserver.model.actor.appearance.ColorNameManager;

 

also in EnterWorld.java

 

    [javac]                        if(Config.AIOITEM_ENABLEME)

you must add configuration AIOITEM_ENABLEME in Config.java file

  • 0
Posted

from AIO configuration nothing is missing.see yourself.

 

 

// AIO Item

public static boolean AIOITEM_ENABLEME;

public static boolean AIOITEM_ENABLESHOP;

public static boolean AIOITEM_ENABLEGK;

public static boolean AIOITEM_ENABLEWH;

public static boolean AIOITEM_ENABLEBUFF;

public static boolean AIOITEM_ENABLESCHEMEBUFF;

public static boolean AIOITEM_ENABLESERVICES;

public static boolean AIOITEM_ENABLESUBCLASS;

public static int AIOITEM_GK_COIN;

public static int AIOITEM_GK_PRICE;

public static int AIOITEM_BUFF_COIN;

public static int AIOITEM_BUFF_PRICE;

public static int AIOITEM_SCHEME_COIN;

public static int AIOITEM_SCHEME_PRICE;

public static int AIOITEM_SCHEME_PROFILE_PRICE;

public static int AIOITEM_SCHEME_MAX_PROFILES;

public static int AIOITEM_SCHEME_MAX_PROFILE_BUFFS;

  • 0
Posted

i use gracia epilogue l2j server and the path for  config.java isn't for me to l2game_server but to my l2community_server.into the index  the path for config.java was into the l2game_server but mine is into the l2community_server

  • 0
Posted

    [javac] symbol  : variable ABNORMAL_EFFECT_HOLD_1
    [javac] location: class com.l2jserver.gameserver.model.actor.L2Character
    [javac]            startAbnormalEffect(L2Character.ABNORMAL_EFFECT_HOLD_1);

    [javac] C:\workspace\L2Game_Server\L2_GameServer\java\com\l2jserver\gameserver\network\clientpackets\RequestBypassToServer.java:297: cannot find symbol
    [javac] symbol  : variable AIOITEM_ENABLEME
    [javac] location: class com.l2jserver.Config
    [javac]                         if(Config.AIOITEM_ENABLEME)

show us the config.java and L2Character.java plz

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • New implementations   Autofarm complete system with time limit fully configurable   Tournament 1vs1 ( not instanced ) With queue fully configurable ( possibility to run all day or 2 different hours for example Latin/Europe   Fortress vs Fortress event automated with top killer reward , protections and fully configurable with seperated .ini   And more
    • Anybody has these monsters ripped from the latest chronicle lineagemonsters14.volcanic_archer_m00 lineagemonsters14.volcanic_ice_m00 lineagemonsters14.volcanic_magic_m00 lineagemonsters14.volcanic_warrior_m00 lineagemonsters14.volcanic_boss_m00  
    • this is literally like such bad advice? i dont thikn you understand the question..   node_begin name=[Ability] type=5 sub_node_begin paramType=100 unk=0 nodeName=[Type] int_params={1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;2;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[SkillID] int_params={19233;19234;19235;19236;19237;19238;19239;19240;19241;19242;19243;19244;19245;19246;19247;19248;19249;19250;19251;19252;19253;19254;19255;19256;19257;19258;19259;19260;19261;19262;19263;19264;19265;19266;19267;19268;19269;19270;19271;19272;19273;19274;19275;19276;19277;19278;19279;19280;19281;19282;19283;19284;19285;19286;19287;19288;19289} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[SkillLev] int_params={3;3;3;3;2;2;2;2;4;1;4;1;2;2;2;2;2;1;1;2;1;2;4;4;3;2;3;1;3;2;3;1;2;2;1;2;2;2;2;1;2;3;3;3;3;1;3;2;1;2;2;2;2;2;2;2;1} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[Depth] int_params={1;1;1;1;2;2;2;2;3;3;3;3;4;4;4;4;5;5;5;5;6;1;1;1;2;2;2;2;3;3;3;3;4;4;4;4;5;5;5;6;1;1;1;2;2;2;3;3;3;4;4;4;4;5;5;5;6} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[Column] int_params={1;2;3;4;1;2;3;4;1;2;3;4;1;2;3;4;1;2;3;4;2;1;2;4;1;2;3;4;1;2;3;4;1;2;3;4;1;2;4;2;1;2;4;1;3;4;1;2;4;1;2;3;4;1;2;4;2} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[RequireLev] int_params={85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85;85} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[RequireSkillID] int_params={0;0;0;0;0;0;0;19236;19237;0;19239;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;19257;0;19259;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;19276;0;0;0;0;0;0;0;0;0;0} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[RequireSkillLev] int_params={0;0;0;0;0;0;0;3;2;0;2;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;3;0;3;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;3;0;0;0;0;0;0;0;0;0;0} sub_node_end sub_node_begin paramType=100 unk=0 nodeName=[RequireCount] int_params={0;0;0;0;5;5;5;5;10;10;10;10;15;15;15;15;20;20;20;20;25;0;0;0;5;5;5;5;10;10;10;10;15;15;15;15;20;20;20;25;0;0;0;5;5;5;10;10;10;15;15;15;15;20;20;20;25} sub_node_end sub_node_begin paramType=115 unk=0 nodeName=[Name] string_params={[Guardian's Shield];[Guardian's Magic Barrier];[Guardian's Body];[Guardian's Elemental Cover];[Guardian's Armor Defense];[Guardian's Leather Defense];[Guardian's Tunic Defense];[Guardian's Resistance];[Guardian's Life];[Guardian's Block];[Guardian's Armor];[Guardian's Guidance];[Guardian's Death Shield];[Guardian's Focus Shield];[Guardian's Mind Control];[Guardian's Blessing];[Guardian's Binding Cover];[Guardian's Spirit];[Guardian's Potential];[Guardian's Expert Potion];[Guardian's Defense Master];[Berserker's Haste];[Berserker's Might];[Berserker's Elemental Attack];[Berserker's Craft Focus];[Berserker's Backfire];[Berserker's Focus];[Berserker's Cost];[Berserker's Craft Death];[Berserker's Mortal];[Berserker's Death Whisper];[Berserker's Eagle];[Berserker's Battle];[Berserker's Fire];[Berserker's Skill Reduction];[Berserker's Blessing];[Berserker's Binding Attack];[Berserker's Divine Attack];[Berserker's Expert Potion];[Berserker's Combat Master];[Magician's Acumen];[Magician's Empower];[Magician's Elemental Shot];[Magician's Wild Magic];[Magician's Condition];[Magician's Eva];[Magician's Mystic];[Magician's Prominence];[Magician's Sight];[Magician's Protection];[Magician's Water];[Magician's Magic Reduction];[Magician's Blessing];[Magician's Binding Shot];[Magician's Divine Shot];[Magician's Expert Potion];[Magician's Spell Master]} sub_node_end sub_node_begin paramType=115 unk=0 nodeName=[Icon] string_params={[icon.skill19120];[icon.skill19121];[icon.skill1045];[icon.skill1352];[icon.skill0231];[icon.skill0233];[icon.skill0234];[icon.skill1354];[icon.skill1229];[icon.skill1304];[icon.skill19165];[icon.skill19127];[icon.skill1542];[icon.skill0986];[icon.skill19132];[icon.skill_exp_sp_up];[icon.skill0335];[icon.skill10044];[icon.skill1532];[icon.skill_potion_up];[icon.skill0528];[icon.skill1086];[icon.skill19139];[icon.skill19130];[icon.skill0193];[icon.skill0030];[icon.skill1077];[icon.skill19140];[icon.skill10655];[icon.skill0330];[icon.skill4278];[icon.skill19127];[icon.skill1388];[icon.skill1356];[icon.skill0758];[icon.skill_exp_sp_up];[icon.skill0983];[icon.skill11011];[icon.skill_potion_up];[icon.skill1499];[icon.skill1085];[icon.skill1059];[icon.skill19130];[icon.skill1303];[icon.skill1501];[icon.skill0214];[icon.skill19160];[icon.skill0330];[icon.skill19127];[icon.skill0046];[icon.skill1355];[icon.skill0945];[icon.skill_exp_sp_up];[icon.skill0983];[icon.skill11011];[icon.skill_potion_up];[icon.skill1500]} sub_node_end sub_node_begin paramType=115 unk=0 nodeName=[IconPanel] string_params={[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2]} sub_node_end sub_node_begin paramType=109 unk=0 nodeName=[LevelDesc] array_params={{[P. Def. + 2%];[P. Def. + 4%];[P. Def. + 7%]};{[M. Def. + 2%];[M. Def. + 4%];[M. Def. + 7%]};{[Max HP + 3%];[Max HP + 6%];[Max HP + 9%]};{[All Attribute Defense + 15];[All Attribute Defense + 25];[All Attribute Defense + 40]};{[When equipping Heavy Armor <br>P./M. Def. + 3%];[When equipping Heavy Armor <br>P./M. Def. + 6%]};{[When equipping Light Armor <br>P./M. Def. + 3%];[When equipping Light Armor <br>P./M. Def. + 6%]};{[When equipping Robe <br>P./M. Def. + 3%];[When equipping Robe <br>P./M. Def. + 6%]};{[Debuff Resistance + 5%];[Debuff Resistance + 10%]};{[Max HP + 3%];[Max HP + 6%];[Max HP + 10%];[Max HP + 15%]};{[Shield Defense + 100%]};{[P. Def. + 2%];[P. Def. + 4%];[P. Def. + 8%];[P. Def. + 12%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[Received P. Critical Damage - 10%];[Received P. Critical Damage - 20%]};{[Chance of receiving P. Critical Damage - 15%];[Chance of receiving P. Critical Damage - 30%]};{[Skill Cooldown - 3%];[Skill Cooldown - 5%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Received damage when immobilized - 7%];[Received damage when immobilized - 15%]};{[All Attribute Defense + 50]};{[Skill Critical Rate + 10%]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Received Damage - 10%]};{[Atk. Spd. + 1%];[Atk. Spd. + 3%]};{[P. Atk. + 1%];[P. Atk. + 2%];[P. Atk. + 3%];[P. Atk. + 4%]};{[Attack Attribute + 10];[Attack Attribute + 20];[Attack Attribute + 30];[Attack Attribute + 40]};{[P. Skill Critical Rate + 3%];[P. Skill Critical Rate + 6%];[P. Skill Critical Rate + 10%]};{[Rear Damage + 2%];[Rear Damage + 5%]};{[P. Critical Rate + 10];[P. Critical Rate + 20];[P. Critical Rate + 40]};{[Skill MP Consumption - 5%]};{[P. Skill Critical Damage + 2%];[P. Skill Critical Damage + 4%];[P. Skill Critical Damage + 7%]};{[Skill Mastery Rate + 30%];[Skill Mastery Rate + 60%]};{[P. Critical Damage + 2%];[P. Critical Damage + 4%];[P. Critical Damage + 7%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[P. Atk. + 3%];[P. Atk. + 6%]};{[P. Skill Power + 2%];[P. Skill Power + 5%]};{[Skill Cooldown - 3%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Damage to immobilized<br>targets + 5%];[Damage to immobilized<br>targets + 10%]};{[Attack Attribute + 25];[Attack Attribute + 50]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Damage + 10%]};{[Casting Spd. + 2%];[Casting Spd. + 4%]};{[M. Atk. + 2%];[M. Atk. + 5%];[M. Atk. + 8%]};{[Attack Attribute + 10];[Attack Attribute + 20];[Attack Attribute + 40]};{[M. Critical Rate + 10];[M. Critical Rate + 20];[M. Critical Rate + 40]};{[Max HP, MP + 3%];[Max HP, MP + 6%];[Max HP, MP + 9%]};{[Skill MP Consumption - 5%]};{[M. Critical Damage + 3%];[M. Critical Damage + 6%];[M. Critical Damage + 10%]};{[Skill Mastery Rate + 30%];[Skill Mastery Rate + 60%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[Mental, Stun, Aerial Yoke<br>Success Rate + 5%];[Mental, Stun, Aerial Yoke<br>Success Rate + 10%]};{[M. Skill Power + 2%];[M. Skill Power + 5%]};{[Skill Cooldown - 3%];[Skill Cooldown - 5%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Damage to Immobile<br>Opponents + 5%];[Damage to Immobile<br>Opponents + 10%]};{[Attack Attribute + 25];[Attack Attribute + 50]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Damage + 10%]}} sub_node_end node_end @babyjason in regards to your post ><
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..