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[HELP] How to make mana potions restore mana like hp potions


Ramzah

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I'd love to know how to make mana potions slowly restore mp over time and add some delay on them, just like hp potions, since i'm a newbie i know little to no java code, anybody can guide me step-to-step on how to edit them? thanks.

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<skill id="2005" levels="1" name="Pollen">
   <set name="power" val="50.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="MANAHEAL"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="15000"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <set name="isPotion" val="true"/>
  <for>
    <effect count="7" name="ManaHealOverTime" time="1" val="48" stackOrder="50" stackType="MpRecover"/>
  </for>
</skill>

i didnt test it i think it works

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I tried with Mana drugs but they don't restore any mp and there's not even a buff effect icon on my list... Mana potions did work tho.. =/

Rafole where can i change those code lines? what file/folder?

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I tried with Mana drugs but they don't restore any mp and there's not even a buff effect icon on my list... Mana potions did work tho.. =/

Rafole where can i change those code lines? what file/folder?

go into your gameserver folder--->data--->stats--->skills--->and search for 2000-2099.xml open it and replace id=2005 with this from rafole

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Edited it but it's not working even after restarting the server, mana potions still give instant mp.

What else can i try?

i think that to do this u must edit java... i am not sure.. but mana drug is a way just edit it in skills

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And... where can i find mana drug xml...? xD

I tried replacing mana potions xml with healing potions one and playing around with it a bit but without success... (good thing i always make backups..)

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And... where can i find mana drug xml...? xD

I tried replacing mana potions xml with healing potions one and playing around with it a bit but without success... (good thing i always make backups..)

that made mana pots same as Healing pots...

well my way is correct i think :P

find mana drug id and do the same as u did with healin'

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Maybe it's different on gracia epilogue? o.o

this is my xml file:

<skill id="2002" levels="1" name="Healing Drug">
	<set name="itemConsumeCount" val="1" />
	<set name="target" val="TARGET_SELF" />
	<set name="skillType" val="HOT" />
	<set name="operateType" val="OP_ACTIVE" />
	<set name="isPotion" val="true" />
	<set name="buffDuration" val="20000" />
	<cond msgId="113" addName="1">
		<player flyMounted="False" />
	</cond>
	<for>
		<effect count="4" name="HealOverTime" time="5" val="1.5" stackOrder="1.5" stackType="HpRecover" />
	</for>
</skill>
<skill id="2003" levels="1" name="Squash Seed">
	<!-- Summer Squash Event Skill (http://www.lineage2.com/archive/2006/11/fall_harvest.html) -->
	<set name="itemConsumeCount" val="1" />
	<set name="target" val="TARGET_SELF" />
	<set name="skillType" val="SPAWN" />
	<set name="operateType" val="OP_ACTIVE" />
	<set name="hitTime" val="1500" />
	<set name="staticHitTime" val="true" />
	<set name="npcId" val="12774" />
	<set name="despawnDelay" val="120000" />
</skill>
<skill id="2004" levels="1" name="Large Squash Seed">
	<!-- Summer Squash Event Skill (http://www.lineage2.com/archive/2006/11/fall_harvest.html) -->
	<set name="itemConsumeCount" val="1" />
	<set name="target" val="TARGET_SELF" />
	<set name="skillType" val="SPAWN" />
	<set name="operateType" val="OP_ACTIVE" />
	<set name="hitTime" val="1500" />
	<set name="staticHitTime" val="true" />
	<set name="npcId" val="12777" />
	<set name="despawnDelay" val="120000" />
</skill>
<skill id="2005" levels="1" name="Nectar">
	<!-- Summer Squash Event Skill (http://www.lineage2.com/archive/2006/11/fall_harvest.html) -->
	<set name="target" val="TARGET_SELF" />
	<set name="skillType" val="NOTDONE" />
	<set name="operateType" val="OP_PASSIVE" />
</skill>

 

 

While in the items itemhandlers folder i have a ManaPotion.java file and this is the code inside it:

 

package handlers.itemhandlers;

import com.l2jserver.Config;
import com.l2jserver.gameserver.model.L2ItemInstance;
import com.l2jserver.gameserver.model.actor.L2Playable;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;

public class ManaPotion extends ItemSkills
{
/**
 * 
 * @see com.l2jserver.gameserver.handler.IItemHandler#useItem(com.l2jserver.gameserver.model.actor.L2Playable, com.l2jserver.gameserver.model.L2ItemInstance)
 */
@Override
public void useItem(L2Playable playable, L2ItemInstance item)
{
	if (!Config.L2JMOD_ENABLE_MANA_POTIONS_SUPPORT)
	{
		playable.sendPacket(new SystemMessage(SystemMessageId.NOTHING_HAPPENED));
		return;
	}
	super.useItem(playable, item);
}
}

 

 

Still not working =/

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