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Posted

Hello respectful MaxCheaters developers,

 

   The following code forms my very first share in this forum, and I firmly hope that it is going to help you.

 Allow me to explain what exactly I am going to provide you with.

 It is a certain skill, called Angelic Icon. Unfortunately, its use on private java servers is not even close to retail.

 This means that the players are unable to enjoy some functions of the Paladin class.

 Therefore, allow me to proceed with sharing the XML code.

 

	<skill id="406" levels="3" name="Angelic Icon">
	<table name="#Tab-runSpd">10 20 30</table>
	<table name="#Tab-pAtkSpd">1.1 1.2 1.3</table>
	<table name="#baseCrit">33 66 100</table>
	<table name="#cAtk">33 66 100</table>
	<table name="#stackOrder">1 2 3</table>
	<set name="reuseDelay" val="300000"/>
	<set name="target" val="TARGET_SELF"/>
	<set name="skillType" val="BUFF"/>
	<set name="operateType" val="OP_ACTIVE"/>
	<cond msg="Can be only used when HP is 30% or lower">
		<player percentHP="30"/>
	</cond>
	<enchant1 levels="30" name="Power">
		<table name="#Tab-pAtkSpd">1.31 1.31 1.32 1.32 1.33 1.34 1.34 1.35 1.35 1.36 1.37 1.37 1.38 1.38 1.39 1.4 1.4 1.41 1.41 1.42 1.43 1.43 1.44 1.44 1.45 1.46 1.46 1.47 1.47 1.48</table>
		<table name="#Tab-Def">1.51 1.51 1.52 1.52 1.53 1.54 1.54 1.55 1.55 1.56 1.57 1.57 1.58 1.58 1.59 1.6 1.6 1.61 1.61 1.62 1.63 1.63 1.64 1.64 1.65 1.66 1.66 1.67 1.67 1.68</table>
	</enchant1>
	<enchant2 levels="30" name="Cost">
		<table name="#Tab-hpEff">0.22 0.24 0.26 0.28 0.3 0.32 0.34 0.36 0.38 0.4 0.42 0.44 0.46 0.48 0.5 0.52 0.54 0.56 0.58 0.6 0.62 0.64 0.66 0.68 0.7 0.72 0.74 0.76 0.78 0.8</table>
	</enchant2>
	<enchant3 levels="30" name="Recycle">
		<table name="#reuseDelay">290000 280000 270000 260000 250000 240000 230000 220000 210000 200000 190000 180000 170000 160000 150000 140000 130000 120000 110000 100000 90000 80000 70000 60000 50000 40000 30000 20000 10000 9000</table>
	</enchant3>
	<enchant4 levels="30" name="Time">
		<table name="#time">62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120</table>
	</enchant4>
	<for>
		<effect count="1" name="Buff" time="60" stackOrder="#stackOrder" stackType="Icon" val="0">
			<mul order="0x30" stat="mDef" val="1.5"/>
			<mul order="0x30" stat="pDef" val="1.5"/>
			<add order="0x40" stat="accCombat" val="6"/>
			<add order="0x40" stat="runSpd" val="#Tab-runSpd"/>
			<mul order="0x30" stat="pAtkSpd" val="#Tab-pAtkSpd"/>
			<mul order="0x30" stat="hpEff" val="0.2"/>
			<add order="0x40" stat="baseCrit" val="#baseCrit">
				<and>
					<using kind="Sword, Big Sword, Pole"/>
				</and>
			</add>
			<add order="0x40" stat="cAtk" val="#cAtk">
				<and>
					<using kind="Blunt, Big Blunt, Fist, Dual Fist"/>
				</and>
			</add>
		</effect>
	</for>
</skill>

 

Now, let's explain what the skill is supposed to do.

Once used, it provides the player with extra Physical/Magical Defense, a small amount of Attack Speed, increases the Critical Hit rate (when used with a Sword, a double handed Sword, or a Pole).

Also, it increases HP Regeneration (just a bit) and increases the running speed as well as the accuracy of the player's hits.

Angelic Icon is a buff, which can be used only once the player's HP is =< 30% and has a rather big reuse.

 

Chronicle: Gracia Final

 

Yours,

Sarpedon.

Posted

Oh, forgive my arrogance.

That was located on an old version of my current pack, so I forgot to share the proper files needed.

You see, half things that exist by L2jServer have been reworked, as I found them quite unstable and wrong coded.

Give me a moment :-]

Posted

Oh, forgive my arrogance.

That was located on an old version of my current pack, so I forgot to share the proper files needed.

You see, half things that exist by L2jServer have been reworked, as I found them quite unstable and wrong coded.

Give me a moment :-]

 

yes but well how to say this...this XML is a mess...if i would check the skills with that type of look i would alredy puke from l2j

Posted

yes but well how to say this...this XML is a mess...if i would check the skills with that type of look i would alredy puke from l2j

 

From which side?

The skill enchantment stages, or a general look over the specific skill?

Posted

From which side?

The skill enchantment stages, or a general look over the specific skill?

 

1st the skill enchants in the best way in current l2j epilogue check it out the rest is bad in every pack

2nd general look

3rd lack of a "standard" idk if you use any validation XSL or DTD or else but you might want to

 

Posted

1st the skill enchants in the best way in current l2j epilogue check it out the rest is bad in every pack

2nd general look

3rd lack of a "standard" idk if you use any validation XSL or DTD or else but you might want to

 

 

Your own opinion, and I certainly accept it.

If you think that it will be easier for newbie users, and generally for everyone to make it in the way of L2jServer, then it would be my pleasure to remake it.

Tell me what you think.

Posted

its easier to rework it since theres the changesets also its much more better from many aspect if you check it

 

I just find L2jServer's way too time consuming, since there are lots of definitions regarding this section.

But as most users use L2J, and since it's a bit hard for somebody to rework it, I will devote some time to remake it on L2jServer's way.

Thank you.

Posted

the code is for gracia epilogue?? u prefer apilogue to final???? make it for final cause a lot of user prefer final because it does not have so much lag-size-bugs-hacks...

 

you are stupid...your argument about final is a bigger failure than the gr spam topic...

Posted

He would be pleased if he was as successful as gr spam topic.

 

successfull in hmm lets see

 

#1 banned ppl count

#2 topic lock count

#3 deleted post count

#4 extreme stupidity

#5 beeing a retard

#6 beeing a wannabe flamer

 

hmmm ye everyone want to be that good

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