You indeed have to save player position over Enterworld to properly clean it up later (if you don't, even trying to delete packet content would eventually keep it up), that's what we do with debug packet (which is a reusable Map of ExServerPrimitive packets) on aCis.
It doesn't solve the FPS stuttering - more you draw/delete lines, more your client becomes laggy. It's like if client wasn't deleting drawn points/lines properly, but instead simply hide them and redrawn content above.
If you got a solution, I would happy to integrate it.
You should check aCis#Player _debug packet integration, it allows very big amount of lines/points to be drawn, it is also reusable.
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java?ref_type=heads
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java?ref_type=heads
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Question
Joκκєrino
I have again multisell problem what is wrong !?
Client: [Character: *** - Account: ***- IP: **.**.***.***] - Failed running: [C]
21 RequestBypassToServer - ***
java.lang.NoClassDefFoundError: Could not initialize class net.sf.***.gameserver
.model.L2Multisell
at net.sf.l2j.gameserver.model.actor.instance.L2MerchantInstance.onBypas
sFeedback(L2MerchantInstance.java:142)
at net.sf.l2j.gameserver.clientpackets.RequestBypassToServer.runImpl(Req
uestBypassToServer.java:111)
at net.sf.l2j.gameserver.clientpackets.L2GameClientPacket.run(L2GameClie
ntPacket.java:81)
at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source
)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
*** - Censored :|
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