The problem is the following. Whenever I spawn some fakeplayer for pvp or event, my character's target is always set together with the fakeplayer's target. Whenever I or a fakeplayer takes a target, all targets in an area are set to the same target.
I hope you understood.
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Question
Joκκєrino
I have again multisell problem what is wrong !?
Client: [Character: *** - Account: ***- IP: **.**.***.***] - Failed running: [C]
21 RequestBypassToServer - ***
java.lang.NoClassDefFoundError: Could not initialize class net.sf.***.gameserver
.model.L2Multisell
at net.sf.l2j.gameserver.model.actor.instance.L2MerchantInstance.onBypas
sFeedback(L2MerchantInstance.java:142)
at net.sf.l2j.gameserver.clientpackets.RequestBypassToServer.runImpl(Req
uestBypassToServer.java:111)
at net.sf.l2j.gameserver.clientpackets.L2GameClientPacket.run(L2GameClie
ntPacket.java:81)
at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source
)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
*** - Censored :|
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