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You don't have your l2editor set up properly within your client's root folder, so it can't access the files from the client.
->L2 Client's root folder
--->L2Editor
--->Animations
--->ForceFeedback
--->L2text
--->MAPS
--->Music
--->Screenshot
--->Sounds
--->StaticMeshes
--->System
--->SysTextures
--->Textures
--->Voice
Also, this is pretty useles when it comes to editing maps
Hello everyone,
I'm currently working on a project and experimenting with different elements inside the game.
Right now, I'm using UnrealEd 2.0 on Windows 11, along with other tools to work with .utx, .unr, and .t3d files. However, I’m facing some serious compatibility issues.
I’m well aware that Windows 11 isn’t ideal for running such old software, and UnrealEd 2.0 is struggling to function properly. For example:
The editor crashes whenever I try to add a new object to the level.
Converting .UNR to .T3D often results in a crash or disconnection.
I assume that running UnrealEd 2.0 on Windows 11 is part of the problem, but I’d really appreciate any advice on improving compatibility or making the editor more stable.
Would switching to a different Windows version help? Are there any tweaks, patches, or emulators that could make UnrealEd 2.0 run better? Any guidance would be greatly appreciated!
Thanks in advance!
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Red-Hair-Shanks
paidia exw l2brazil revision 1308 kai exw ena problima.
etc pou pezame me ston server kolisame oloi 3ekarfwta kai ton eklisa kai ton 3ana anoi3a kai twra mmou ebgale afto edw sto game server
Deconnected from login,Tryung to reconnect
Java.net.socketExceprion: software caused conerction abort: socket write error
ti einai afto?kai pws mporei na blapsi ton server?
1 answer to this question
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