k1dz0r Posted June 20, 2010 Posted June 20, 2010 1)Who reg on oly can not take buffs from Olympiad Host!How can i fix it? 2)One problem with LoginServer!Look at Picture!
0 Guma! Posted June 20, 2010 Posted June 20, 2010 which project do you use? gameserver appears in a mistake too?
0 k1dz0r Posted June 21, 2010 Author Posted June 21, 2010 which project do you use? gameserver appears in a mistake too? L2jServer 4120 L2jDatapack Version 7321 Its Epilogue In GameServer no appear this error!
0 k1dz0r Posted June 21, 2010 Author Posted June 21, 2010 and with oly buffs from Olympiad Host u can help me?
0 Intrepid Posted June 21, 2010 Posted June 21, 2010 and with oly buffs from Olympiad Host u can help me? its a normal buffer give more details from that i cant say anything
0 xAddytzu Posted June 21, 2010 Posted June 21, 2010 Putem vbi pe mess? English? Translate: "Can we talk on messenger?" and yes we can if you will add me >.>
0 k1dz0r Posted June 22, 2010 Author Posted June 22, 2010 Olympiad buffs fixed! But how i can fix this:( Gameserver (192.168.2.102):Connection lost:Connection reset Server config: # --------------------------------------------------------------------------- # Game Server Settings # --------------------------------------------------------------------------- # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # --------------------------------------------------------------------------- # Networking # --------------------------------------------------------------------------- # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # Common settings... # 127.0.0.1 - If you are playing alone on a test server # 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect # x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server. # If this IP is resolvable by the Login Server, just leave *. # --------------------------------------------------------------------------- # Default: * ExternalHostname = l2ro-pvp.sytes.net # --------------------------------------------------------------------------- # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname. # This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x. # If this IP is resolvable by the Login Server, just leave *. # --------------------------------------------------------------------------- # Default: * InternalHostname = 192.168.2.102 # Where's the Login server this gameserver should connect to # Default: 127.0.0.1 LoginHost = 127.0.0.1 # TCP port the login server listen to for gameserver connection requests # Default: 9014 LoginPort = 9014 # Default: * GameserverHostname = * # Default: 7777 GameserverPort = 7777 Loginserver config: # --------------------------------------------------------------------------- # Login Server Settings # --------------------------------------------------------------------------- # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # --------------------------------------------------------------------------- # Networking # --------------------------------------------------------------------------- # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # Common settings... # 127.0.0.1 - If you are playing alone on a test server # 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect # x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server. # --------------------------------------------------------------------------- # Default: 127.0.0.1 ExternalHostname = l2ro-pvp.sytes.net # --------------------------------------------------------------------------- # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname. # This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x. # --------------------------------------------------------------------------- # Default: 127.0.0.1 InternalHostname = 192.168.2.102 # --------------------------------------------------------------------------- # If you are behind a router which using its own local IP for Port Forwarding then set this to the routers # local IP if you want people outside your internal network to be able to connect to your server. # --------------------------------------------------------------------------- # RouterHostname = # Bind ip of the LoginServer, use * to bind on all available IPs # Default: * LoginserverHostname = * # Default: 2106 LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs # Default: * LoginHostname = * # The port on which login will listen for GameServers # Default: 9014 LoginPort = 9014 # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic) # Default: 15 IpUpdateTime = 15 Javai from: Loginserver/login/log 2010.06.21 11:50:45,218 INFO 107 com.l2jserver.loginserver.GameServerThread GameServer (192.168.2.102): Connection lost: Connection reset 2010.06.21 11:51:15,328 INFO 108 com.l2jserver.loginserver.GameServerThread GameServer (192.168.2.102): Connection lost: Connection reset 2010.06.21 11:51:22,218 INFO 109 com.l2jserver.loginserver.GameServerThread GameServer (192.168.2.102): Connection lost: Connection reset 2010.06.21 11:51:28,343 INFO 110 com.l2jserver.loginserver.GameServerThread GameServer (192.168.2.102): Connection lost: Connection reset 2010.06.21 11:51:34,671 INFO 111 com.l2jserver.loginserver.GameServerThread GameServer (192.168.2.102): Connection lost: Connection reset 2010.06.21 11:51:42,515 INFO 112 com.l2jserver.loginserver.GameServerThread GameServer (192.168.2.102): Connection lost: Connection reset 2010.06.21 11:52:26,531 WARNING 25 com.l2jserver.loginserver.FloodProtectedListener Potential Flood from 192.168.2.102
0 Matim Posted June 22, 2010 Posted June 22, 2010 k1dz0r - learn about how to use CODE/QUOTE please ...
Question
k1dz0r
1)Who reg on oly can not take buffs from Olympiad Host!How can i fix it?
2)One problem with LoginServer!Look at Picture!
12 answers to this question
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