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[help] tvt event


labros

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client c6 ine ala kapos ekane o dev kai to evgale xtes lew ean i parxi command na gini i parxi afto lew?

 

gt den ton rwtas? dokimase //tvt.... den 3erw  ti commands exei to project s...

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afto ine

 

 

 

# ==================== #    # ==================== #

# L2J-Infinity Project #    #    Event Settings    #

# ==================== #    # ==================== #

# This will alow you to control all the events.

 

# ========================== #

#    Team vs Team Engine    #

# ========================== #

# Enable TvTEvent

TvTEventEnabled = True

 

# Time Between TvT events (in minutes, 300 = 5 hours)

TvTEventInterval = 300

 

#  Registration timer (in minutes) from start of event.

TvTEventParticipationTime = 60

 

#  Event running time, in minutes

TvTEventRunningTime = 20

 

# TvT Event NPC Details (create a custom npc of type L2TvTEventNpc)

TvTEventParticipationNpcId = 70010

TvTEventParticipationNpcCoordinates = 83425,148585,-3406

 

# Join Commands

# Usage: .tvtjoin | .tvtleave | .tvtinfo

TvTEventCommands = False

 

# Minimum amount of players allowed in each team

TvTEventMinPlayersInTeams = 2

TvTEventMaxPlayersInTeams = 80

 

# Level rules

TvTEventMinPlayerLevel = 60

TvTEventMaxPlayerLevel = 80

 

# Teleport delay Timers (in seconds)

TvTEventRespawnTeleportDelay = 10

TvTEventStartLeaveTeleportDelay = 10

 

# First Team Details (name, start and death x,y,z tp point)

TvTEventTeam1Name = Team1

TvTEventTeam1Coordinates = 148695,46725,-3414

 

# Second Team Details (name, start and death x,y,z tp point)

TvTEventTeam2Name = Team2

TvTEventTeam2Coordinates = 149999,46728,-3414

 

# Reward for winning team

# itemId,amount;itemId,amount;itemId,amount;...

# no ";" at the start or end

TvTEventReward = 57,100000;5575,1000

 

# TvTEvent Rules

TvTEventTargetTeamMembersAllowed = True

TvTEventPotionsAllowed = False

TvTEventSummonByItemAllowed = False

 

# Door id's to close/open on start/end

# ex.: 1;2;3;4;5;6

# no ";" at the start or end

TvTEventDoorsCloseOpenOnStartEnd =

 

# ========================== #

#  Capture The Flag Engine  #

# ========================== #

# Setting for Capture The Flag

# CTFEvenTeams = NO|BALANCE|SHUFFLE

# NO means: not even teams.

# BALANCE means: Players can only join team with lowest player count.

# SHUFFLE means: Players can only participate to the event and not direct to a team. Teams will be shuffled on teams teleport.

CTFEvenTeams = SHUFFLE

 

# Players that are not participating in CTF can target ctf participants?

CTFAllowInterference = False

 

# CTF participants can use potions?

CTFAllowPotions = False

 

# CTF participants can summon by item?

CTFAllowSummon = False

 

# Remove all effects of CTF participants on event start?

CTFOnStartRemoveAllEffects = True

 

# Unsummon pet of CTF participants on event start?

CTFOnStartUnsummonPet = True

 

# On revive participants regain full HP/MP/CP?

CTFReviveRecovery = False

 

# Announce all team statistics

CTFAnnounceTeamStats = False

 

# Announce reward

CTFAnnounceReward = False

 

# Players with cursed weapon are allowed to join?

CTFJoinWithCursedWeapon = True

 

# Delay on revive when dead, NOTE: 20000 equals to 20 seconds, minimum 1000 (1 second)

CTFReviveDelay = 20000

 

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#---------------------------------------------------------------
# Team vs Team Event Engine                       
#---------------------------------------------------------------
# Enable TvTEvent
TvTEventEnabled = True

# Time Between TvT events
TvTEventInterval = 9:00,15:00,21:00,3:00

# Registration timer (in minutes) from start of event.
TvTEventParticipationTime = 60

#  Event running time, in minutes
TvTEventRunningTime = 20

# TvT Event NPC Details
TvTEventParticipationNpcId = 70010
TvTEventParticipationNpcCoordinates = 83425,148585,-3406

# Minimum amount of players allowed in each team 
TvTEventMinPlayersInTeams = 1
TvTEventMaxPlayersInTeams = 20

# Level rules
TvTEventMinPlayerLevel = 1
TvTEventMaxPlayerLevel = 80

# Teleport delay Timers (in seconds)
TvTEventRespawnTeleportDelay = 10
TvTEventStartLeaveTeleportDelay = 10

# First Team Details (name, start and death x,y,z tp point)
TvTEventTeam1Name = Team1
TvTEventTeam1Coordinates = 148695,46725,-3414

# Second Team Details (name, start and death x,y,z tp point)
TvTEventTeam2Name = Team2
TvTEventTeam2Coordinates = 149999,46728,-3414

# Reward for winning team 
# itemId,amount;itemId,amount;itemId,amount;...
# no ";" at the start or end
TvTEventReward = 57,100000;5575,1000

# TvTEvent Rules
TvTEventTargetTeamMembersAllowed = True
TvTEventScrollsAllowed = False
TvTEventPotionsAllowed = False
TvTEventSummonByItemAllowed = False

# Door id's to open/close on start/end
# ex.: 1;2;3;4;5;6
# no ";" at the start or end
TvTDoorsToOpen =
TvTDoorsToClose =

# Should teams be rewarded if the event ends in a tie, if so set this to true, if not set it to false.
TvTRewardTeamTie = False

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dld tora px ego dn boro na to kano spawn etsi dn ine?

Το ΤνΤ το κανεις Start και γινεται μονο του spawn.

Αν το κανεις εσυ δεν θα δουλευει το npc.

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re xtess pou itan o dev mesa to evale kai amesos bikan ta pedia mesa ola ok ala dn to ida na xana kani spawn alo kathe posi ora vgeni kathe posi ora ine ritmizmeno gia kita to kita afto ine

 

 

 

# ==================== #    # ==================== #

# L2J-Infinity Project #    #    Event Settings    #

# ==================== #    # ==================== #

# This will alow you to control all the events.

 

# ========================== #

#    Team vs Team Engine    #

# ========================== #

# Enable TvTEvent

TvTEventEnabled = True

 

# Time Between TvT events (in minutes, 300 = 5 hours)

TvTEventInterval = 300

 

#  Registration timer (in minutes) from start of event.

TvTEventParticipationTime = 60

 

#  Event running time, in minutes

TvTEventRunningTime = 20

 

# TvT Event NPC Details (create a custom npc of type L2TvTEventNpc)

TvTEventParticipationNpcId = 70010

TvTEventParticipationNpcCoordinates = 83425,148585,-3406

 

# Join Commands

# Usage: .tvtjoin | .tvtleave | .tvtinfo

TvTEventCommands = False

 

# Minimum amount of players allowed in each team

TvTEventMinPlayersInTeams = 2

TvTEventMaxPlayersInTeams = 80

 

# Level rules

TvTEventMinPlayerLevel = 60

TvTEventMaxPlayerLevel = 80

 

# Teleport delay Timers (in seconds)

TvTEventRespawnTeleportDelay = 10

TvTEventStartLeaveTeleportDelay = 10

 

# First Team Details (name, start and death x,y,z tp point)

TvTEventTeam1Name = Team1

TvTEventTeam1Coordinates = 148695,46725,-3414

 

# Second Team Details (name, start and death x,y,z tp point)

TvTEventTeam2Name = Team2

TvTEventTeam2Coordinates = 149999,46728,-3414

 

# Reward for winning team

# itemId,amount;itemId,amount;itemId,amount;...

# no ";" at the start or end

TvTEventReward = 57,100000;5575,1000

 

# TvTEvent Rules

TvTEventTargetTeamMembersAllowed = True

TvTEventPotionsAllowed = False

TvTEventSummonByItemAllowed = False

 

# Door id's to close/open on start/end

# ex.: 1;2;3;4;5;6

# no ";" at the start or end

TvTEventDoorsCloseOpenOnStartEnd =

 

# ========================== #

#  Capture The Flag Engine  #

# ========================== #

# Setting for Capture The Flag

# CTFEvenTeams = NO|BALANCE|SHUFFLE

# NO means: not even teams.

# BALANCE means: Players can only join team with lowest player count.

# SHUFFLE means: Players can only participate to the event and not direct to a team. Teams will be shuffled on teams teleport.

CTFEvenTeams = SHUFFLE

 

# Players that are not participating in CTF can target ctf participants?

CTFAllowInterference = False

 

# CTF participants can use potions?

CTFAllowPotions = False

 

# CTF participants can summon by item?

CTFAllowSummon = False

 

# Remove all effects of CTF participants on event start?

CTFOnStartRemoveAllEffects = True

 

# Unsummon pet of CTF participants on event start?

CTFOnStartUnsummonPet = True

 

# On revive participants regain full HP/MP/CP?

CTFReviveRecovery = False

 

# Announce all team statistics

CTFAnnounceTeamStats = False

 

# Announce reward

CTFAnnounceReward = False

 

# Players with cursed weapon are allowed to join?

CTFJoinWithCursedWeapon = True

 

# Delay on revive when dead, NOTE: 20000 equals to 20 seconds, minimum 1000 (1 second)

CTFReviveDelay = 20000

 

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