Jump to content

Recommended Posts

Posted

Retail C4/C5/Interlude Features:

- Interlude Client Supporting

- Fishing (From C4)

- Raidbosses (From C4)

- Seven Signs (From C4)

- Castle Sieges (From C4)

- Noblesses & Heroes System (From C4)

- Clan Wars (From C4)

- Community Server (From C4)

- Max Level 80 (From C5)

- C5/Interlude Clan System (From C5)

-> New Clan levels 6/7/8 by giving reputation points

-> Subclans (Academy, Royal Guards, Order of Knights)

-> Clan Skills

- 3 Skill Action Bars (From C5)

- Hero Skills (From C5)

- Weapon Augementation (From Interlude)

- Primeval Island (From Interlude)

- Shadow Weapons (From Interlude)

- Duelling System (From Interlude)

- Symbol Skills (or level 80 skills) (From Interlude)

 

Custom Protection System:

- Custom Client Side dll Protection. To prevent the walkers and the 3rd party programs which send double packets to the server to dublicate items/skills.

- Custom Server Side Login Protection. To prevent OOG (Out of Game) walkers.

- Custom Server Side dll protection, which fixes one by one the exploits that players can try IG (In Game).

 

Notice: We can say that we use a good protection system. But there is chance for everything.

Our Job is to Update the protection as fast as we can.

The Protection system is close on 95%. And our Antibot is 99% Retail.

 

---------------------------------------------------------------------------------------------------------------

 

L][Conversion (x45)

 

Rates:

-> Rates XP x45

-> Adena x150

-> Full S grade

-> NPC Buffer ( Song, Dance, Prophet)

-> Global Gatekeeper

-> Custom Zones

-> Enchant Max: weapon +18,armor & jews +12

-> Enchant Safe: +3

-> Class Balance

-> Flawless Geodata

-> No Custom Items!

Server Opened 6.6.2010 (6.June.2010)

------------------------------------------------------------------------------------------------------------------------

Site.: http://l2conversion.rox.pl/

 

P.S. Server is not mine just publishing it.

Posted

enchant rate? kinda cool features. maybe i will try it.

 

Normal rate.

Because this server isnt a high rate to be 90% rate of enchant.

Posted

Normal rate.

Because this server isnt a high rate to be 90% rate of enchant.

i know. i play mostly mid rate servers. but rates for mid rate are 33% to 66% thats why i asked.
Posted

FAIL

 

Agree.

 

This is not l2off

 

You right,another kiddo with dreams. [l2off server].

They dont even have a payd domain like .com anyway fail server.

Posted

l2conversionbanner1g.jpg

 

Upgrade Server:

 

Server started with dedicated server and location in Germany ! ! !

 

Hardware:

* Processor Model : Dual Intel Quad Core Xeon 3ghz

* Memory Ram: 4 GB DDR2 RAM

* Hard Drives: 320 GB WD Raptor 10000rpm

* Internet Connection: 1 GBit

* Data Throughput: Unlimited

* Machine Location: Germany

 

L][Conversion (x45)

 

-> Rates XP x45

-> Adena x100

-> Full S grade

-> NPC Buffer ( Song, Dance, Prophet)

-> Global Gatekeeper

-> Custom Zone

-> Enchant Max: Weapon +18, Armor & Jews +12

-> Enchant Safe: +3, rate 44%

-> Class Balance

-> Flawless Geodata

-> All Interlude skills

-> Olympiad Working

-> Castle Sieges

-> Auto-Learn Skills

-> No Custom Items!

Enjoy Us! www.l2conversion.com

l22009122718220467.jpg

 

Posted

I just downloaded the patch.

I hope it worths!

EDIT: There were about 15-20 ppl and everyone was from polland :D You need some advertisments :P

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • Dude, seriously , how are you okay with publishing something like this as a public repo? I spent just 30 minutes reviewing your source code and already managed to bypass your API wall on the admin routes. You really need to rethink your server to client logic. What's the point of saving data both to your API and to the user's database? You first fetch the servers from your API and then save them to the database. What’s stopping someone from simply fetching their server data directly from the database and bypassing all the API logic? The client you provide as a public repo should only act as a wrapper around your service API and that's it. The API should handle all the logic, including connecting to the corresponding servers based on  authentication key requests and so on. I don't even want to get started on the fact that your codebase is a complete mess...... unused variables  everywhere, empty classes, and zero input validation. Anyone can pass whatever payload they want without restrictions. You seriously need to fix these issues before some poor guy who has no idea ends up buying your service. And don’t even start with "I'm still waiting for my server to get hacked" because  no one is going to waste time trying to hack something that's not even worth the effort. just by checking this im 90% confident someone can find something.  Also, you claim that 250 domains are already using your service? I seriously doubt that.   also LOL   
    • 🌟 Arena Fights – PvP System for Lineage II servers 📋 Overview The Arena Fights Manager is a fully automated and battle-proven PvP tournament system built for Lineage 2 servers (based on aCis pack standards). It offers hourly or custom-scheduled 1v1 fights, spectator options, disconnection handling, automatic NPC managers, and dynamic rescheduling, ensuring continuous and engaging PvP without the need for GM intervention. Ideal for any serious server that wants to offer competitive, organized, rewarding PvP content.   ⚙️ Features ✅ Full Automation Automatic start/stop based on your custom schedule (Config.ARENA_FIGHTS_SCHEDULE). Reschedules every day at 23:59 for the next day's tournaments. Server restarts during an event? No problem — the system self-detects and continues! ✅ Matchmaking System Smart queue system for 1v1 match creation. Automatic pairing: when two players are queued, a match is instantly created. Validation checks to remove disconnected or invalid players from the queue. ✅ Dynamic PvP Arenas Predefined player teleport locations for fair 1v1 battles. Spectator mode available: players can view live battles through the event interface. ✅ NPC Manager Control Spawns special Arena Manager NPCs during event times. NPCs are deleted when the event finishes to keep the world clean. Multiple Managers can be placed easily. ✅ Robust Player Handling Handles disconnects gracefully: Saves disconnected players. Restores them to a safe location on reconnection. Removes them from the queue or match without crashes or bugs. Players receive a system message upon restoration. ✅ Clean Coding Practices Fully integrated with ThreadPool tasks for efficient, non-blocking performance. Uses CopyOnWriteArrayList for thread-safe collections (queues, matches, disconnected players). Singleton Pattern ensures only one Arena Manager instance exists. ✅ Visual Enhancements World Announcements during important event phases ("Arena Fights have started!", "Battles are over!"). Red Sky Effect (ExRedSky) during Arena start and end for immersive atmosphere. ✅ Admin-Friendly Commands Allows NPC broadcast announcements. Easy to check current running matches and spectate them. Display list of ongoing matches dynamically.   📦 Technical Highlights Built with a modular and clean structure. Zero dependency on hardcoded values — everything configurable via the server Config. Handles dynamic spawning and safe deletion of NPCs through SpawnTable. Utilizes InstanceManager to safely handle player instances.   🎯 Why Choose This Arena System? Feature Other           Arena Fights Disconnection handling ❌ ✅ Fully automatic scheduling ❌ ✅ Daily rescheduling ❌ ✅ Manager NPC auto-spawn/despawn ❌ ✅ Queue matchmaking without GMs ❌ ✅ Clean code with thread-safety ❌ ✅ Integrated visual effects (Red Sky) ❌ ✅ Instant spectating capabilities ❌ ✅ 📈 Expandability Can be adapted to reward players with custom currencies (e.g., Arena Trophy). Could integrate ranking systems based on wins/loses. Room to add betting systems for spectators!   🔥 Screenshots / Preview (Optional) Lobby NPC screenshots Battle happening Spectator UI Disconnection restoration notification   💬 Final Words The Arena Fights Manager is not just a PvP mini-event — it's a major daily PvP engine that will boost: Player activity Server competitiveness Community engagement   It’s optimized for performance, designed for smoothness, and built for growth.   🛒 Available for purchase! Interested? Contact me and let's make your server shine.   PM me directly for inquiries and purchases. Discord: @Luminous   Pricing: Full License: 70e (One-time payment) Support & Updates: included on full licence
    • As if he's dead? Jesus christ  
  • Topics

×
×
  • Create New...