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Posted

This is the same as my other thread's autoreply, but without the bugs :)

 

Features

-auto reply for any kind of chat

-auto reply for being attacked, magic, melee, ranged

-alarms for chat

-alarms for grief

-alarms for getting attacked

-detection if the same user is bot-testing you

-multiple replys per word

-detects partial phrases

-liberty to add more then one reply per detection word

more

 

FACTS

-More powerful then L2Walker's auto-reply

-Works with any other scripts, just include it

-Smart detection to not be replying to the same person

-delay between speeches, no multiple conversations

-Alarms in case you want them

-Kickass writer.

-L2.NET compatible

 

:)

 

report bugs in this forum for faster responses,

http://insane-gamers.com/showthread.php/4472-Auto-Reply-Official-Release?highlight=auto-reply

or reply here.

 

PRINT_TEXT "Autoreply script made by mpj123, this is the STAND ALONE version v1.2"
PRINT_TEXT "Special thanks to d00d for the packet info from his Buff Awareness Script"
PRINT_TEXT "Special thanks to galozeh, and Jeapordy for ideas, beta testing and code."
PRINT_TEXT "And ofc slothmo for his hard work, making this possible :)"
PRINT_TEXT "More scripts at ltwonet.com! JOIN US NOW! Be a part of the L2.NET community!"

//Debug? 0 = off // 1 = on
DEFINE_GLOBAL INT DEBUG 1

//How many seconds before another message can be sent? Calculated in SECONDS.
//Recommended 10 to 60
DEFINE_GLOBAL INT DelayBetweenMessages 1

//Do you want to allow sound alerts for chat messages? 0 = off // 1 = on
DEFINE_GLOBAL INT ENABLESOUND 1

//Do you want to allow sound alerts when being attacked by the same person? 0 = off // 1 = on
DEFINE_GLOBAL INT ENABLESOUND2 1

//Do you want to replys to melee skills (when a player attacks you) 0 = off // 1 = on
DEFINE_GLOBAL INT MELEEREPLYTOGGLE 1

//Do you want to replys to any skills (when a player attacks you) 0 = off // 1 = on
DEFINE_GLOBAL INT SKILLREPLYTOGGLE 1

//Do you want to allow alerts for when a player attacks you
DEFINE_GLOBAL INT ENABLESOUND3 1

//Do you want to replys to ANY chat? 
//WARNING, if this is turned off, no replys will be made to ANY chat channels! 0 = off // 1 = on
DEFINE_GLOBAL INT CHATREPLYTOGGLE 1

//Which channel should be monitored... /// 1 = enable // 0 = disable
//All chat
DEFINE_GLOBAL INT CHAN0 1
//Shout
DEFINE_GLOBAL INT CHAN1 1
//Private message
DEFINE_GLOBAL INT CHAN2 1
//Party chat
DEFINE_GLOBAL INT CHAN3 0
//Clan chat
DEFINE_GLOBAL INT CHAN4 0
//GM
DEFINE_GLOBAL INT CHAN5 1
//Petition
DEFINE_GLOBAL INT CHAN6 1
//Petition2
DEFINE_GLOBAL INT CHAN7 1
//Trade
DEFINE_GLOBAL INT CHAN8 0
//Ally chat
DEFINE_GLOBAL INT CHAN9 0
//Announcement
DEFINE_GLOBAL INT CHAN10 0
//Boat chat
DEFINE_GLOBAL INT CHAN11 0
//partyroom chat
DEFINE_GLOBAL INT CHAN15 0
//PartyCommander chat
DEFINE_GLOBAL INT CHAN16 0
//Hero
DEFINE_GLOBAL INT CHAN17 0


//your nicknames.... for instance if you name is killerbeast, your nicknames could be Kill, Beast
//WARNING, names MUST BE IN lower case! KILLERBEAST would NEED to be killerbeast to work.
DEFINE_GLOBAL ARRAYLIST MyName 0
MyName.ADD "#$kill"
MyName.ADD "#$beast"
MyName.ADD "#$killbeast"
//add more if you wish

//If somebody attacks you with a skill or melee
DEFINE_GLOBAL ARRAYLIST AttackReply 0
AttackReply.ADD "#$Yo buddy"
AttackReply.ADD "#$Not nice :("
AttackReply.ADD "#$WAAAA"
//add more if you wish

//This arraylist is to define all the words you wish to reply to.
DEFINE_GLOBAL ARRAYLIST STRINGREPLY 0
STRINGREPLY.ADD "#$bot" //1
STRINGREPLY.ADD "#$noob" //2
STRINGREPLY.ADD "#$naab" //3
STRINGREPLY.ADD "#$<&CHAR_NAME&>" //4
//add more if you wish

//
//Start of replys
//

DEFINE_GLOBAL ARRAYLIST Reply1 0
Reply1.ADD "#$Nope"
Reply1.ADD "#$haha"
//add more if you wish

DEFINE_GLOBAL ARRAYLIST Reply2 0
Reply2.ADD "#$Low."
Reply2.ADD "#$I cant say  :)"
Reply2.ADD "#$No comprende BR mangs! JAJAJA"
//add more if you wish

DEFINE_GLOBAL ARRAYLIST Reply3 0
Reply3.ADD "#$Low."
Reply3.ADD "#$I cant say  :)"
Reply3.ADD "#$No comprende BR mangs! JAJAJA"
//add more if you wish

DEFINE_GLOBAL ARRAYLIST Reply4 0
Reply4.ADD "#$Am I ^^"
//add more if you wish

//
//End of replys
//

DEFINE_GLOBAL ARRAYLIST PHRASEREPLY 0

//you will need to add more Reply(number) if you added more responses.
PHRASEREPLY.ADD Reply1
PHRASEREPLY.ADD Reply2
PHRASEREPLY.ADD Reply3
PHRASEREPLY.ADD Reply4
//add more if you wish


//
//
//
//
//END OF USER-SET OPTIONS
//
//DO NOT TOUCH
//
//
//
//

//Arraylists
DEFINE_GLOBAL ARRAYLIST SAVELIST 0

//INT
DEFINE_GLOBAL INT IsItPrivate 0
DEFINE_GLOBAL INT PhraseToSay 0
DEFINE_GLOBAL INT PhraseToSay2 0
DEFINE_GLOBAL INT HowManyLines 0
DEFINE_GLOBAL INT MESSAGEVAR 0
DEFINE_GLOBAL INT MESSAGESENT 0
DEFINE_GLOBAL INT CURRENTNUMBER 0
DEFINE_GLOBAL INT TYPEMESSAGE 0
DEFINE_GLOBAL INT LASTID 0
DEFINE_GLOBAL INT GLOBALTIMER 10
DEFINE_GLOBAL INT TimeCalc 0
DEFINE_GLOBAL INT TimeCalc1 0
DEFINE_GLOBAL INT DONOTTALK 0

//STRINGS
DEFINE_GLOBAL STRING PNAME ""
DEFINE_GLOBAL STRING MESSAGELOWER ""
DEFINE_GLOBAL STRING STRCURRENT ""
DEFINE_GLOBAL STRING MESSAGEREPLY ""
DEFINE_GLOBAL STRING MESSAGEREPLY2 ""
DEFINE_GLOBAL STRING HowManyLines2 ""
DEFINE_GLOBAL STRING SelfReply "-><&Char_name&>"

IF MELEEREPLYTOGGLE == ONE
  //Melee Attack
  SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" Melee 51
ENDIF
IF SKILLREPLYTOGGLE == ONE
  //Skill User
  SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" SkillUser 72
  //Canceled skill
  SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" NOTHING 73
ENDIF

IF CHATREPLYTOGGLE == ONE
  //Chat
  SET_EVENT "<&SCRIPTEVENT_CHAT&>" "<&SYSTEM_CURRENTFILE&>" Reply
ENDIF

//Time Counter and Infinit Loop
IF DEBUG == ONE
  PRINT_TEXT "TimeCounter thread started"
ENDIF
GLOBALTIMER = DelayBetweenMessages
WHILE ZERO == ZERO
  SLEEP 1000
  GLOBALTIMER = GLOBALTIMER + ONE
     IF DEBUG == ONE
        //PRINT_TEXT "<&GLOBALTIMER&>"
  ENDIF
WEND
************************************************************************************************************
***************************************Functions**************************************************************
************************************************************************************************************
//
//FUNCTION REPLY
//

Function REPLY

IF MESSAGESENT == 1
 IF DEBUG == 1
   PRINT_TEXT "Already in message sending process, not applying reply"
 ENDIF
 RETURN VOID
ENDIF

IF SENDERNAME == SelfReply
  IF DEBUG == ONE
     PRINT_TEXT "Self testing.... ignoring second PM"
  ENDIF
  RETURN VOID
ENDIF

MESSAGELOWER = MESSAGE.TO_LOWER_INVARIANT
TYPEMESSAGE = MESSAGETYPE

IF DEBUG == ONE
  PRINT_TEXT "in REPLY function"
  PRINT_TEXT "This is the message: <&MESSAGE&>"
  PRINT_TEXT "This is the message in lower caps: <&MESSAGELOWER&>"
  PRINT_TEXT "This is a name to ignore: <&SelfReply&>"
ENDIF

IF ENABLESOUND == ONE
  FOREACH I STRING MyName
     PNAME = MyName.I
     //Print_text "<&PNAME&>"
     IF "MESSAGELOWER.CONTAINS PNAME" == TRUE
        PRINT_TEXT "PLAYING WAVE SOUND, <&SENDERNAME&> is calling us!"
        PLAYALARM
     ENDIF
  NEXTEACH
ENDIF

TimeCalc1 = GLOBALTIMER - TimeCalc
IF TimeCalc1 < DelayBetweenMessages
  IF DEBUG == ONE
     PRINT_TEXT "Can't be spamming like crazy. User set time until next message can be sent:<&DelayBetweenMessages&> and current time: <&TimeCalc1&>"
  ENDIF
  RETURN VOID
ENDIF

MESSAGESENT = 1
CALLSUB REPLYNOW
MESSAGESENT = 0
RETURN VOID

//
//Melee
//

FUNCTION Melee
IF DEBUG == ONE
  PRINT_TEXT "in Melee function"
ENDIF
DEFINE STRING TargeteeName ""
DEFINE INT p_MSU_packet_type2 0
DEFINE INT p_MSU_source_id2 0
DEFINE INT p_MSU_target_id2 0

PACKET.READ_BYTE p_MSU_packet_type2
PACKET.READ_INT32 p_MSU_source_id2
PACKET.READ_INT32 p_MSU_target_id2

CHAR_GET_NAME TargeteeName "<&p_MSU_source_id2&>"

IF DEBUG == ONE
  PRINT_TEXT "This is the name of the attacker: <&TargeteeName&>"
ENDIF

IF TargeteeName == "#$<&CHAR_NAME&>"
  IF DEBUG == ONE
     PRINT_TEXT "seems like this packet is from ourselves attacking, not replying to this"
  ENDIF
  RETURN VOID
ENDIF

IF TargeteeName == "#$-nobody-"
  IF DEBUG == ONE
     PRINT_TEXT "This is a mob attacking, no need to reply"
  ENDIF
  RETURN VOID
ENDIF

IF DEBUG == ONE
  PRINT_TEXT "attack coming from:<&p_MSU_source_id2&> Hitting: <&p_MSU_target_id2&>"
ENDIF

IF ENABLESOUND3 == ONE
  IF DEBUG == ONE
     PRINT_TEXT "Melee function alarm activated!"
  ENDIF
  PLAYALARM
ENDIF

IF LASTID == p_MSU_source_id2
  IF DEBUG == ONE
     PRINT_TEXT "Hey, thats the same person trying to get us to talk again! What a douche."
  ENDIF
  IF ENABLESOUND2 == ONE
     IF DEBUG == ONE
        PRINT_TEXT "ENABLESOUND2 is ringing!"
     ENDIF
     PLAYALARM
  ENDIF
ENDIF

IF p_MSU_target_id2 == CHAR_ID
  LASTID = p_MSU_source_id2
  TimeCalc1 = GLOBALTIMER - TimeCalc
  IF TimeCalc1 < DelayBetweenMessages
     IF DEBUG == ONE
        PRINT_TEXT "Can't be spamming like crazy. User set time until next message can be sent:<&DelayBetweenMessages&> and current time: <&TimeCalc1&>"
     ENDIF
     RETURN VOID
  ENDIF
  IF DEBUG == ONE
     PRINT_TEXT "We are getting hit with melee or ranged."
     PRINT_TEXT "Our char ID = <&CHAR_ID&>"
  ENDIF
  MESSAGESENT = 1
  CALLSUB TALKBACK
  MESSAGESENT = 0
ENDIF

RETURN VOID

//
//FUNCTION SkillUser
//

FUNCTION SkillUser
IF DEBUG == ONE
  PRINT_TEXT "in SkillUser function"
ENDIF

DEFINE INT p_MSU_packet_type 0
DEFINE INT p_MSU_source_id 0
DEFINE INT p_MSU_target_id 0
DEFINE INT p_MSU_skill_id 0
DEFINE INT p_MSU_skill_level 0
DEFINE INT p_MSU_hit_time 0
DEFINE INT p_MSU_reuse_delay 0

PACKET.READ_BYTE p_MSU_packet_type
PACKET.READ_INT32 p_MSU_source_id
PACKET.READ_INT32 p_MSU_target_id
PACKET.READ_INT32 p_MSU_skill_id
PACKET.READ_INT32 p_MSU_skill_level
PACKET.READ_INT32 p_MSU_hit_time
PACKET.READ_INT32 p_MSU_reuse_delay

DEFINE STRING TargeteeName ""
CHAR_GET_NAME TargeteeName "<&p_MSU_source_id&>"

IF DEBUG == ONE
  PRINT_TEXT "This is the name of the attacker: <&TargeteeName&>"
ENDIF

IF TargeteeName == "#$<&CHAR_NAME&>"
  IF DEBUG == ONE
     PRINT_TEXT "seems like this packet is from ourselves attacking, not replying to this"
  ENDIF
  RETURN VOID
ENDIF

IF TargeteeName == "#$-nobody-"
  IF DEBUG == ONE
     PRINT_TEXT "This is a mob attacking, no need to reply"
  ENDIF
  RETURN VOID
ENDIF

IF ENABLESOUND3 == ONE
  IF DEBUG == ONE
     PRINT_TEXT "Skill function alarm activated!"
  ENDIF
  PLAYALARM
ENDIF

IF DEBUG == ONE
  PRINT_TEXT "Who the caster is targetting: ID = <&p_MSU_target_id&>"
ENDIF

IF LASTID == p_MSU_source_id
  IF DEBUG == ONE
     PRINT_TEXT "Hey, thats the same person trying to get us to talk again! What a douche."
  ENDIF
  IF ENABLESOUND2 == ONE
     PLAYALARM
  ENDIF
ENDIF

IF p_MSU_target_id == CHAR_ID
  LASTID = p_MSU_source_id
  TimeCalc1 = GLOBALTIMER - TimeCalc
  IF TimeCalc1 < DelayBetweenMessages
     IF DEBUG == ONE
        PRINT_TEXT "Can't be spamming like crazy. User set time until next message can be sent:<&DelayBetweenMessages&> and current time: <&TimeCalc1&>"
     ENDIF
  RETURN VOID
  ENDIF
  
  IF DEBUG == ONE
     PRINT_TEXT "We are getting casted on with magic by <&p_MSU_source_id&> in <&p_MSU_hit_time&> Milliseconds"
     PRINT_TEXT "Our char ID = <&CHAR_ID&>"
  ENDIF
  MESSAGESENT = 1
  CALLSUB SKILLWATCHFORCANCEL
  MESSAGESENT = 0
ENDIF
RETURN VOID

//
//Fucntion SkillCanceled
//

FUNCTION SkillCanceled
IF DEBUG == ONE
  PRINT_TEXT "in SkillCanceled function"
ENDIF
DEFINE INT p_MSU_packet_type2 0
DEFINE INT p_MSU_source_id2 0

PACKET.READ_BYTE p_MSU_packet_type2
PACKET.READ_INT32 p_MSU_source_id2

IF DEBUG == ONE
  PRINT_TEXT "<&p_MSU_source_id2&>"
ENDIF

IF LASTID == p_MSU_source_id2
  IF DEBUG == ONE
     PRINT_TEXT "User stopped his cast! We wont say anything!"
  ENDIF
  DONOTTALK = ONE
ENDIF
RETURN VOID

FUNCTION NOTHING
IF DEBUG == ONE
  PRINT_TEXT "Function NOTHING fired up"
ENDIF
//does nothing
RETURN VOID

************************************************************************************************************
***************************************SUBS**************************************************************
************************************************************************************************************

SUB REPLYNOW

//
//Pre message-code, do not touch unless you know what your doing.
//
IF DEBUG == ONE
  PRINT_TEXT "in REPLYNOW sub"
ENDIF

SWITCH TYPEMESSAGE
   CASE #i0
       IF CHAN0 != #i1
           RETURNSUB
       ENDIF
       MESSAGEVAR = #i0
       BREAK 1
   CASE #i1
       IF CHAN1 != #i1
           RETURNSUB
       ENDIF
       MESSAGEVAR = #i1
       BREAK 1
   CASE #i2
       IF CHAN2 != #i1
           RETURNSUB
       ENDIF
       MESSAGEVAR = #i2
       BREAK 1
   CASE  #i3
       IF CHAN3 != #i1
           RETURNSUB
       ENDIF
       MESSAGEVAR = #i3
       BREAK 1
   CASE #i4
       IF CHAN4 != #i1
           RETURNSUB
       ENDIF
       MESSAGEVAR = #i4
       BREAK 1
   CASE #i5
       IF CHAN5 != #i1
           RETURNSUB
       ENDIF
       MESSAGEVAR = #i5
   BREAK 1
   CASE  #i6
       IF CHAN6 != #i1
           RETURNSUB
       ENDIF
       MESSAGEVAR = #i6
       BREAK 1
   CASE  #i7
       IF CHAN7 != #i1
           RETURNSUB
       ENDIF
       MESSAGEVAR = #i7
       BREAK 1
   CASE  #i8
       IF CHAN8 != #i1
           RETURNSUB
       ENDIF
       MESSAGEVAR = #i8
       BREAK 1
   CASE  #i9
       IF CHAN9 != #i1
           RETURNSUB
       ENDIF
       MESSAGEVAR = #i9
   BREAK 1
   CASE  #i10
       IF CHAN10 != #i1
           RETURNSUB
       ENDIF
       MESSAGEVAR = #i10
       BREAK 1
   CASE  #i11
       IF CHAN11 != #i1
           RETURNSUB
       ENDIF
       MESSAGEVAR = #i11
       BREAK 1
   CASE  #i15
       IF CHAN15 != #i1
           RETURNSUB
       ENDIF
       MESSAGEVAR = #i15
       BREAK 1
   CASE  #i16
       IF CHAN16 != #i1
           RETURNSUB
       ENDIF
       MESSAGEVAR = #i16
       BREAK 1
   CASE  #i17
       IF CHAN17 != #i1
           RETURNSUB
       ENDIF
       MESSAGEVAR = #i17
       BREAK 1
   DEFAULT
       RETURNSUB
       BREAK 1
ENDSWITCH

//
//END of pre-message code
//

FOREACH W string STRINGREPLY
STRCURRENT = "#$<&STRINGREPLY.W&>"
SAVELIST = PHRASEReply.W
HowManyLines = SAVELIST.COUNT

IF DEBUG == ONE
  PRINT_TEXT "HowManyLines = <&HowManyLines&>"
ENDIF

IF "MESSAGELOWER.CONTAINS #$<&STRCURRENT&>" == TRUE
 GET_RAND PhraseToSay 1 "<&HowManyLines&>"
 PhraseToSay = PhraseToSay - 1
 SLEEP 500
 SLEEP_HUMAN_READING "<&MESSAGE&>"
 SLEEP_HUMAN_WRITING "<&MESSAGEREPLY&>"
 TimeCalc = GLOBALTIMER
 SAY_TEXT "<&MESSAGEVAR&>" "<&SAVELIST.PhraseToSay&>" "<&SENDERNAME&>"
 RETURNSUB
ENDIF
NEXTEACH
RETURNSUB


//
//SUB SKILLWATCHFORCANCEL
//

SUB SKILLWATCHFORCANCEL
LOCK SkillUser
SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" SkillCanceled 73
SLEEP "<&p_MSU_hit_time&>"
SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" NOTHING 73
UNLOCK SkillUser
CALLSUB TALKBACK
RETURNSUB

//
//SUB TALKBACK
//

SUB TALKBACK
IF DONOTTALK == ZERO
   TimeCalc = GLOBALTIMER
   HowManyLines2 = "AttackReply.COUNT"
   GET_RAND PhraseToSay2 1 "<&HowManyLines2&>"
   PhraseToSay2 = PhraseToSay2 - 1
   MESSAGEREPLY2 = "#$AttackReply.PhraseToSay2"
   SLEEP 2000
   SLEEP_HUMAN_WRITING "<&MESSAGEREPLY2&>"
   SAY_TEXT "CHANNEL_ALL" "<&<&MESSAGEREPLY2&>&>"
ELSE
  IF DEBUG == ONE
     PRINT_TEXT "-beep-er canceled his skill, trying to see if were bots, not replying."
  ENDIF
ENDIF
DONOTTALK = ZERO
RETURNSUB

 

output:

9:48:26 AM :[HowManyLines = 1

9:48:26 AM :[HowManyLines = 3

9:48:26 AM :[HowManyLines = 3

9:48:26 AM :[HowManyLines = 2

9:48:26 AM :[in REPLYNOW sub

9:48:26 AM :[This is a name to ignore: ->mpj123

9:48:26 AM :[This is the message in lower caps: haha

9:48:26 AM :[This is the message: haha

9:48:26 AM :[in REPLY function

9:48:26 AM :[mpj123: haha

9:48:25 AM :[HowManyLines = 2

9:48:25 AM :[in REPLYNOW sub

9:48:25 AM :[This is a name to ignore: ->mpj123

9:48:25 AM :[This is the message in lower caps: effin bot!

9:48:25 AM :[This is the message: effin bot!

9:48:25 AM :[in REPLY function

9:48:25 AM :[asdasd: effin bot!

9:48:19 AM :[HowManyLines = 1

9:48:19 AM :[HowManyLines = 3

9:48:19 AM :[HowManyLines = 3

9:48:19 AM :[HowManyLines = 2

9:48:19 AM :[in REPLYNOW sub

9:48:19 AM :[This is a name to ignore: ->mpj123

9:48:19 AM :[This is the message in lower caps: not nice :(

9:48:19 AM :[This is the message: Not nice :(

9:48:19 AM :[in REPLY function

9:48:19 AM :[mpj123: Not nice :(

9:48:14 AM :[mpj123 has received 2 damage from asdasd.

9:48:13 AM :[Our char ID = 268504448

9:48:13 AM :[We are getting hit with melee or ranged.

9:48:13 AM :[ENABLESOUND2 is ringing!

9:48:13 AM :[Hey, thats the same person trying to get us to talk again! What a douche.

9:48:13 AM :[Melee function alarm activated!

9:48:13 AM :[attack coming from:268530598 Hitting: 268504448

9:48:13 AM :[This is the name of the attacker: asdasd

9:48:13 AM :[in Melee function

9:48:06 AM :[HowManyLines = 1

9:48:06 AM :[HowManyLines = 3

9:48:06 AM :[HowManyLines = 3

9:48:06 AM :[HowManyLines = 2

9:48:06 AM :[in REPLYNOW sub

9:48:06 AM :[This is a name to ignore: ->mpj123

9:48:06 AM :[This is the message in lower caps: haha

9:48:06 AM :[This is the message: haha

9:48:06 AM :[in REPLY function

9:48:06 AM :[->asdasd: haha

9:48:04 AM :[HowManyLines = 2

9:48:04 AM :[in REPLYNOW sub

9:48:04 AM :[This is a name to ignore: ->mpj123

9:48:04 AM :[This is the message in lower caps: i knew you were a bot!

9:48:04 AM :[This is the message: I knew you were a bot!

9:48:04 AM :[in REPLY function

9:48:04 AM :[asdasd: I knew you were a bot!

9:47:57 AM :[Can't be spamming like crazy. User set time until next message can be sent:1 and current time: 0

9:47:57 AM :[This is a name to ignore: ->mpj123

9:47:57 AM :[This is the message in lower caps: am i ^^

9:47:57 AM :[This is the message: Am I ^^

9:47:57 AM :[in REPLY function

9:47:57 AM :[->asdasd: Am I ^^

9:47:55 AM :[HowManyLines = 1

9:47:55 AM :[HowManyLines = 3

9:47:55 AM :[HowManyLines = 3

9:47:55 AM :[HowManyLines = 2

9:47:55 AM :[in REPLYNOW sub

9:47:55 AM :[This is a name to ignore: ->mpj123

9:47:55 AM :[This is the message in lower caps: mpj123 you totally are!

9:47:55 AM :[This is the message: mpj123 you totally are!

9:47:55 AM :[in REPLY function

9:47:55 AM :[asdasd: mpj123 you totally are!

9:47:39 AM :[Can't be spamming like crazy. User set time until next message can be sent:1 and current time: 0

9:47:39 AM :[This is a name to ignore: ->mpj123

9:47:39 AM :[This is the message in lower caps: nope

9:47:39 AM :[This is the message: Nope

9:47:39 AM :[in REPLY function

9:47:39 AM :[->asdasd: Nope

9:47:38 AM :[HowManyLines = 2

9:47:38 AM :[in REPLYNOW sub

9:47:38 AM :[This is a name to ignore: ->mpj123

9:47:38 AM :[This is the message in lower caps: are you a bot?

9:47:38 AM :[This is the message: are you a bot?

9:47:38 AM :[in REPLY function

9:47:38 AM :[asdasd: are you a bot?

9:47:32 AM :[HowManyLines = 1

9:47:32 AM :[HowManyLines = 3

9:47:32 AM :[HowManyLines = 3

9:47:32 AM :[HowManyLines = 2

9:47:32 AM :[in REPLYNOW sub

9:47:32 AM :[This is a name to ignore: ->mpj123

9:47:32 AM :[This is the message in lower caps: not nice :(

9:47:32 AM :[This is the message: Not nice :(

9:47:32 AM :[in REPLY function

9:47:32 AM :[mpj123: Not nice :(

9:47:27 AM :[mpj123 has received 2 damage from asdasd.

9:47:26 AM :[Our char ID = 268504448

9:47:26 AM :[We are getting hit with melee or ranged.

9:47:26 AM :[ENABLESOUND2 is ringing!

9:47:26 AM :[Hey, thats the same person trying to get us to talk again! What a douche.

9:47:26 AM :[Melee function alarm activated!

9:47:26 AM :[attack coming from:268530598 Hitting: 268504448

9:47:26 AM :[This is the name of the attacker: asdasd

9:47:26 AM :[in Melee function

9:44:44 AM :[You have acquired 0 SP.

9:44:44 AM :[mpj123 has given Guard damage of 68363.

9:44:43 AM :[seems like this packet is from ourselves attacking, not replying to this

9:44:43 AM :[This is the name of the attacker: mpj123

9:44:43 AM :[in Melee function

  • 3 weeks later...
  • 2 weeks later...

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