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Posted

WORKS ON x5000 SERVER WITH NPC THAT HAVE ALL SUBCLASSES TO CHANGE

I tried in server with more than 1100 votes in l2.hopzone.net and worked =

Okay...You have a human fighter char with main class Adventurer...You like to have hero skills on Adventurer but you lose points so you want to make a class that takes many points in oly...=) So make a class that human fighter can looks like with his own classes for no ban in oly...You can be domcryer with human fighter but you will get ban fast so make a class that human fighter char got....

 

You have your main class and sub class (spellsinger or what ever you want)...Join in olympiad manager from Giran Town with your main so you get the message that you have been registered and wait..Then go fast at npc who changes class press cancel subclass and there is all classes..Then make a paladin or gladi that wins easy in oly(you should have imperial and shield,fb) Then go xp in newbie zone that 1 mob makes you 80 lvl and make the third class and then wait for oly takes you inside  =D you will be hero with your main class

 

=D

 

sugnomi gia ta agglika =D malakia m ...pisteuo na to katalabete

Posted

prepei omws

Na mn exei protection

na exei mob p se pane 80 lvl me tn mia

k mia erwtisi

re file se 30 sec prolaveneis na kaneis cancel to sub na kaneis new na pas se leveling zone na pas 80 na kaneis 3Q?

Posted

prepei omws

Na mn exei protection

na exei mob p se pane 80 lvl me tn mia

k mia erwtisi

re file se 30 sec prolaveneis na kaneis cancel to sub na kaneis new na pas se leveling zone na pas 80 na kaneis 3Q?

 

yy afou dn se bazi kateftian me to pou dilonis dilonis k to kanis asap k meta apo 1 min sou dixni oti se 1 min 8a mpeis opote mia xara prolabenis =D to ekana k bgika 2 fores hero l2gx.com

Posted

WORKS ON x5000 SERVER WITH NPC THAT HAVE ALL SUBCLASSES TO CHANGE

I tried in server with more than 1100 votes in l2.hopzone.net and worked =

Okay...You have a human fighter char with main class Adventurer...You like to have hero skills on Adventurer but you lose points so you want to make a class that takes many points in oly...=) So make a class that human fighter can looks like with his own classes for no ban in oly...You can be domcryer with human fighter but you will get ban fast so make a class that human fighter char got....

 

You have your main class and sub class (spellsinger or what ever you want)...Join in olympiad manager from Giran Town with your main so you get the message that you have been registered and wait..Then go fast at npc who changes class press cancel subclass and there is all classes..Then make a paladin or gladi that wins easy in oly(you should have imperial and shield,fb) Then go xp in newbie zone that 1 mob makes you 80 lvl and make the third class and then wait for oly takes you inside  =D you will be hero with your main class

 

=D

 

sugnomi gia ta agglika =D malakia m ...pisteuo na to katalabete

kirie nelvek greek section einai edw
Posted

RedManFtw

1. To akousa 50 fores oti ine greek section k stis bales m

2.Hero oute esu pires me ta noobo class s hero dn pira apo to skato feed p kanane

ama ise hero dreadnought apo ta 5 atoma k to alo apo ta 2 atoma ti hero ise? niothis?

To exases kiolas k pira hero me newstyle apo 20 atoma buffers =D k dn ekana k feed twra klapse

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    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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