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[L2J]L2DwarfWars! WOOT!


Belzebul

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Well,I will inform you about some irregularities in the server :

1.You spawn at a battlezone and you are being Pked immediately ( you have to unstuck immediately )

2.In the area after unstuck I can't see what to do! I upgrade to 3rd class,I cannot teleport or something..

3.WTF?!?

 

Help me pls ..a starter guide or smth...

 

To go to the PvP zone you have to write .area . To go back to the safe zone /unstuck.

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i made a dark elf and when i logged it disconnected me , now i made a dorf and i can't log in the world.

Lol i got pked in the spawn . It's lagg or wtf?

 

What? Just use /unstuck and you will be teleported to the safe zone. Equip/buff/get ready there. After that write .area and voala start pvping!

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I logged in and in 3 seconds i get disconnected everytime , i delteded the system put yours etc. this eror.

2010.6.25 18:49:40

OS : Windows XP 5.1 (Build: 2600)

CPU : AuthenticAMD PentiumPro-class processor @ 1658 MHz with 1791MB RAM

Video : NVIDIA GeForce4 Ti 4200 with AGP8X (Microsoft Corporation) (5673)

 

ReadFile failed: Count=0 BufferCount=743 Error=Data error (cyclic redundancy check).

 

History: LoadObject <- (Texture MDwarf.LowBody.MDwarf_m008_t89_l_ori 34555133==34555133/57782431 34555133 174990) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Material MDwarf.MDwarf_m008_t89_l NULL) <- FNActorResourceLoader::Load <- LoadActorResourceArray <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

 

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i made a dark elf and when i logged it disconnected me , now i made a dorf and i can't log in the world.

Lol i got pked in the spawn . It's lagg or wtf?

Thats im talking about, same problem on me
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amelie, you should just extract the rar and not delete the old system and replace it with the new on.

Now i get disconnected before seeing my character

 

ReadFile failed: Count=0 Length=32055 Error=Data error (cyclic redundancy check).

 

History: ULinkerLoad::Serialize <- TArray<< <- TLazyArray::Load <- FStaticTexture::GetTextureData <- MDarkElf.Hair_color.MDarkElf_m001_t03_m00_bh <- FD3DTexture::Cache <- FD3DRenderInterface::CreateTexture <- FD3DRenderInterface::CheckCachedMaterial <- APawn::CreateSkin <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

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