kokkinidisjim Posted June 2, 2010 Posted June 2, 2010 otan kano teleport ke apo gk alla ke apo to //admin meta apo 3-4 me petai crt ke m grafi to parakato error General protection fault! History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial11) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial11) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 20_22.ShadowProjector319) <- AActor::Serialize <- TestReach <- (ShadowProjector 20_22.ShadowProjector319) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 20_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop ti lete na ftei???
0 Nox*Shine Posted June 3, 2010 Posted June 3, 2010 afto tora to ida tora pao na to checkaro :P pedia osi kseroun thelo na help na to lisoume :P Δοκιμασε και πες μου. Αν δεν βρεις clean system πες να σου δωσω link.
0 kokkinidisjim Posted June 3, 2010 Author Posted June 3, 2010 allaksa ke system pali to idio error General protection fault! History: TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial35) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial35) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 23_20.ShadowProjector294) <- AActor::Serialize <- TestReach <- (ShadowProjector 23_20.ShadowProjector294) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 23_20.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop eleos ti ftei prepi na to fix pedes help :P
0 kokkinidisjim Posted June 3, 2010 Author Posted June 3, 2010 pedes gia afto to error mpori na ftei ke i ram gt exo xamili ram???exo akoma 512 alla tha tin allakso iparxi periptosi na ftei??
0 *FritS* Posted June 3, 2010 Posted June 3, 2010 sigoura exei error sto teleport list to exo pathi dokimase na bris alli SQL apo list i min tin bazei katholou dokimaseto kai post ksana to exo kanei den to leeo sta flu :)
0 kokkinidisjim Posted June 3, 2010 Author Posted June 3, 2010 dn katalaba file mporis na to eksigisis ligo pio analitika
0 *FritS* Posted June 3, 2010 Posted June 3, 2010 otan perases tin gk sou ixe kai ena arxio teleport afto kapia teleport exei lanthasmena ektos kai to pathenes prin peraseis tin gk opote einai thema java bres to analogo java
0 kokkinidisjim Posted June 3, 2010 Author Posted June 3, 2010 oxi dn to ixa ke tora pos tha ta fixaro ta teleport?
0 *FritS* Posted June 3, 2010 Posted June 3, 2010 bres sta teleport ta sigekrimana pou perases mesa stin sb kai delitareta alios kanean den ta bris etsi kalitera extrackt pali to pack apo arxi kai ksanaftiakston kai otan tha peraseis tin gk min peraseis ta teleport otan to kaneis kane ena post ti egine :)
0 kokkinidisjim Posted June 3, 2010 Author Posted June 3, 2010 i gk pou perasa dn ixe arxio teleport mono ena html ke meta teleporter ama ine eki mesa isos help ama mporite to xriazome oso pio grigora mporite...:P
0 *FritS* Posted June 3, 2010 Posted June 3, 2010 exei dio SQL teleport or teleporter kai mia nps or npc or npc custom or gk esu den tha peraseis ta teleporter an den exei bres alli gk
0 kokkinidisjim Posted June 3, 2010 Author Posted June 3, 2010 file ama mporis ke thelis kaneme ena add sto msn m omadara_paokara@yahoo.gr na m eksigisis i na mpis sto pc m na m to kanis plzplz ty!!
0 kokkinidisjim Posted June 3, 2010 Author Posted June 3, 2010 ok lithike kapios na to kani lock ty pedia gia to endiaferon
0 Coyote™ Posted June 4, 2010 Posted June 4, 2010 ok lithike kapios na to kani lock ty pedia gia to endiaferon kay
Question
kokkinidisjim
otan kano teleport ke apo gk alla ke apo to //admin meta apo 3-4 me petai crt ke m grafi to parakato error
General protection fault!
History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial11) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial11) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 20_22.ShadowProjector319) <- AActor::Serialize <- TestReach <- (ShadowProjector 20_22.ShadowProjector319) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 20_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
ti lete na ftei???
29 answers to this question
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