Dear friends, we are excited to announce a new thrilling event — the "Path of Glory" tournament!
Only the bravest and most skilled fighters will be able to prove their strength and mastery in battle!
Tournament Dates and Formats:
- May 24, 2025 at 16:00 GMT +2 — 2 vs 2
- May 25, 2025 at 16:00 GMT +2 — 4 vs 4
Battle Venue: Gludin Arena
All participants will receive rewards!
Learn more about the tournament and register on the forum.
I have completed global work on player synchronization. Now I continue to implement the UI.
Added to the store: processes any size of the list of products, the store itself expands the cells or removes unnecessary ones.
Added ToolTips for accessories.
Added optimization for the store so that a large number of items can be processed quickly.
Added movement by double clicking in the sell - buy field and back.
Question
kokkinidisjim
otan kano teleport ke apo gk alla ke apo to //admin meta apo 3-4 me petai crt ke m grafi to parakato error
General protection fault!
History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial11) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial11) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 20_22.ShadowProjector319) <- AActor::Serialize <- TestReach <- (ShadowProjector 20_22.ShadowProjector319) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 20_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
ti lete na ftei???
29 answers to this question
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