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Posted

.::Updates::.

- SQL: fix wrong itemId in droplist

- SQL: Update price and crystal_count for armor

- JAVA: Another fix for Disablers

- SQL: Walking Suspicious Merchants for Narsell Fortress

- Droplist check for undefined items.

- DayNightSpawnManager? rework. Test and report.

- SQL: Little update

- JAVA/SQL: admin command for removing skill reuse,

- //removereuse - will remove skill reuse on target.

- //removereuse <playername> - will remove skill reuse on player w

.::Updates::.

Posted

.::Updates::.

- Action handler use L2Object instead of L2Character as target.

- Unhardcoding actions for L2ItemInstance.

- JAVA/SQL: Divide ItemSkills?  handler to the several separated handlers, unhardcoding checks for olympiad and mana potions

- Sql: Homunculus spawns correction.

.::Updates::.

Posted

Server Are online 4+ Years Mpouxaxa thats true yep.

[gr] fusika kai eine apo c5 4 xronia on exo kai players p pezoune 3+ xronia mesa kai mporis na milisis mazh tous kai na s to poune kai h idii fusika :) [gr]

Posted

.::Updates::.

- Action handler use L2Object instead of L2Character as target.

- Unhardcoding actions for L2ItemInstance.

- JAVA/SQL: Divide ItemSkills?  handler to the several separated handlers, unhardcoding checks for olympiad and mana potions

- Sql: Homunculus spawns correction.

- support for effect negate (effectType and effectAbnormalLvl has to be set on skill)

- Fix for run speed in client info.

- SQL: small spawnlist rework, fixed many spawns underground, in wall and if you enable geodata in started village you see "can't see target"

.::Updates::.

Posted

gl with your server bro i play there when he is c6 ;D

 

thank's you bro ^_^

 

.::Updates::.

- support for effect negate (effectType and effectAbnormalLvl has to be set on skill)

- Fix for run speed in client info.

- SQL: small spawnlist rework, fixed many spawns underground, in wall and if you enable geodata in started village you see "can't see target"

.::Updates::.

Posted

.::Updates::.

- SQL: Cleanup & Fixes.

- SQL: more update spawnlist (wrong locz)

- Retail Event Gift of Vitality, Enjoy!

- Retail spawns for Gift Of Vitality event.

  Npc will be spawned on server start when event is enabled - uncommented in scripts.cfg

- Retail Event Heavy Medals

- L2AccessLevel canGainExp() does not depend on party

- Spelling Correction in a commented region in the config files.

- Clarity fix: move consumption rates from L2Character to CharStat?, so mana checks will operate with decreased numbers.

  Now, for example, you will be able to use spell consuming 100 (with clarity 20% - 80) mana with 90 mana.

- Players can't use offline trade in vehicles.

- Just Another Geoengine Fix: "Can't see target" problem, for example, near Roaring Skylancer.

.::Updates::.

Posted

.::Updates::.

- Core support for future more accurate find dualbox.

- Mysql-connector lib update.

- Retail like Clan Airships, thanks lion for info.

- Normal airship route reworked to quest.

- FastList?  #3 - split concurrent modifications with shared() - atomic insert/remove, safe slower iteration. shared() will not make it 100% safe..

 For now used in CharEffectList? only.

- Fix for heal cubic.

- XML: increase power for 80 lvl mage skills

- XML: Mirage Skill in other way.

- HTML: Little fix,

- XML: Removing invalid code. Warrior Haste is applied also to Bow/Crossbow. Verified on official EU/NA server.

- XML/SQL: Landing zone in Seed of Destruction

.::Updates::.

Posted

.::Updates::.

- XML: Notes in some skills, to avoid future mistakes.

- Fixing decay problem with clanships.

- Fix for disable autoshots on weapon equip.

.::Updates::.

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