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Posted

.::Updates::.

- JAVA: Misc fixes

- SQL: L2Minion shouldn't have aggro.

- XML: Fixing weird mistakes in skills

- SQL: clanhall_siege_guards.sql for future usage.

- XML: Changed dependOnTargetBuff to 0.1 in Curse of Divinity  skill.

- HANDLERS: Moving Merchant shift click to NpcInfo?.

- HTML: Little add-on to NpcInfo?

- Frintezza fixes,

- Adding multipliers in Giants Exploration 1

- Minor typo fix for sorted WH mod

- JAVA: Warning cleanup

- JAVA: Fix for Vanguard transforms and some warning cleanup

- Remove some unused old stuff.

- On forced player restart/logout is removed from boss zone.

- Fix for pet name item info + cleanup.

- Player skill levels depend on his level - if player level is lower than skill last learn level - 9, skill level is decreased to next possible (or removed).

- Frint respawn is 2 days.

- Rune & Schuttgart Artefact Spawns update.

- Core support for dependOnTargetBuff skill attrib.

- Avoid to see dead player on oly after loose.

- Fix for recharge shot on shield change

.::Updates::.

Posted

.::Updates::.

- fix typo in spawn/teleport protection

- launchers update

- Merge siege zones to L2SiegeZone.

- Implementation castle/fort zones.

- Fix relations - auto attackable issue (sword target was on wrong person - switched player<->target)

- Oly shout for classed/nonclassed game.

- Cleanup some packets.

- Fix unequip of the two-handed weapons and hair accessories.

- More checks in clan management: rights of the CL can't be changed.

- Warning cleanup

- More checks in clan pledges management.

- Disable weight check for gm.

- Limiting friend message to 300 characters (can be adjusted later).

- L2Pet#getControlItemId method rename to avoid confusion.

- Fix for fast falling down on dying char.

- XML: Skill Mutual Response.

- Castle Teleport Zones Back

- XML/SQL: Retail-Like Castle/Siege Zones, also new Fort/Siege Zones, and some Siegable Clan Hall Siege Zones  added too.

- XML: Fixing a issue with Frintezza's Zone

- SQL: Little fixes

.::Updates::.

Posted

With l2jupdates y dont do nothing... maybe your server need other things for fix example skill reuse-delay or olympiad fixesand y make bullshits sofix first the usefull things and then update anyway or try this fix the unfixed things and simply update too with l2j's one

Posted

.::Updates::.

- Add separated config for manufacture and manor floodprotection.

- Floodprotectors: continue to refactor. Several packets added.

- New floodprotector added: CharacterSelect?.

  Protected packets: CharacterSelect?, CharacterDelete?, CharacterRestore?. Timeout 3s.

  Floodprotectors moved to L2PcInstance, logging reworked

- L2NpcBufferInstance bypass support for pet buffer: PetBuff?, PetHeal?, PetRemoveBuffs?

- dropped "id" attribute usage at multisell xmls -> so no need to modify them all the time a new item is added inside a list...

- mantainIngredient -> maintainIngredient, needs dp update

- prevent closing closed client.

- Fix for updating stats in client.

- Fix for skill remove on castle/fort lose, oly start.

- log GM buffs operations to the same file as other actions

- XML:[FIX] Soul Gathering enchant recovery

- HTML: this is more logic msg

- SQL: spawns are correct, but we can move npc a little (orc guild giran town)

- XML: skills for GE belt

- JAVA: Fix for Sublime

.::Updates::.

Posted

.::Updates::.

- code update for new StatusUpdate?  constructor.

- Hiding real mob HP from packet sniffers.

- Some cleanup, minor update.

- Unhardcode Manor Manager bypasses to DP. Update required.

- fix java.lang.NullPointerException?

- Fix for MAX_HP update for mobs. Do not send info about MP.

- More exceptions to shown Smiley

- NPE fix and some optimizations

- Skill repeater support.

  Usage: <set name="hitTimings" val="10,20,30,20,20" />

  Values are _percents_ of the total hitTime.

  In this example for hitTime = 10000 hits will be done after 1000(10%), 3000(+20%), 6000(+30%), 8000(+20%), 10000(+20%) ms.

- Login server update - timeout for disconnecting.

- Datapack update for new StatusUpdate?  constructor.

- XML: fix Cleanse MP Consume

- XML: Little fix for Arrest and Shackle

.::Updates::.

Posted

.::Updates::.

- Unhardcoding castle chamberlain manor manager functions (fix problems with manor edition).

- ClassCastException? fix

- fix add auto announce

- SQL: More Fundation Weapons

  Destruction.

  Lightening.

  Hail.

  Concentration.

  Confusion.

- SQL: Teleport Updates

- XML: Missing Bonuses for Enhanced Shirts/Braclets

- JAVA: Frintezza camera update

- SQL: Delete not used merchant tables

.::Updates::.

Posted

.::Updates::.

- XML: Minor skill fixes.

- SQL: npcskills update.

- SQL: Removing Unused Teleports

- XML: Polearm Mastery/Poles updates

- XML: Temp Fix for "Restore Life" skill

.::Updates::.

Posted

.::Updates::.

- Fix for pet names, changing also status back if noname.

- Self-effects ("self" = "1") fix. Before all effects of the skill counted as self-effects if at least one self-effect present.

- Blinding Blow bluff effect correction (core part).

- JAVA/XML/SQL: Minor fixes

- HTM/JYTHON: Path To Hellbound update

- XML: Spoil skill should work in PVP when enchanted

- XML: Missing "removedOnAnyActionExceptMove" in Sublime Self-Sacrifice skill.

- New stat "limitHp" describing non-visible max HP limit.

- Old getMaxHp() now renamed to getMaxVisibleHp(), and getMaxHp() return visible HP multiplied by limit.

- HP can't increase higher than getMaxHp() anyway.

- getMaxVisibleHp() also used in player maxhp condition.

- New skill parameter "saveVs", allowing override default (from skilltype) target defense stat.

- Usage: <set name="saveVs" val="CON" />

- Special stat NULL can be used to disable stat multiplier (set to 1).

- Also unhardcoding all stats bonuses to the xml file.

- Summons and pets evade attacks in standby and follow modes.

- New AI event EVT_EVADED, called on target AI when melee hit evaded.

- JAVA/XML: Fixing CpDam/CpDamPercent? to land always, also included a Temp Fix for Touch of Death

- XML: Spoil Festival in PVP when enchanted.

- JAVA: fix issue with effect bluff in Blinding Blow

.::Updates::.

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  • Posts

    • I was doing fixes long time ago before he rips me off , for him pixels matter more  
    • What is the reason for this new behavior where people criticize other users' posts? Do they think people are naive? Here everyone understands and everyone knows who's who. Focus on your work and be happy!    Lately, all they do is criticize anyone who posts anything; it's pure spam. Are they just looking for fame?  
    • Of course, bro So he writes to the admin: “Remove reactions because Skylord talks too much and says things that will make me lose clients.” And boom.. Maxor removes the reactions. Then he says: “Close my topics because too much nonsense is being written on my server.” And boom... the topics get closed. Bro, what century are we living in? People are not stupid. Just think for a second. Of course I won’t be able to fix anything like this. But at the same time, everyone here acts like they’re so great. They write their projects here, selling things for $5k–$10k  but in reality these fools just can’t find clients, so they spam nonsense and pretend they’re some huge professionals selling “super professional” files. From this point on, I can confirm that I will no longer be writing comments, replying to topics, or saying anything about anyone here. Honestly, I no longer care about the people on this forum who are trying to sell things, make a quick $100, and pretend to be something they are not. Many of these so-called “projects” and “official files” turn out to be fake, copied, or misleading. And let’s be honest this is not something new. There have been situations in the past where people asked me for help, copied things from my test servers, took my scripts or folders, and then tried to present them as their own official work. This kind of behavior should be visible to everyone. I am addressing the administration of this forum directly: these things should not be hidden. You should not be deleting posts, closing topics, removing replies, or covering up the truth just because someone is exposing what is actually happening. What kind of community are you building if the truth is constantly being hidden? For years, posts have been removed, topics have been closed, and replies have disappeared just because people said something uncomfortable. That is honestly sad. This is my final message. I no longer care what happens with this forum. Ban me if you want, remove my posts if you want, do whatever you want. I am done here.   I said what I had to say. @Maxtor    
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