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Posted

Paul , I need your help once again . I'm boting on limitededition , but everytime i got disconnected. this is what i get :

 

03:17:25 SYSTEM : Charname: я в пати

03:17:25 SYSTEM : Пати: присоединился - Charname

03:17:25 SYSTEM : Пати: присоединился -

03:17:25 SYSTEM : Пати: присоединился -

03:17:25 SYSTEM : Пати: присоединился -

03:17:25 SYSTEM : Пати: присоединился - Charname

03:17:25 SYSTEM : Пати: присоединился -

03:17:25 SYSTEM : Пати: присоединился -

 

can you help me find a solution to fix this?

 

Posted

Paul could you help me ? I am out of ideas how to make bot work on bfd server  :-\

This server have same problem with traffic I'm try to "unlock" the guard of the server....but I'ts requires some time....

Posted

Paul could you help me ? I am out of ideas how to make bot work on bfd server  :-\

This server have same problem with traffic I'm try to "unlock" the guard of the server....but I'ts requires some time....

18704639.jpg

Posted

13:35:33 »¶Ó­Ê¹ÓÃÐÐÕß¡£www.ToWalker.com

13:35:33 Link LoginServer Succeed.

13:35:34 ->Login LoginServer Fail.

 

Posted

I need some one who pro cheater i need to set a walker to farm  in l2finest website

http://www.l2finest.com/index.html

Protocol=unreal

ProtocolDescription=Unreal Protocol

Name=Player

Map=Index.unr

LocalMap=Entry.unr

Host=

Portal=

MapExt=unr

EXEName=l2.exe

SaveExt=usa

Port=7777

Class=LineageWarrior.MFighter

ServerAddr=88.198.65.115

IsL2NetLogin=True

IsL2Console=True

IsL2Seamless=True

IsL2Projector=True

ISL2Mark=2

ForceAspectRatio=False

AspectRatio=1.334

IsDefaultShaodw=False

IsUnderWaterEffect=False

IsUseCommand=True

L2VersionCheck=false

IsL2MemLog=False

L2ThreadFilter=1

L2TestServer=false

EnablePurgeLevel=True

SharedSky=True

L2MaxPawnResourceLoad=1.0

L2UseKeyCrypt=true

L2UseReplayManager=true

EnableSecondWindow=true

IsUseXMLUI=True

 

[L2WaterEffect]

ColorReference=(A=180,R=38,G=56,B=64,RR=150)

EffectResolution=256

 

[LanguageSet]

Language=0

 

[FontSet]

;Font=L2Font.Japan

;Glyph=Japan.gly

Font=L2Font.gulim

Glyph=gulim.gly

 

[CharacterDisplay]

Name=true

Dist=1500

 

[ClippingRange]

PawnMax=3.0

PawnMin=1.5

AntiPortal=1.5

Terrain=8.0

StaticMesh=4.0

Projector=0.2

StaticMeshLod=5.0

Pawn=2.0

Actor=4.0

 

[AutoLogOn]

IsL2AutoLogOn=Ture

L2ID=zodiac

L2Passwd=zodiac

L2Slot=7

 

[FirstRun]

FirstRun=2110

 

[Engine.Engine]

RenderDevice=D3DDrv.D3DRenderDevice

;RenderDevice=Engine.NullRenderDevice

;RenderDevice=OpenGLDrv.OpenGLRenderDevice

AudioDevice=ALAudio.ALAudioSubsystem

;AudioDevice=XboxAudio.XboxAudioSubsystem

NetworkDevice=IpDrv.TcpNetDriver

DemoRecordingDevice=Engine.DemoRecDriver

Console=Engine.Console

DefaultPlayerMenu=UDebugMenu.UDebugRootWindow

Language=int

GameEngine=Engine.GameEngine

EditorEngine=Editor.EditorEngine

GUIController=Engine.BaseGUIController

;DefaultGame=WarfareGame.WarfareTeamGame

;DefaultServerGame=WarfareGame.WarfareTeamGame

DefaultGame=Engine.GameInfo

DefaultServerGame=Engine.GameInfo

ViewportManager=WinDrv.WindowsClient

;ViewportManager=XboxDrv.XboxClient

;ViewportManager=SDLDrv.SDLClient

Render=Render.Render

Input=Engine.Input

Canvas=Engine.Canvas

DefaultPlayerController=Engine.LineagePlayerController

L2NetHandler=Engine.NetHandler

L2Console=NWindow.ConsoleWnd

L2Font=NWindow.L2Font

 

[Core.System]

PurgeCacheDays=30

SavePath=../Save

CachePath=../Cache

CacheExt=.uxx

Paths=../System/*.u

Paths=../StaticMeshes/*.usx

Paths=../Textures/*.utx

Paths=../Sounds/*.uax

Paths=../Voice/*.uax

Paths=../Maps/*.unr

;Paths=../Music/*.umx

Paths=../Animations/*.ukx

Paths=../SysTextures/*.utx

Paths=../Animations/*.usk

Paths=../Saves/*.uvx

Suppress=DevLoad

Suppress=DevSave

Suppress=DevNetTraffic

Suppress=DevGarbage

Suppress=DevKill

Suppress=DevReplace

Suppress=DevCompile

Suppress=DevBind

Suppress=DevBsp

 

[Engine.GameEngine]

CacheSizeMegs=32

UseSound=True

;ServerActors=IpDrv.UdpBeacon

;ServerActors=IpServer.UdpServerQuery

;ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900

;ServerActors=UWeb.WebServer

ServerPackages=AmbientCreatures

;ServerPackages=WarEffects

;ServerPackages=Decorations

ServerPackages=GamePlay

ServerPackages=UnrealGame

;ServerPackages=WarfareGame

;ServerPackages=WarClassLight

;ServerPackages=WarClassHeavy

;ServerPackages=WarClassMisc

;ServerPackages=Pickups

 

[WinDrv.WindowsClient]

WindowedViewportX=640

WindowedViewportY=480

FullscreenViewportX=1024

FullscreenViewportY=768

MenuViewportX=640

MenuViewportY=480

Brightness=0.800000

Contrast=0.720000

Gamma=0.800000

UseJoystick=False

CaptureMouse=True

StartupFullscreen=False

UseWindowFrame=True

ScreenFlashes=True

NoLighting=False

MinDesiredFrameRate=35.000000

Decals=True

Coronas=True

DecoLayers=True

Projectors=True

NoDynamicLights=False

ReportDynamicUploads=False

TextureDetailInterface=Higher

TextureDetailTerrain=Higher

TextureDetailWeaponSkin=Higher

TextureDetailPlayerSkin=Higher

TextureDetailWorld=Higher

TextureDetailRenderMap=Higher

TextureDetailLightmap=Higher

NoFractalAnim=False

ScaleHUDX=0.0

 

[sDLDrv.SDLClient]

WindowedViewportX=640

WindowedViewportY=480

FullscreenViewportX=800

FullscreenViewportY=600

MenuViewportX=640

MenuViewportY=480

Brightness=0.800000

Contrast=0.700000

Gamma=0.800000

UseJoystick=False

JoystickNumber=0

IgnoreHat=False

JoystickHatNumber=0

CaptureMouse=True

StartupFullscreen=False

ScreenFlashes=True

NoLighting=False

MinDesiredFrameRate=35.000000

Decals=True

Coronas=True

DecoLayers=True

Projectors=True

NoDynamicLights=False

ReportDynamicUploads=False

TextureDetailInterface=Normal

TextureDetailTerrain=Normal

TextureDetailWeaponSkin=Normal

TextureDetailPlayerSkin=Normal

TextureDetailWorld=Normal

TextureDetailRenderMap=Normal

TextureDetailLightmap=UltraHigh

NoFractalAnim=False

 

[Engine.Player]

ConfiguredInternetSpeed=10000

ConfiguredLanSpeed=20000

 

[ALAudio.ALAudioSubsystem]

UseEAX=False

Use3DSound=False

UseDefaultDriver=False

CompatibilityMode=False

UsePrecache=True

ReverseStereo=false

Channels=32

MusicVolume=0.1

AmbientVolume=1.0

SoundVolume=1.0

DopplerFactor=1.0

Rolloff=0.5

TimeBetweenHWUpdates=15

DisablePitch=False

LowQualitySound=False

 

[ipDrv.TcpNetDriver]

AllowDownloads=True

ConnectionTimeout=15.0

InitialConnectTimeout=500.0

AckTimeout=1.0

KeepAliveTime=0.2

MaxClientRate=20000

SimLatency=0

RelevantTimeout=5.0

SpawnPrioritySeconds=1.0

ServerTravelPause=4.0

NetServerMaxTickRate=20

LanServerMaxTickRate=35

DownloadManagers=IpDrv.HTTPDownload

DownloadManagers=Engine.ChannelDownload

 

[ipDrv.HTTPDownload]

RedirectToURL=

ProxyServerHost=

ProxyServerPort=3128

UseCompression=True

 

[Engine.DemoRecDriver]

DemoSpectatorClass=Warriors.CHSpectator

MaxClientRate=25000

ConnectionTimeout=15.0

InitialConnectTimeout=500.0

AckTimeout=1.0

KeepAliveTime=1.0

SimLatency=0

RelevantTimeout=5.0

SpawnPrioritySeconds=1.0

ServerTravelPause=4.0

NetServerMaxTickRate=60

LanServerMaxTickRate=60

 

[Engine.GameReplicationInfo]

ServerName=Another Unreal Server

ShortName=Unreal Server

 

[ipDrv.TcpipConnection]

SimPacketLoss=0

SimLatency=0

 

[ipServer.UdpServerQuery]

GameName=ut

 

[ipDrv.UdpBeacon]

DoBeacon=True

BeaconTime=0.50

BeaconTimeout=5.0

BeaconProduct=ut

 

[XboxDrv.XboxClient]

TextureDetail=Medium

SkinDetail=Medium

LightmapDetail=High

TextureMinLOD=6

TextureMaxLOD=9

Brightness=0.8

Contrast=0.7

Gamma=0.8

NoFractalAnim=True

 

[XBoxAudio.XBoxAudioSubsystem]

ReverseStereo=False

Channels=32

MusicVolume=1.0

SoundVolume=1.0

AmbientFactor=1.0

UsePrecache=True

 

[D3DDrv.D3DRenderDevice]

DetailTextures=True

HighDetailActors=True

SuperHighDetailActors=True

UsePrecaching=True

UseTrilinear=True

AdapterNumber=-1

ReduceMouseLag=True

UseTripleBuffering=False

UseHardwareTL=True

UseHardwareVS=True

UseCubemaps=True

DesiredRefreshRate=60

UseCompressedLightmaps=True

UseStencil=False

Use16bit=False

Use16bitTextures=False

MaxPixelShaderVersion=255

UseVSync=False

LevelOfAnisotropy=1

DetailTexMipBias=0.8

DefaultTexMipBias=-0.5

UseNPatches=False

TesselationFactor=1.0

CheckForOverflow=False

 

[OpenGLDrv.OpenGLRenderDevice]

DetailTextures=True

HighDetailActors=True

SuperHighDetailActors=True

UsePrecaching=True

UseCompressedLightmaps=True

UseTrilinear=True

UseStencil=False

MaxTextureUnits=8

VARSize=32

ReduceMouseLag=False

 

[Engine.NullRenderDevice]

DetailTextures=True

HighDetailActors=True

SuperHighDetailActors=True

UsePrecaching=True

UseCompressedLightmaps=True

UseStencil=False

 

[Editor.EditorEngine]

UseSound=True

CacheSizeMegs=32

GridEnabled=True

SnapVertices=False

SnapDistance=10.000000

GridSize=(X=16.000000,Y=16.000000,Z=16.000000)

RotGridEnabled=True

RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)

GameCommandLine=-log

FovAngleDegrees=90.000000

GodMode=True

AutoSave=True

AutoSaveTimeMinutes=5

AutoSaveIndex=6

UseAxisIndicator=True

MatineeCurveDetail=0.1

LoadEntirePackageWhenSaving=0

EditPackages=Core

EditPackages=nophx

EditPackages=Engine

EditPackages=Fire

EditPackages=Editor

EditPackages=UWindow

EditPackages=UnrealEd

EditPackages=IpDrv

EditPackages=GamePlay

EditPackages=LineageEffect

EditPackages=LineageWarrior

EditPackages=LineageNpc

EditPackages=LineageNpc2

EditPackages=LineageNpcEv

EditPackages=LineageMonster

EditPackages=LineageMonster2

EditPackages=LineageMonster3

EditPackages=LineageVehicle

EditPackages=LineageDeco

EditPackages=LineageCreature

EditPackages=UDebugMenu

EditPackages=NWindow

;EditPackages=WarEffects

;EditPackages=Decorations

;EditPackages=WarfareGame

;EditPackages=IHVDemoContent

;EditPackages=Pickups

;EditPackages=WarClassLight

;EditPackages=WarClassHeavy

;EditPackages=WarClassMisc

;EditPackages=AmbientCreatures

;EditPackages=Vehicles

;EditPackages=UPreview

 

[uMenu.UnrealConsole]

RootWindow=UMenu.UMenuRootWindow

UWindowKey=IK_Esc

ShowDesktop=True

 

[uMenu.UMenuMenuBar]

ShowHelp=True

GameUMenuDefault=UTMenu.UTGameMenu

MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu

OptionsUMenuDefault=UTMenu.UTOptionsMenu

 

[Engine.GameInfo]

bLowGore=False

bVeryLowGore=False

 

[uWeb.WebServer]

;Applications[0]=UTServerAdmin.UTServerAdmin

;ApplicationPaths[0]=/ServerAdmin

;Applications[1]=UTServerAdmin.UTImageServer

;ApplicationPaths[1]=/images

DefaultApplication=0

bEnabled=False

 

[Engine.LevelInfo]

PhysicsDetailLevel=PDL_Medium

 

[Engine.Console]

ConsoleKey=9

 

[WindowPositions]

GameLog=(X=0,Y=0,XL=512,YL=256)

L2.ini

Plss assit me

 

Posted

Pual My server go off for 24hrs -beep- if you try to make the walker just to kn0w that the server will be down :@  :D

Im Sorry Pual can i have your skype or msm pls i want to talk wit you veryy Fast

Posted

any news with bfdr bot, or that server is too hard for botting and could not be cracked ?  ???

No I'm now writting script for WP which decoding packets like on official servers

Posted

Paul , I need your help once again . I'm boting on limitededition , but everytime i got disconnected. this is what i get :

 

03:17:25 SYSTEM : Charname: я в пати

03:17:25 SYSTEM : Пати: присоединился - Charname

03:17:25 SYSTEM : Пати: присоединился -

03:17:25 SYSTEM : Пати: присоединился -

03:17:25 SYSTEM : Пати: присоединился -

03:17:25 SYSTEM : Пати: присоединился - Charname

03:17:25 SYSTEM : Пати: присоединился -

03:17:25 SYSTEM : Пати: присоединился -

 

can you help me find a solution to fix this?

 

 

im still looking for some help.

Posted

im still looking for some help.

You have get dissconnect with server?? and again login in game??

03:17:25 SYSTEM : Пати: присоединился - Charname

03:17:25 SYSTEM : Пати: присоединился -

This lines means that cheracter is applying join to party.

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  • Posts

    • So how to build this. As a concept. Farming actions should be done by coding. Target choose AI. Avoid getting stuck.   What is AI actually needed for inside a game?.   Chatting moving and choosing Example call for custom town event. Second example come for pvp at that area. It Is amazing to have players respond.   Is there a way to run something on each players PC? Like what boting programs do? Do it. To avoid server lag.   Second. AI for monster's. To be able to feel each monster like a pvp. is what makes a game a masterpiece. Plus insulting. In real Time.   AI for npcs. It can help but is not Worth if it causes even a fragment of lag.   AI and party. Clan. Can it be smart enough to have any meaning to use it as a real player?  If yes it should be added. AI should also be used on pets.   Chatting  with allied AI. If you can explain to it to focus the healer and it does. it's becoming perfect.   It should be like a friend and an assistant.    How this should be done. Different AI for fake players Different for monsters. Why? Monsters are easy to manage. Players are not. You must add also the events rules. Example. CTF go and try to score.   How to make AI for pvp. Set rules to avoid feeding. How? Smart call for friends. Events go all in unless something is wrong. Overseer needed.  Should npc try to be a real player? No. Unless it's a custom server. Npc must try to buy or auto earn only with fixed prices. To avoid getting scammed exploited. Should they farm forever? Yes. Should they progress? Yes. Having people on farm zones makes the game alive.   Now.  What is needed.   An AI as an overseer. Check and correct the rest. An AI for the players. An AI for the monsters. Npc really optional not worth. How it should be done.   Make the training data you want. Via interface assist. And copy paste them inside the main mother model. So people can actually use and train the AI for their own unique server.   If it is possible to explain as GM char  And the AI can be asked to save it. It would be the perfect scenario. Also option to showcase to you.   So one program for the AI. And another for training. Can AI be used for low rate servers? No it will never work. Can it be used for custom server's? Yes it will be able to thrive.   If there is anything you can't understand in general.   Or if you don't understand why everything should be done exactly as explained above. I can help you with it  in absolute detail.
    • 我们的 Telegram 频道 已达到 3000 名订阅者! 感谢大家对我们项目的支持与关注! 我们即将举办一场精彩的抽奖或比赛,专为您准备! 不要错过参与的机会 — 立即订阅:https://t.me/accsforyou_shop✅ 活跃链接: 数字商品商店(网站):前往 商店 Telegram 机器人:前往 用于购买 Telegram Stars 的机器人:前往 SMM 面板:前往 – 推广您的社交媒体账户。 我们向您展示当前的 促销与特别优惠,可用于购买我们平台的产品与服务: 1. 使用优惠码 OCTOBER2025(8% 折扣)在十月期间通过我们的网站或机器人购物!首次购买还可使用优惠码 SOCNET(15% 折扣)。 2. 获得 $1 商店余额或 10–20% 折扣 —— 只需在我们网站注册后在论坛留言:“SEND ME BONUS, MY USERNAME IS...”。 3. 首次试用 SMM 面板可获得 $1 奖励 —— 只需在我们网站(支持页面)提交标题为 “Get Trial Bonus” 的工单。 4. 每周在我们的 Telegram 频道和用于购买 Stars 的机器人中赠送 Telegram Stars!
    • 我们的 Telegram 频道 已达到 3000 名订阅者! 感谢大家对我们项目的支持与关注! 我们即将举办一场精彩的抽奖或比赛,专为您准备! 不要错过参与的机会 — 立即订阅:https://t.me/accsforyou_shop✅ 活跃链接: 数字商品商店(网站):前往 商店 Telegram 机器人:前往 用于购买 Telegram Stars 的机器人:前往 SMM 面板:前往 – 推广您的社交媒体账户。 我们向您展示当前的 促销与特别优惠,可用于购买我们平台的产品与服务: 1. 使用优惠码 OCTOBER2025(8% 折扣)在十月期间通过我们的网站或机器人购物!首次购买还可使用优惠码 SOCNET(15% 折扣)。 2. 获得 $1 商店余额或 10–20% 折扣 —— 只需在我们网站注册后在论坛留言:“SEND ME BONUS, MY USERNAME IS...”。 3. 首次试用 SMM 面板可获得 $1 奖励 —— 只需在我们网站(支持页面)提交标题为 “Get Trial Bonus” 的工单。 4. 每周在我们的 Telegram 频道和用于购买 Stars 的机器人中赠送 Telegram Stars!
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