Vixen Posted October 31, 2007 Share Posted October 31, 2007 i was wondering if there is a script that every 1min 50 sec my BD could change from BOW to duals, do the dance of siren and then change back again to the bow Quote Link to comment Share on other sites More sharing options...
sltbnjr Posted October 31, 2007 Share Posted October 31, 2007 what's wrong with useitem? people need to stop believing there's a huge database containing every possible script idea and start making their own script you basically can't have simpler than walker script. Quote Link to comment Share on other sites More sharing options...
Vixen Posted October 31, 2007 Author Share Posted October 31, 2007 if i knew how to make them i wouldn't be asking you Oo Quote Link to comment Share on other sites More sharing options...
Vixen Posted October 31, 2007 Author Share Posted October 31, 2007 what's wrong with useitem? people need to stop believing there's a huge database containing every possible script idea and start making their own script you basically can't have simpler than walker script. what's wrong with useitem? people need to stop believing there's a huge database containing every possible script idea and start making their own script you basically can't have simpler than walker script. how would i make it with useitem? Quote Link to comment Share on other sites More sharing options...
sltbnjr Posted October 31, 2007 Share Posted October 31, 2007 Label(hi) USEITEM(Example duals[iD=EXAMPLE]) DELAY(2000) //wait a second or two so you're sure you're using duals USESKILL(example dance) DELAY(time in ms between dances) [...] USEITEM(Example bow[iD=EXAMPLE]) DELAY(100000) JMP(hi) either you do useskill() followed by delay for every dance(as shown in the italic text) or you just do a delay of like 10 seconds and set dances in walker buff settings.. but the latter might result in buff time and item time desync'ing and that would be bad so basically.. both can work but both have flaws, the best option would be a packet editor script but I don't think you could make your own. Quote Link to comment Share on other sites More sharing options...
lefkal Posted October 31, 2007 Share Posted October 31, 2007 don't use script! from the walker make your char to use the dual weapons when he dances Quote Link to comment Share on other sites More sharing options...
sicky Posted October 31, 2007 Share Posted October 31, 2007 either you do useskill() followed by delay for every dance(as shown in the italic text) or you just do a delay of like 10 seconds and set dances in walker buff settings.. but the latter might result in buff time and item time desync'ing and that would be bad There will be desync after some equip/unequip/dance but its easy to solve by stopping script and restarting, isnt it? Quote Link to comment Share on other sites More sharing options...
sltbnjr Posted October 31, 2007 Share Posted October 31, 2007 problem is when you're afk Quote Link to comment Share on other sites More sharing options...
Vixen Posted November 1, 2007 Author Share Posted November 1, 2007 Label(hi) USEITEM(Example duals[iD=EXAMPLE]) DELAY(2000) //wait a second or two so you're sure you're using duals USESKILL(example dance) DELAY(time in ms between dances) [...] USEITEM(Example bow[iD=EXAMPLE]) DELAY(100000) JMP(hi) either you do useskill() followed by delay for every dance(as shown in the italic text) or you just do a delay of like 10 seconds and set dances in walker buff settings.. but the latter might result in buff time and item time desync'ing and that would be bad so basically.. both can work but both have flaws, the best option would be a packet editor script but I don't think you could make your own. i only want to do one dance, so the error will be minimized. thx alot ill try to customize what you gave me Quote Link to comment Share on other sites More sharing options...
Vixen Posted November 1, 2007 Author Share Posted November 1, 2007 the delay in walker is in miliseconds??? DELAY(100000) = 100seconds?? Quote Link to comment Share on other sites More sharing options...
sltbnjr Posted November 1, 2007 Share Posted November 1, 2007 it's in milliseconds yes Quote Link to comment Share on other sites More sharing options...
k25x Posted November 1, 2007 Share Posted November 1, 2007 Label(hi) USEITEM(Example duals[iD=EXAMPLE]) DELAY(2000) //wait a second or two so you're sure you're using duals USESKILL(example dance) DELAY(time in ms between dances) [...] USEITEM(Example bow[iD=EXAMPLE]) DELAY(100000) JMP(hi) either you do useskill() followed by delay for every dance(as shown in the italic text) or you just do a delay of like 10 seconds and set dances in walker buff settings.. but the latter might result in buff time and item time desync'ing and that would be bad so basically.. both can work but both have flaws, the best option would be a packet editor script but I don't think you could make your own. great Exemple sltbnjr :) is work Label(hi) USEITEM(Tallum Blade*Dark Legion's Edge[iD=6580]) DELAY(2000) USESKILL(Dance of Fire) DELAY(2000) USESKILL(Dance of Fury) DELAY(2000) USESKILL(Dance of Warrior) DELAY(2000) USEITEM(Draconic Bow[iD=7575]) DELAY(180000) // = 3minut JMP(hi) Quote Link to comment Share on other sites More sharing options...
Versus Posted November 1, 2007 Share Posted November 1, 2007 Oh guys come on!These things are very simple and they don't need to know a lot of things!Come on try..! Quote Link to comment Share on other sites More sharing options...
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