O developer m einai busy k prepei na kanw kapoia pragmata monos m...etc lipon anagkastika na allaksw kapoies id apo kapoia custom items p eixe o server m (mhn rwtisete giati) kai 8elw ta items pou allaksa to id tous na fainetai to icon sto inventory k to animation panw ston char.... PX foraw tin custom k sto inventory vlepw ena book aki ston char panw tpt san na einai gumnos.. ena guide please.
Hello.
This code works well. It removes buff with double click, but If you preffer remove buff with ALT + mouse click, place this code in AbnormalStatusWnd.uc
function OnLButtonDown(WindowHandle a_WindowHandle, int X, int Y)
{
local Rect windowBounds;
local int targetRow;
local int targetCol;
local StatusIconInfo info;
local SkillInfo skillInfo;
if (IsKeyDown(IK_alt) == false)
return;
// Find window position
windowBounds = Me.GetRect();
// Process clicks outside of window frame only
if (X > (windowBounds.nX + NSTATUSICON_FRAMESIZE))
{
// Calc row and col of targeted icon
targetRow = (Y - windowBounds.nY) / NSTATUSICON_SIZE;
targetCol = (X - windowBounds.nX - NSTATUSICON_FRAMESIZE) / NSTATUSICON_SIZE;
// Store status info of targeted icon
StatusIcon.GetItem(targetRow, targetCol, info);
// Store actual skill info and make sure it is exists
if (GetSkillInfo(info.ClassID, info.Level, skillInfo))
{
// Request server to stop skill effect
// Usage: _dispel:<int:skill_id>,<int :skill_level>
// Example: _dispel:313,8
RequestBypassToServer ( "_dispel:" $ string ( skillInfo. SkillID ) $ "," $ string ( skillInfo. SkillLevel ) ) ) ;
}
}
}
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O developer m einai busy k prepei na kanw kapoia pragmata monos m...etc lipon anagkastika na allaksw kapoies id apo kapoia custom items p eixe o server m (mhn rwtisete giati) kai 8elw ta items pou allaksa to id tous na fainetai to icon sto inventory k to animation panw ston char.... PX foraw tin custom k sto inventory vlepw ena book aki ston char panw tpt san na einai gumnos.. ena guide please.
thanks in advance:D (DN EXW POSTS)
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