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(HELP)Big Problem! (Closed Socket)


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Posted

This is the LinError from L2npc:

 

IOThread [0][32] (good):  void IOThread_common(void *arglist)
    Lock Stack  : 

IOThread [1][32] (good):  void IOThread_common(void *arglist)
    Lock Stack  : 

IOThread [2][328] (ahehe):  void IOThread_common(void *arglist) -> void CIOSocket::Close() -> void CServerSocket::OnClose() -> server socket closed
    Lock Stack  : 

IOThread [3][16] (good):  void IOThread_common(void *arglist)
    Lock Stack  : 

ListenThread [13][109] (good):  void NPCServer::Run() -> unsigned __stdcall WaitThread(void *)
    Lock Stack  : 

MainThread [12][77152899] (good):      Lock Stack  : 

 

---------------------------------------------------------------------

 

And this in L2Server cuz its closed when l2npc does.

 

 

IOThread [0][78] (ahehe):  void IOThread_common(void *arglist) -> bool NpcCreatePacket(NpcSocket* pSocket, const unsigned char *pPacket) -> CNPC::Copy() -> CCreature::CCreature(const CCreature& other): CObject(other) -> (ST* CSharedFactory<T, ST, CONSTANT, SHIFT>::Add(T *object)) -> shared memory free index invalid!
    Lock Stack  : d:\work_bak\20051222\l2server\sharedfactory.h(2044[7fc])

IOThread [1][31] (good):  void IOThread_common(void *arglist)
    Lock Stack  : 

IOThread [2][31] (good):  void IOThread_common(void *arglist) -> bool NpcCreatePacket(NpcSocket* pSocket, const unsigned char *pPacket) -> CNPC::Copy() -> CCreature::CCreature(const CCreature& other): CObject(other) -> (ST* CSharedFactory<T, ST, CONSTANT, SHIFT>::Add(T *object))
    Lock Stack  : d:\work_bak\20051222\l2server\sharedfactory.h(2044[7fc])

IOThread [3][63] (good):  void IOThread_common(void *arglist) -> bool NpcCreatePacket(NpcSocket* pSocket, const unsigned char *pPacket) -> CNPC::Copy() -> CCreature::CCreature(const CCreature& other): CObject(other) -> (ST* CSharedFactory<T, ST, CONSTANT, SHIFT>::Add(T *object))
    Lock Stack  : d:\work_bak\20051222\l2server\sharedfactory.h(2044[7fc])

IOThread [4][63] (good):  void IOThread_common(void *arglist) -> bool NpcCreatePacket(NpcSocket* pSocket, const unsigned char *pPacket) -> CNPC::Copy() -> CCreature::CCreature(const CCreature& other): CObject(other) -> (ST* CSharedFactory<T, ST, CONSTANT, SHIFT>::Add(T *object))
    Lock Stack  : d:\work_bak\20051222\l2server\sharedfactory.h(2044[7fc])

IOThread [5][47] (good):  void IOThread_common(void *arglist) -> bool NpcCreatePacket(NpcSocket* pSocket, const unsigned char *pPacket) -> CNPC::Copy() -> CCreature::CCreature(const CCreature& other): CObject(other) -> (ST* CSharedFactory<T, ST, CONSTANT, SHIFT>::Add(T *object))
    Lock Stack  : d:\work_bak\20051222\l2server\sharedfactory.h(2044[7fc])

IOThread [6][62] (good):  void IOThread_common(void *arglist)
    Lock Stack  : 

IOThread [7][62] (good):  void IOThread_common(void *arglist) -> bool NpcCreatePacket(NpcSocket* pSocket, const unsigned char *pPacket) -> CNPC::Copy() -> CCreature::CCreature(const CCreature& other): CObject(other) -> (ST* CSharedFactory<T, ST, CONSTANT, SHIFT>::Add(T *object))
    Lock Stack  : d:\work_bak\20051222\l2server\sharedfactory.h(2044[7fc])

ListenThread [13][109] (good):  void ListenThread_common() -> unsigned __stdcall WaitThread(void *)

 

And this is a pick when it happens:

asaa.jpg

 

Thx!

1 answer to this question

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