macman90 Posted October 23, 2007 Posted October 23, 2007 I'm using Interlude datapack and serverfiles and I'm getting this message after I use /unstuck or I teleport with the GK( 2-3 times after that): 2007.10.23 14:38:10 OS : Windows XP 5.1 (Build: 2600) CPU : GenuineIntel Unknown processor @ 2801 MHz with 2046MB RAM Video : NVIDIA GeForce FX 5900 Ultra (NGOHQ.com) (9792) General protection fault! History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial5) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial5) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 20_18.ShadowProjector195) <- AActor::Serialize <- TestReach <- (ShadowProjector 20_18.ShadowProjector195) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 20_18.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop I'm worried about the lines: UGameEngine: - I've tried with newer and older datapacks and serverfiles but I'm still getting this... UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop - If it's the L2_Teleport how I fix the teleportation I think that all is coming from my Custom NPC Teleporter but it works just fine. Just an example: <html><body><br><br> <center>Dark Elven Area:</center><br> <Center><font color="33ff00">_______________________</font> <Br> <a action="bypass -h npc_%objectId%_goto 99041" msg="811;Dark Elven Village">Dark Elven Village</a><br> <a action="bypass -h npc_%objectId%_goto 99079" msg="811;Altar of Rites">Altar of Rites</a><Br> <a action="bypass -h npc_%objectId%_goto 99234" msg="811;Undine Waterfall">Undine Waterfall</a><Br> <a action="bypass -h npc_%objectId%_goto 99081" msg="811;Swamp">Swamp</a><Br> <a action="bypass -h npc_%objectId%_goto 99082" msg="811;Temple of Shillen">Temple of Shillen</a><br> <a action="bypass -h npc_%objectId%_goto 99080" msg="811;School of Dark Arts">School of Dark Arts</a><Br> <Br> <font color="33ff00">_______________________</font><br> <td width=40><button value="Back" action="bypass -h npc_%objectId%_Chat" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td> </Center> </body> </html> My friends also get the same error and I don't think the reason of this is the client side... Any suggestions... :-\
0 NotAbastard Posted October 23, 2007 Posted October 23, 2007 Wrong section. Btw which Interlude pack do you use?
0 macman90 Posted October 23, 2007 Author Posted October 23, 2007 Sorry... please move my topic to the right section. I use: L2J Server Version: 1083 L2J Datapack Version: 3281 and also I have tried with: L2J Server Version: 1119 L2J Datapack Version: 3320 I noticed that in gameserver/sql/teleporter.sql the number for teleportation to TOI is 201, 202, 203, 204... and in my custom teleporter is 99201, 99202, 99203, 99204... but I don't think this is the problem cuz I get the error even if I use /unstuck
0 TheVortex Posted October 23, 2007 Posted October 23, 2007 why dont use download www.oneodevteam.com L2JOneo's work ? They are better than l2jfree and stable . Also includes global gatekeeper , gmshop full , global trader , wedding system , 2 factions kvn and much more .. auto events and and ..
0 macman90 Posted October 23, 2007 Author Posted October 23, 2007 why dont use download www.oneodevteam.com L2JOneo's work ? They are better than l2jfree and stable . Also includes global gatekeeper , gmshop full , global trader , wedding system , 2 factions kvn and much more .. auto events and and .. I recreated the Oneo's buffer... I don't need just some already made GK, GM Shop, Buffer... I create them myself. I will try the oneodevteam dp and server files if there are on this link. I'll return if the problem is still unsolved. Thank you all=)
0 Noble® Posted October 23, 2007 Posted October 23, 2007 is the gatekeeper yours or it is ready from a pack?
0 macman90 Posted October 23, 2007 Author Posted October 23, 2007 is the gatekeeper yours or it is ready from a pack? It's not from the pack I find it and it is one of the Ones Dev Team gatekeepers but I have made a lot of changes. Now I have problem with the Ones Dev Team datapack. I can't add the buffer. I have no problem adding the teleports but I have with the NPC. When I start the code: INSERT INTO `npc` VALUES (99987, 29056, "GateKeeper", 1, "Luxury", 1, "NPC.teleport_npc", 8, 38, 70, "female", "L2Teleporter", 40, 3862, 1493, "11.85", "2.78", 40, 43, 30, 21, 20, 10, 0, 0, 1314, 470, 780, 382, 278, 0, 333, 0, 0, 0, 55, 132, "NULL", 0, 1, 0); I get this: ERROR 1136 : Column count doesn't match value count at row 1 I don't have problems with the other L2J datapack. What is different in the L2J Ones Dev Team pack? Where can be the mistake? --------- I hope u can understand my english writing :]
0 macman90 Posted October 23, 2007 Author Posted October 23, 2007 I have discovered the error in the script... all the values must be with "" I'll have to test it for the crit. error that I get... I'll return to share the result.
Question
macman90
I'm using Interlude datapack and serverfiles and I'm getting this message after I use /unstuck or I teleport with the GK( 2-3 times after that):
2007.10.23 14:38:10
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel Unknown processor @ 2801 MHz with 2046MB RAM
Video : NVIDIA GeForce FX 5900 Ultra (NGOHQ.com) (9792)
General protection fault!
History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial5) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial5) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 20_18.ShadowProjector195) <- AActor::Serialize <- TestReach <- (ShadowProjector 20_18.ShadowProjector195) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 20_18.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
I'm worried about the lines:
UGameEngine: - I've tried with newer and older datapacks and serverfiles but I'm still getting this...
UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop - If it's the L2_Teleport how I fix the teleportation
I think that all is coming from my Custom NPC Teleporter but it works just fine. Just an example:
My friends also get the same error and I don't think the reason of this is the client side...
Any suggestions... :-\
7 answers to this question
Recommended Posts