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Posted

re paidia gia gm stin accesslevel tou char sto navicat ti prepei na valw dokimase 100 & 200 kai den pianei me kanena apo ta dio

 

Posted

papaditsa afto p m edoses exei mesa to 127.0.0.1 eno ego

thelo to notiskaberis.no-ip.biz..gia na sindeonte kai alloi friends m ston server.

Alla exo ena provlima pao na kano edit sto system se arxeia me to file edit

kai m grafei oti den ginete..oti iparxei corruption..

 

Posted

px pao na allakso to enchant me file edit kai pao na arxiso ton server kai m leei

Files are corrupted pliz full check.

To idio ginete otan pao na allakso to name tou server..

 

Posted

Kati paizei me to client egw prin pou dokimasa na mpw den empene kati den exeis kanei swsta! an exeis team viewer steilto mou se pm kai asto anoixto ... Gt molis ekana format kai pernaw drivers!

Posted

egw exw ena spastiko problima.... alla nomizw pos prepei na kanw compile .... Otan pataw tab oti exw stin bara e3afanizete episeis oti sikono dn fenete kai otan pernw lvl (to pio spastiko) anoigh to Mailbox ^^ kai to pio kalo .... to Tutorial Guide einai me Lifestone .. .x0ax0a0x!

 

 

P.S = Btw exw checkarei to timeline tou l2j mpas kai einai prob alla @@

Posted

RE guys Pos ekana ton char gm kanonika alla gia na kanw ta items + 65535 (pou einai kai to megalitro) mesa apo to paixnidi pou paw ?? sto c6 server pou eixa to eixa vrei twra dne to vriskw !!!

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  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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