Jump to content

Recommended Posts

Posted

How to make an L2J Server using my custom serverpack!!

 

Custom Serverpack Made By: jellis1324

 

 

 

**Last Updated: 19/03/06**

 

**Revision 205****Some additions**

 

 

 

Download latest server pack: http://files.filefront.com/l2jserver_205061803exe/;4895393;;/fileinfo.html

 

Rapidshare: http://rapidshare.de/files/15930886/l2jserver_205061803.exe.html

 

 

 

--------------

 

.: Updates :.

 

--------------

 

 

 

= Server:

 

* 19/03: Fixed database_installer.bat

 

+ 17/03: Added all fishing skills and npc HTMLs (NOTE: FISHING DOES NOT WORK YET!)

 

+ 17/03: Added all C4 class changes and all C4 skills

 

* 17/03: Made many new C4 items accessible through Solinus' GM Shop (C4 Gear)

 

+ 17/03: Added a multi gatekeeper with C4 locations (thx trol4ever)

 

* 06/03: fixed character problem

 

* 06/03: fixed C4 3rd class change html for puss the cat

 

 

 

+ : Added

 

* : Fixed

 

 

 

---------------------------------

 

.:Last Stable Serverpack:.

 

---------------------------------

 

 

 

Revision 176

 

 

 

Download here, Filefront: http://files.filefront.com/l2jserver_176062302exe/;4798569;;/fileinfo.html

 

 

 

 

 

 

 

----------------------------------

 

.: How to install server :.

 

----------------------------------

 

 

 

+ Prepare software:

 

 

 

- Download Sun J2SE Runtime Environment 5.0 from one of these links and install it:

 

 

 

WINDOWS:

 

here

 

 

 

LINUX:

 

here

 

- Download my server pack and unpack to 'C:\server'

 

 

 

- NOTICE: Server has been pre-configured for that path, don't unpack to

 

D:\server or other path if you don't know how to change the config path

 

 

 

+ Setup server:

 

 

 

- If your connection behind router/firewall, you must open both TCP and UDP

 

ports: 80,2106,7777,9014 for external players connect to your server.

 

 

 

- Now open C:\server\l2j\login\config\loginserver.properties and edit:

 

ExternalHostname=(blank) => Your Internet/WAN IP (www.whatismyip.com)

 

or leave it blank if your server is an LAN server

 

InternalHostname=127.0.0.1 => Your LAN IP

 

or don't change it if you play offline

 

 

 

- Start database/website by double-clicking C:\server\start.bat

 

 

 

- Use phpmyadmin (http://localhost/a/) and create new

 

database 'l2jdb' or create folder name l2jdb in this path:

 

C:\server\diskw\usr\local\mysql\data

 

 

 

- Insert database from datapack to MySQL server

 

(this is optional step if you run server for first time)

 

by run C:\server\l2j\tools\database_installer.bat,

 

press (f) to choose Full Install.

 

 

 

+ Start server:

 

- Start Login server by run C:\server\l2j\startLoginServer.bat

 

- Start Game server by run C:\server\l2j\startGameServer.bat

 

 

 

 

 

+ To edit the website:

 

- mess around with the files in C:\server\diskw\www\ (also in www\main)

 

- do not do this unless you are familier with PHP and/or HTML

 

 

 

 

 

Source: Ragezone

  • 3 weeks later...
  • 2 months later...
  • 2 weeks later...
  • 5 months later...
  • 11 months later...
Guest
This topic is now closed to further replies.


  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock