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[help] When changing Sub-Class Unequiping Weapon


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Posted

hello maxchaters ! i have problem on my pack!

 

when i'm changing Sub-Class weapon is disarmed and many times is disappear!!!

 

how to fix this?

 

i think for here

 

model.actor.instande.L2pcInstance

 

    /**
     * Changes the character's class based on the given class index.
     * <BR><BR>
     * An index of zero specifies the character's original (base) class,
     * while indexes 1-3 specifies the character's sub-classes respectively.
     *
     * @param classIndex
     */
    public boolean setActiveClass(int classIndex)
    {
        for (L2ItemInstance temp : getInventory().getAugmentedItems())
            if (temp != null && temp.isEquipped()) temp.getAugmentation().removeBoni(this);
        
        if(_forceBuff != null)
            abortCast();

	for(L2Character character : getKnownList().getKnownCharacters())
	{
		if(character.getForceBuff() != null && character.getForceBuff().getTarget() == this)
			character.abortCast();
	}

        store();

but i don't know what change!

4 answers to this question

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Posted

Thats a poor code,there are ways to fix it without bullshits like paralyze or disarming.

Btw,thats not what you have to change m8.

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