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Hmmmmmmm I can't say its imposible, but there should be probably some data sended from the server to client about players online.

Well I could do it, but it would take me a lot of time, trying to reverse engineer the client. If there is any other way

than Reverse Engineer I dunno, but just a thought, if u know the server specs and about how much latency each player gives to server

you could guess the number of the players.

 

yes the login server sends online count too of all servers(in serverlist packet), just the l2 cilent isn't writes it out, l2net, and l2walker does, but some servers have bot protection, so those arent work.

 

a screenshot from that tool: http://img203.imageshack.us/img203/3266/dibujoubq.jpg

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