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Posted

Kalhmera.

 

Exw ena problhma... den xerw pws na balw ston buffer mou na kanei cancel ta buffs twn allwn apo thn epilogh cancel buffs.

 

Mporei Kapoios Na Me Boithisei?

 

Ti Prepei Na Allaxw Ston Parakatw Kwdika Gia Na Leitourghsei Auto?

 

Epishs Thelw Na Balw Na Kanei Kai heal Tous Players Otan Tha Pathsoune Sto Eikonidio Gia Heal.

 

Thanks.

 

Oriste O kwdikas.

 

<td width=40><button action="bypass -h npc_%objectId%_Buff 1068" width=32 height=32 back="icon.skill1056" fore="icon.skill1056"></td>

13 answers to this question

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  • 0
Posted

Kalhmera.

 

Exw ena problhma... den xerw pws na balw ston buffer mou na kanei cancel ta buffs twn allwn apo thn epilogh cancel buffs.

 

Mporei Kapoios Na Me Boithisei?

 

Ti Prepei Na Allaxw Ston Parakatw Kwdika Gia Na Leitourghsei Auto?

 

Epishs Thelw Na Balw Na Kanei Kai heal Tous Players Otan Tha Pathsoune Sto Eikonidio Gia Heal.

 

Thanks.

 

Oriste O kwdikas.

 

<td width=40><button action="bypass -h npc_%objectId%_Buff 1068" width=32 height=32 back="icon.skill1056" fore="icon.skill1056"></td>

Γινεται αυτο που θες αλλα θελει λιγη ωρα γιανα το καταλαβεις γιατι δεν αλλαζεις μια Buffer γιανα τελιωνεις?
  • 0
Posted

Πήγαινε Gameserver/Data/JScript/custom/9999_NPCBuffer  άνοιξε το _init_py σου κανε add αυτό το code

 

 			#Cancellation
		if event == "70":
			st.takeItems
			SkillTable.getInstance().getInfo(4094,12).getEffects(st.getPlayer(),st.getPlayer())
			st.getPlayer().stopAllEffects()
			return "1.htm"
			st.setState(State.COMPLETED)

 

Στο σημείο που λέει το 70 βάλτο σε αυτό το code που έχεις html σου

  • 0
Posted

 			#Cancellation
		if event == "70":
			st.takeItems
			SkillTable.getInstance().getInfo(4094,12).getEffects(st.getPlayer(),st.getPlayer())
			st.getPlayer().stopAllEffects()
			return "1.htm"
			st.setState(State.COMPLETED)

Αυτο που σου δινει ο `xFrost ειναι γιανα Remove Τα Buffs.
  • 0
Posted

Xrisimopiw Epilogue.

 

Exete kapia kalh buffer na m protinete kai na m exighsete ligo pws tha thn balw? :P

 

Euxaristw.

Θα πας στο _init_py σου και θα κανεις add αυτό που σου έδωσα
  • 0
Posted

Error on: C:\Lineage II Server\gameserver\data\scripts\custom\60551_NPCBuffer\__init__.py.error.log
Line: -1 - Column: -1

Traceback (innermost last):
  (no code object) at line 0
SyntaxError: ('invalid syntax', ('__init__.py', 48, 25, '\t\t\tif event == "70":'))

 

Den mporw na bgalw akrh me autous tous buffers. :/

  • 0
Posted

Δεν ειναι κατι δυσκολο πρεπει να πας στο init.py σου και να προσθεσεις καπου αυτο που σου εδωσε ο `xFrost.

Αν δεν μπορεις κανε paste εδω το ini.py σου οχι ολο ενα κομματι στην μεση.

  • 0
Posted

Kai auto to error sto game server.

 

Failed executing script: C:\Lineage II Server\gameserver\data\scripts\custom\60551_NPCBuffer\__init__.py. See __init__.py.error.log for details.

 

Auto einai o init tou buffer.

 

http://rapidshare.com/files/382205532/__init__.py.html

 

print "Loaded: Buffer by Myxoske [version 0.5]"

class Quest (JQuest) :

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)


def onEvent(self,event,st):
	htmltext = event
	count=st.getQuestItemsCount(ADENA_ID)
	if count < 0 or st.getPlayer().getLevel() < 1 :
		htmltext = "<html><head><body>Come back later.<br></body></html>"
	else:
		st.takeItems(ADENA_ID,0)
		st.getPlayer().setTarget(st.getPlayer())

		if event == "1":
			st.takeItems(ADENA_ID,0)
			SkillTable.getInstance().getInfo(4094,12).getEffects(st.getPlayer(),st.getPlayer())
			st.getPlayer().stopAllEffects()
			return "1.htm"
			st.setState(State.COMPLETED)

			if htmltext != event:
			st.setState(State.COMPLETED)
			st.exitQuest(1)
	return htmltext
      
def onTalk (self,npc,player):
	return "1.htm"

QUEST       = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)

  • 0
Posted

Kai auto to error sto game server.

 

Failed executing script: C:\Lineage II Server\gameserver\data\scripts\custom\60551_NPCBuffer\__init__.py. See __init__.py.error.log for details.

 

Auto einai o init tou buffer.

 

http://rapidshare.com/files/382205532/__init__.py.html

 

print "Loaded: Buffer by Myxoske [version 0.5]"

class Quest (JQuest) :

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)


def onEvent(self,event,st):
	htmltext = event
	count=st.getQuestItemsCount(ADENA_ID)
	if count < 0 or st.getPlayer().getLevel() < 1 :
		htmltext = "<html><head><body>Come back later.<br></body></html>"
	else:
		st.takeItems(ADENA_ID,0)
		st.getPlayer().setTarget(st.getPlayer())

		if event == "1":
			st.takeItems(ADENA_ID,0)
			SkillTable.getInstance().getInfo(4094,12).getEffects(st.getPlayer(),st.getPlayer())
			st.getPlayer().stopAllEffects()
			return "1.htm"
			st.setState(State.COMPLETED)

			if htmltext != event:
			st.setState(State.COMPLETED)
			st.exitQuest(1)
	return htmltext
      
def onTalk (self,npc,player):
	return "1.htm"

QUEST       = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)

Δεν εχω ξανα δει τοσο μικρο init.py.

Μου φαινεται λαθος.

Το εχεις πειραξει εσυ καθολου?

  • 0
Posted

Oxi den exw peiraxei tpt apolutos. :/

Το pack τον ειχει μεσα τον buffer ?

Αν οχι μπορεις να μου τον δωσεις να τον φτιαξω και να στον δωσω?

  • 0
Posted
[NoX*ShiNe" post=1021715" timestamp="1272700015]

Το pack τον ειχει μεσα τον buffer ?

Αν οχι μπορεις να μου τον δωσεις να τον φτιαξω και να στον δωσω?

 

Oxi den htane mesa sto pack.

To pack htane katahro.

 

Oriste.

 

http://rapidshare.com/files/382211624/buffer.rar.html

 

Euxaristw polu gia to endiaferon sou.

  • 0
Posted

Ωραια λοιπον κατεβασε τον  "Gracia Final Buffer"

Eπισης να ξες οτι τα import ειναι για L2J, L2JOfficial:

Να θυμασε κανετα ολα σωστα ενα ενα γιανα μπει ο buffer σωστα και να δουλευει.

Να σου πω αυτος buffer δεν δουλευει αν δεν ξες στον epilogue τι client εχεις?

 

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