Jump to content

Which is the best pvp class on Worl of Warcraft?  

95 members have voted

  1. 1. Which is the best pvp class on Worl of Warcraft?

    • Druids
      6
    • Hunters
      7
    • Mages
      9
    • Paladins
      20
    • Priests
      3
    • Rogues
      17
    • Shaman
      4
    • Warlocks
      7
    • Warriors
      17
    • Death Knight
      5


Recommended Posts

Posted

Rets are kind of imba because of their self-protection combined with the 9k crits the can get.

 

Warriors can be unbeatable , but you need skill+top gear to achieve this.

 

I also love armor pen combat rogues now cause their KS brings everyone down with the correct timing (if you play dota, KS = yurnero's omnislash, jumps around the target extremely fast dealing major damage, or around many enemies hitting them once or twice)

 

 

Posted

The best pvp class for is the Warrior...he is extremely hard to play but when you get to master him he is veeery fun and can own even a retpaladin with bubble and heal.

  • 2 weeks later...
Posted

The best pvp class for is the Warrior...he is extremely hard to play but when you get to master him he is veeery fun and can own even a retpaladin with bubble and heal.

not at all megasus... warriors will always have there limits in pvp like all classes there is always an anti-class that will pwn you and you won't be able to do a thing...

 

for example rogues pwn so hard warriors that they can't even land more than 2 or 3 hits on rogues

Posted

not at all megasus... warriors will always have there limits in pvp like all classes there is always an anti-class that will pwn you and you won't be able to do a thing...

 

for example rogues pwn so hard warriors that they can't even land more than 2 or 3 hits on rogues

depends 100% the player!since i m a warrior fan i cant say rogues pwn us ... i d rather say they get 3 hit and then ko (the rouge dies) :D strength,armor,2H weapons,talents against immobilazation VS rogue leather and daggers... :D :D :D it is 100% player ability
Posted

depends 100% the player!since i m a warrior fan i cant say rogues pwn us ... i d rather say they get 3 hit and then ko (the rouge dies) :D strength,armor,2H weapons,talents against immobilazation VS rogue leather and daggers... :D :D :D it is 100% player ability

 

I absolutely agree with you Noble.I myself am a pre-tbc player and have played tons of characters(i recently started again after 8 months). Warrior on low lvl gear were a complete fail but when they get good gear they are totally OP and Blizzard is forced to nerf Warrior AGAIN after COUNTLESS times.In my opinion the game right now is pretty balanced now on patch 3.3.5 but there are some dead specs in the game(fire mage,demo warlock on pve,feral dps,BM hunter). I am very afraid on how cataclysm will be. Druid are becoming non-pve class, mages are being nerfed,we have no idea about how hunters are going to be with focus, priest is becoming more and more IMBA, we dont know how the rogue is going to be with the removal of the auto attack burst and making his abilities the main source of his damage burst, warlock is still going to be the best damage dealer on raids. I'm afraid we will witness the nightmare of the IMBA Paladin similar when TBC launched. I hope Blizzard doesn't nerf rogues.

Posted

depends 100% the player!since i m a warrior fan i cant say rogues pwn us ... i d rather say they get 3 hit and then ko (the rouge dies) :D strength,armor,2H weapons,talents against immobilazation VS rogue leather and daggers... :D :D :D it is 100% player ability

well since i am a rogue and never a warrior won me i can say it with sure.....

official realms...

  • 2 weeks later...
Guest
This topic is now closed to further replies.



  • Posts

    • @Silvin Thanks    This will be very useful.
    • Hello, everyone. I am an American, looking to start my own server.... I am looking for a dev, to help me build & edit a pride-style server.  Basically, at this point: (being Lineage 2 is a dying game - with botters overtaking) I'm not looking to spend hundreds-thousands of dollars.... Even if it's a cheap not "pride-style" server, I'll be content with that, too. I have everything else as far as Name, Discord, website, and staff - I just need a dev, to help with the files.  Thanks! 🙂 
    • ## SuperPoint Editor   SuperPoint Editor is a practical visual editor for Lineage II PTS 'SuperPoint.bin' files. It is built for people who need to inspect, fix, rebuild, and draw server routes without digging through binary data by hand.   ### What You Can Do   - Open and edit 'SuperPoint.bin' files. - Export BIN data into a readable TXT format. - Save edited data back into a valid BIN file. - Validate routes before saving. - Work with SuperPoint routes, points, directed connections, and path records in tables. - Add, duplicate, delete, and reorder points. - Create direct and reverse connections between route points. - Automatically generate connections between neighboring points. - Edit raw point coordinates: 'X', 'Y', 'Z', 'Index', and 'Delay'. - Keep route names and internal route data organized. - Use either English or Ukrainian interface language.   ### C4 Server Support   Some C4 servers have 'SuperPoint.bin', but do not have 'superpointinfo.txt' in scripts. The editor supports this case directly. When 'superpointinfo.txt' is not found near the BIN file, the editor can open the BIN in C4 mode. In this mode, 'Fstring ID' is disabled because that value belongs to 'superpointinfo.txt', not to the BIN itself. The editor will not generate or modify 'superpointinfo.txt' while working in this mode. This keeps C4 data clean and avoids creating script files that the server does not actually use.   ### superpointinfo.txt Support   For chronicles that do use 'superpointinfo.txt', the editor can load and synchronize it together with the BIN data. When saving, the editor updates route nodes and coordinates while preserving existing metadata such as: - 'npc_name' - 'move_type' - 'fstring_index' - 'social_number' - 'delay' New nodes are generated with safe default values, so existing script metadata is not accidentally wiped.   ### Geodata Tools   The editor can also open converted geodata '.dat' files and display them as a map. This makes route editing much more visual. You can: - Load geodata and inspect the terrain by layer. - Zoom and pan around the map. - Create a new SuperPoint directly from a map cell. - Draw a route by clicking on the geodata. - Drag existing points to new positions. - Automatically snap 'X/Y' to the selected geo cell. - Use the selected geodata layer to fill the point 'Z'. - See all routes on the map or focus only on the selected one. This is especially useful when building new NPC movement paths or correcting bad route coordinates.   ### Connections and Paths   SuperPoint connections are directional. A connection from point '3' to point '2' is not the same as a connection from point '2' to point '3'. The editor makes this explicit by separating: - route points, - directed connections, - and the actual path records used by each connection. For simple cases, it can create direct path records automatically. For more complex movement, you can edit the path points manually. ### Built for Safe Editing The editor includes validation before saving, so common structural problems can be caught before a broken BIN is produced. It also verifies rebuilt BIN files through the converter engine. The goal is simple: edit quickly, but do not silently damage server data.   ### Unknown Field   This small 'Unknown' field is part of the original BIN structure. Most official-looking files keep it as '0', and for regular route editing there is usually no reason to change it. The editor exposes it so nothing from the BIN is hidden or lost. If you do not know exactly what your server uses it for, keep it at '0'. Download
    • NpcGrp não salva no interlúdio e da crítico quando coloca ele no cliente, já testei ele antes.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..