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DStuff's Toolz:

 

 

 

- l2encdec v2.73 (zip) (md5: 6d6eecac4f67027b818ee2243ac12b9d)  (20:06, 11-02-06)

 

111, 120, 121, 211, 212, legacy 411 - 413, 411 - 413 encoder/decoder. There're some changes in this version, so check out help screen / USAGE.

 

- L2 asm & disasm 0.92 beta (zip) (md5: 11fa5608c38a3935be21ee317dfb4aeb)  [uPDATED]

 

The successor of l2parser - l2disasm & l2asm. More roboust and flexible, with DAT definitions in external files. Back to dat conversion as well. Check it out !

 

- STRreplacer v1.60 (zip) (md5: 046c5f827337d28c0eee4976f7431fd4)  (18:26, 13-02-06)

 

String replacer for dat files.

 

- L2 OGG patcher v1.01 (zip) (md5: 1f1b4c65421241449d1a5428c02d2d0f)  (13:14, 19-02-06)

 

Tired of being unable to listen to L2 music in winamp ? This is for you !

 

 

 

Stuff for C4:

 

 

 

- l2.ini (zip) (20:29, 24-03-06)

 

Increased range of PCs/NPCs titles, frameless window, REAL DEFAULT gamma, contrast and brightness and few tiny other thingies. If you need extra changes - use l2encdec :) (RP)

 

- User.ini (zip) Check below for info.

 

- User-invY.ini (zip) As above, with inverted one mouse axis. Remember about renaming to User.ini !

 

- CommandName.dat (zip) (22:19, 28-02-06)

 

C4 version of commands with short aliases. (RP)

 

- L2Font-e.utx (7z) (14:29, 14-03-06)

 

Colored map (C4 version) prepared by Musaran, changed loading screen.

 

 

 

Naked Patch for C4:

 

- NakedU_100.zip In "official" undergarments. Requires no texture pack. (RP, for C2 - C4)

 

- NakedF_105.zip Fully naked toons. Requires NakedFutx pack. (RP, for C2 - C4)

 

- NakedS_100.zip Naked toons with stockings. Requires NakedSutx pack - an example (RP, for C2 - C4)

 

- NakedB_120.zip Partially naked versions of toons in many armors. Requires NakedButx pack - an example. (RP, for C3 - C4)

 

 

 

 

 

Source: Dstuff

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Posted

First of all, you can put the output directoryright after the iput directory seperated with space, although even if you don't specify an output directory the default directory is You systemdrive, your user profile or your input folder, in other words, just use search and put dec-l2.ini in the parameters...

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  • Posts

    • I think that solves the freeze thing, anyway great share! 
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    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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