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Based on all your comments, I realized that you are a complete beginner who doesn't understand anything about programming or even the basic concepts of the Java language.
Go study, gain some basic knowledge about the subject, and after you've studied and acquired at least a minimal understanding, you can come back here and ask for clarifications, and I’ll help you with all your questions. 🤣🤣🤣🤣
@Möbius
You should start a comedy show on television, you're very funny, and for those who know your face as well as I do, I can say you'd make a great clown.
The more you try to explain yourself and claim you're the god of L2j, actually, I believe you think of yourself as this god of L2j, but you forget that in this world, there are many programmers better than you who don't engage in fraudulent scams against people.
just like you are doing
Question
qqsage
Hello, i have a problem with my kamikaze weapons client, can someone help! ty!
item_begin object_id=9130 object_name=[] body_part={lrhand} animation=4 drop_type=1 drop_anim_type=1 drop_radius=17 drop_height=2 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.scythe_m00_wp];[LineageWeaponsTex.scythe_t00_wp]} drop_texture={[none]} icon={[icon.weapon_scythe_i00]} mesh={[LineageWeapons.scythe_m00_wp]} texture={[LineageWeaponsTex.scythe_t00_wp]} crystallizable=1 item_sound={[itemSound.sword_mid_7];[itemSound.sword_big_9];[itemSound.axe_3];[itemSound.sword_mid_9]} drop_sound=[itemSound.itemdrop_spear] equip_sound=[itemSound.itemequip_spear] weight=1800 soulshot_count=1 spiritshot_count=1 material_type=adamantaite crystal_type=s physical_damage=334 random_damage=10 weapon_type=pole critical=8 hit_modify=-3 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=325 mp_consume=0 magical_damage=152 durability=95 effect_c={[LineageEffect.LineageEffect.w_vari_r4_007_a]} effect_c_s=5.00 c3_attr1=-1 c3_attr2=0.00 c3_attr3=0.00 c3_attr4=2.50 c3_attr5=1 range_s={[LineageWeapons.rangesample]} c3_attr6=1.40 c3_attr7=1.40 c3_attr8=1.40 c3_attr9=23.00 c3_attr10=5.00 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9131 object_name=[] body_part={rhand} animation=1 drop_type=1 drop_anim_type=1 drop_radius=7 drop_height=10 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.katana_m00_wp];[LineageWeaponsTex.old_samurai_longsword_t00_wp]} drop_texture={[none]} icon={[icon.weapon_katana_i00]} mesh={[LineageWeapons.katana_m00_wp]} texture={[LineageWeaponsTex.old_samurai_longsword_t00_wp]} crystallizable=1 item_sound={[itemSound.sword_big_1];[itemSound.sword_big_3];[itemSound.spear_5];[itemSound.public_sword_shing_4]} drop_sound=[itemSound.itemdrop_sword] equip_sound=[itemSound.itemequip_sword] weight=1350 soulshot_count=1 spiritshot_count=1 material_type=damascus crystal_type=s physical_damage=325 random_damage=10 weapon_type=sword critical=8 hit_modify=0 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=379 mp_consume=0 magical_damage=152 durability=95 effect_c={[LineageEffect.it_zariche_sword_c]} effect_c_s=-15.00 c3_attr1=0 c3_attr2=-4.00 c3_attr3=0.00 c3_attr4=0.8 c3_attr5=1 range_s={[LineageWeapons.rangesample]} c3_attr6=1.20 c3_attr7=0.70 c3_attr8=0.70 c3_attr9=9.00 c3_attr10=0.00 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9132 object_name=[] body_part={rhand} animation=1 drop_type=1 drop_anim_type=1 drop_radius=7 drop_height=10 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.dagger_of_magicflame_m00_wp];[LineageWeaponsTex.dagger_of_magicflame_t00_wp]} drop_texture={[none]} icon={[icon.weapon_dagger_of_magicflame_i00]} mesh={[LineageWeapons.dagger_of_magicflame_m00_wp]} texture={[LineageWeaponsTex.dagger_of_magicflame_t00_wp]} crystallizable=1 item_sound={[itemSound.sword_small_2];[itemSound.public_sword_shing_6];[itemSound.sword_small_7];[itemSound.dagger_4]} drop_sound=[itemSound.itemdrop_dagger] equip_sound=[itemSound.itemequip_dagger] weight=1010 soulshot_count=3 spiritshot_count=3 material_type=fine_steel crystal_type=s physical_damage=271 random_damage=5 weapon_type=dagger critical=12 hit_modify=-3 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=433 mp_consume=0 magical_damage=148 durability=95 effect_c={[LineageEffect.w_vari_r4_002_a]} effect_c_s=0.30 c3_attr1=0 c3_attr2=0 c3_attr3=0 c3_attr4=2 c3_attr5=2 range_s={[LineageWeapons.rangesample]} c3_attr6=0.90 c3_attr7=0.60 c3_attr8=0.60 c3_attr9=8.00 c3_attr10=0.00 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9133 object_name=[] body_part={rhand} animation=1 drop_type=3 drop_anim_type=1 drop_radius=15 drop_height=5 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.eclipse_axe_m00_wp];[LineageWeaponsTex.eclipse_axe_t00_wp]} drop_texture={[none]} icon={[icon.weapon_eclipse_axe_i00]} mesh={[LineageWeapons.eclipse_axe_m00_wp]} texture={[LineageWeaponsTex.eclipse_axe_t00_wp]} crystallizable=1 item_sound={[itemSound.spear_3];[itemSound.staff_2];[itemSound.spear_6];[itemSound.spear_9]} drop_sound=[itemSound.itemdrop_spear] equip_sound=[itemSound.itemequip_spear] weight=1640 soulshot_count=3 spiritshot_count=3 material_type=fine_steel crystal_type=s physical_damage=316 random_damage=20 weapon_type=blunt critical=4 hit_modify=4 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=379 mp_consume=0 magical_damage=149 durability=95 effect_c={[LineageEffect.w_vari_r4_005_a]} effect_c_s=-15.00 c3_attr1=0 c3_attr2=0.00 c3_attr3=0.00 c3_attr4=1.5 c3_attr5=0 range_s={[LineageWeapons.rangesample]} c3_attr6=1.20 c3_attr7=1.20 c3_attr8=1.20 c3_attr9=10.00 c3_attr10=0.50 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9134 object_name=[] body_part={lrhand} animation=2 drop_type=3 drop_anim_type=1 drop_radius=15 drop_height=5 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.doom_crusher_m00_wp];[LineageWeaponsTex.doom_crusher_t00_wp]} drop_texture={[none]} icon={[icon.weapon_doom_crusher_i00]} mesh={[LineageWeapons.doom_crusher_m00_wp]} texture={[LineageWeaponsTex.doom_crusher_t00_wp]} crystallizable=1 item_sound={[itemSound.hammer_3];[itemSound.sword_mid_9];[itemSound.sword_big_7];[itemSound.spear_6]} drop_sound=[itemSound.itemdrop_spear] equip_sound=[itemSound.itemequip_spear] weight=1900 soulshot_count=1 spiritshot_count=1 material_type=fine_steel crystal_type=s physical_damage=381 random_damage=20 weapon_type=blunt critical=4 hit_modify=4 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=325 mp_consume=0 magical_damage=151 durability=85 effect_c={[LineageEffect.w_vari_r4_005_a]} effect_c_s=-7.50 c3_attr1=0 c3_attr2=0.00 c3_attr3=0.00 c3_attr4=1.5 c3_attr5=1 range_s={[LineageWeapons.rangesample]} c3_attr6=1.30 c3_attr7=1.30 c3_attr8=1.30 c3_attr9=18.00 c3_attr10=0.00 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9135 object_name=[] body_part={lrhand} animation=5 drop_type=1 drop_anim_type=1 drop_radius=15 drop_height=2 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.noble_elven_bow_m00_wp];[LineageWeaponsTex.noble_elven_bow_t00_wp]} drop_texture={[none]} icon={[icon.weapon_noble_elven_bow_i00]} mesh={[LineageWeapons.noble_elven_bow_m00_wp]} texture={[LineageWeaponsTex.noble_elven_bow_t00_wp]} crystallizable=1 item_sound={[itemSound.bow_big_3];[itemSound.bow_small_3];[itemSound.bow_small_6];[itemSound.bow_big_2]} drop_sound=[itemSound.itemdrop_bow] equip_sound=[itemSound.itemequip_bow] weight=1760 soulshot_count=8 spiritshot_count=2 material_type=mithril crystal_type=s physical_damage=624 random_damage=5 weapon_type=bow critical=12 hit_modify=-3 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=293 mp_consume=7 magical_damage=147 durability=97 effect_c={[LineageEffect.w_vari_r4_003_a]} effect_c_s=-2 c3_attr1=0 c3_attr2=-3 c3_attr3=0.00 c3_attr4=2 c3_attr5=1.00 range_s={[LineageWeapons.rangesample]} c3_attr6=1.60 c3_attr7=1.10 c3_attr8=1.10 c3_attr9=-1.00 c3_attr10=0.00 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9136 object_name=[] body_part={rhand} animation=1 drop_type=3 drop_anim_type=1 drop_radius=15 drop_height=5 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.eye_of_soul_m00_wp];[LineageWeaponsTex.eye_of_soul_t00_wp]} drop_texture={[none]} icon={[icon.weapon_eye_of_soul_i00]} mesh={[LineageWeapons.eye_of_soul_m00_wp]} texture={[LineageWeaponsTex.eye_of_soul_t00_wp]} crystallizable=0 item_sound={[itemSound.sword_mid_8];[itemSound.sword_great_3];[itemSound.spear_6];[itemSound.mace_2]} drop_sound=[none] equip_sound=[itemSound.itemequip_weapon_blunt] weight=1300 soulshot_count=1 spiritshot_count=1 material_type=adamantaite crystal_type=s physical_damage=285 random_damage=20 weapon_type=blunt critical=4 hit_modify=4 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=379 mp_consume=0 magical_damage=202 durability=100 effect_c={[LineageEffect.w_vari_r4_005_a]} effect_c_s=-13.00 c3_attr1=0 c3_attr2=0.00 c3_attr3=0.00 c3_attr4=1 c3_attr5=1 range_s={[LineageWeapons.rangesample]} c3_attr6=1.00 c3_attr7=1.00 c3_attr8=1.00 c3_attr9=18.00 c3_attr10=0.00 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9137 object_name=[] body_part={lrhand} animation=7 drop_type=0 drop_anim_type=3 drop_radius=2 drop_height=8 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.foxs_nail_m00_wp];[LineageWeaponsTex.foxs_nail_t00_wp]} drop_texture={[LineageWeapons.foxs_nail_m00_wp];[LineageWeaponsTex.foxs_nail_t00_wp]} icon={[icon.weapon_foxs_nail_i00]} mesh={[LineageWeapons.foxs_nail_m00_wp];[LineageWeapons.foxs_nail_m00_wp]} texture={[LineageWeaponsTex.foxs_nail_t00_wp];[LineageWeaponsTex.foxs_nail_t00_wp]} crystallizable=1 item_sound={[itemSound.dagger_6];[itemSound.sword_small_2];[itemSound.sword_mid_2];[itemSound.sword_big_8]} drop_sound=[itemSound.itemdrop_fist] equip_sound=[itemSound.itemequip_fist] weight=1420 soulshot_count=1 spiritshot_count=1 material_type=blood_steel crystal_type=s physical_damage=374 random_damage=5 weapon_type=dualfist critical=4 hit_modify=4 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=325 mp_consume=0 magical_damage=152 durability=90 effect_c={[LineageEffect.w_vari_r4_005_a]} effect_c_s={[LineageEffect.w_vari_r4_005_a]} c3_attr1=0 c3_attr2=-31.00 c3_attr3=0 c3_attr4=0 c3_attr5=-31.00 range_s={[]} c3_attr6=0.00 c3_attr7=1.5 c3_attr8=1.5 c3_attr9=0 c3_attr10=0 range2_s={[LineageWeapons.rangesample];[LineageWeapons.rangesample]} range2_arg={1;1;1;1;1;1;0.00;1.00;0.00;0.00;1.00;0.00} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9138 object_name=[] body_part={lrhand} animation=4 drop_type=3 drop_anim_type=1 drop_radius=15 drop_height=5 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.demons_staff_m00_wp];[LineageWeaponsTex.demons_staff_t00_wp]} drop_texture={[none]} icon={[icon.weapon_demons_staff_i00]} mesh={[LineageWeapons.demons_staff_m00_wp]} texture={[LineageWeaponsTex.demons_staff_t00_wp]} crystallizable=1 item_sound={[itemSound.sword_great_2];[itemSound.spear_6];[itemSound.staff_2];[itemsound.spear_7]} drop_sound=[itemSound.itemdrop_staff] equip_sound=[itemSound.itemequip_staff] weight=910 soulshot_count=1 spiritshot_count=1 material_type=adamantaite crystal_type=s physical_damage=294 random_damage=20 weapon_type=blunt critical=4 hit_modify=4 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=325 mp_consume=0 magical_damage=208 durability=100 effect_c={[LineageEffect.w_vari_r4_005_a]} effect_c_s=-4 c3_attr1=0 c3_attr2=0.00 c3_attr3=0.00 c3_attr4=1.5 c3_attr5=1.1 range_s={[LineageWeapons.rangesample]} c3_attr6=1.30 c3_attr7=1.10 c3_attr8=1.10 c3_attr9=22.50 c3_attr10=0.00 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9139 object_name=[] body_part={lrhand} animation=3 drop_type=1 drop_anim_type=1 drop_radius=6 drop_height=1 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.katana_m00_wp];[LineageWeaponsTex.old_samurai_longsword_t00_wp]} drop_texture={[LineageWeapons.katana_m00_wp];[LineageWeaponsTex.old_samurai_longsword_t00_wp]} icon={[icon.weapon_dual_sword_i00]} mesh={[LineageWeapons.katana_m00_wp];[LineageWeapons.katana_m00_wp]} texture={[LineageWeaponsTex.old_samurai_longsword_t00_wp];[LineageWeaponsTex.old_samurai_longsword_t00_wp]} crystallizable=1 item_sound={[itemSound.sword_mid_4];[itemSound.sword_small_9];[itemSound.sword_mid_2];[itemSound.public_sword_shing_10]} drop_sound=[itemSound.itemdrop_dualsword] equip_sound=[itemSound.itemequip_dualsword] weight=2080 soulshot_count=1 spiritshot_count=1 material_type=adamantaite crystal_type=s physical_damage=382 random_damage=10 weapon_type=dual critical=8 hit_modify=0 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=325 mp_consume=0 magical_damage=159 durability=95 effect_c={[LineageEffect.w_vari_r4_004_a]} effect_c_s={[LineageEffect.w_vari_r4_004_a]} c3_attr1=0 c3_attr2=0.70 c3_attr3=-0.5 c3_attr4=0.70 c3_attr5=0.70 range_s=-0.5 c3_attr6=0.00 c3_attr7=1.90 c3_attr8=1.90 c3_attr9=0.70 c3_attr10=0.70 range2_s={[LineageWeapons.rangesample];[LineageWeapons.rangesample]} range2_arg={1.45;1.25;1.25;1.45;1.25;1.25;10.00;2.00;0.00;10.00;2.00;0.00} c4_attr1=[icon.weapon_katana_i00] c4_attr2=[icon.weapon_katana_i00] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9140 object_name=[] body_part={lrhand} animation=3 drop_type=1 drop_anim_type=1 drop_radius=6 drop_height=1 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.sickle_m00_wp];[LineageWeaponsTex.sickle_t00_wp]} drop_texture={[LineageWeapons.sickle_m00_wp];[LineageWeaponsTex.sickle_t00_wp]} icon={[icon.weapon_dual_sword_i00]} mesh={[LineageWeapons.sickle_m00_wp];[LineageWeapons.sickle_m00_wp]} texture={[LineageWeaponsTex.sickle_t00_wp];[LineageWeaponsTex.sickle_t00_wp]} crystallizable=1 item_sound={[itemSound.sword_mid_4];[itemSound.sword_small_9];[itemSound.sword_mid_2];[itemSound.public_sword_shing_10]} drop_sound=[itemSound.itemdrop_dualsword] equip_sound=[itemSound.itemequip_dualsword] weight=2080 soulshot_count=1 spiritshot_count=1 material_type=adamantaite crystal_type=s physical_damage=382 random_damage=10 weapon_type=dual critical=8 hit_modify=0 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=325 mp_consume=0 magical_damage=159 durability=95 effect_c={[LineageEffect.w_vari_r4_005_a]} effect_c_s={[LineageEffect.w_vari_r4_005_a]} c3_attr1=0 c3_attr2=-18 c3_attr3=0 c3_attr4=0 c3_attr5=-18 range_s=0 c3_attr6=0 c3_attr7=1 c3_attr8=1 c3_attr9=1 c3_attr10=1 range2_s={[LineageWeapons.rangesample];[LineageWeapons.rangesample]} range2_arg={1;1;1;1;1;1;15.00;1.00;0.00;15.00;1.00;0.00} c4_attr1=[icon.weapon_sickle_i00] c4_attr2=[icon.weapon_sickle_i00] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
how to add it to client ty, gtg!
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