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Kamikaze Client
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By ADMEinhasad · Posted
LA ERA DE EINHASAD - Lineage 2 en Castellano Lineage II Crónica 4: Vástagos del Destino x5 - Main Class - Full Craft ───────────────────────────── La diosa Einhasad ha despertado... Una nueva era comienza para los verdaderos aventureros. Un mundo completamente traducido al español, fiel al Lineage II original, creado para una comunidad hispanohablante unida por la nostalgia y la pasión. ───────────────────────────── APERTURA OFICIAL: 14 de NOVIEMBRE - 20:00hs (GMT-3) ───────────────────────────── INFORMACIÓN PRINCIPAL Rates: x5 Tipo: Main Class Sistema: Full Craft Idioma: 100% Español (traducción completa del juego) Comunidad hispanohablante Balance original con mínimas modificaciones Buffer Offline, los jugadores pueden crear sus tiendas de buffs Progresión de crónicas cada 4 meses aprox. Economía estable - Sin Pay to Win - No venta de items/adena por donación Comunidad de 1.000 personas Anterior versión x1 duro casi 3 años con 952 IPs distintas de pico ───────────────────────────── CARACTERÍSTICAS DESTACADAS Experiencia fiel al Lineage II clásico, sin alteraciones invasivas Interfaz, diálogos y objetos completamente en español Ventana de comunidad con servicios personalizados y comercio por Monedas de Oro Olimpiadas, Épicos y Asedios originales Recompensas por votación, Eventos TVT con 3 arenas diferentes. Participan todos sin importar el nivel, pero dentro de la arena solo se atacan por rango cercano Soporte activo y presencia constante del administrador Tickets de soporte con atención rápida en Discord ante cualquier problema ───────────────────────────── ENLACES OFICIALES Website: La Era de Einhasad Discord: https://discord.com/invite/A6PtCCN2SF ───────────────────────────── Una comunidad unida por el idioma, la pasión y la nostalgia. Redescubrí Aden… en tu propio idioma. Bienvenido a La Era de Einhasad. -
English you belarus retard ) Seems you so desperate and angry cant even speak back in EN, well guys you see how its easy to destroy scammer xD
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Чувак) мне на него насрать давно, ты не мне сделал подлянку а людям которые купили и используют. Я его удалил год назад) когда закрыл продажи. мне вообще похер кто ты и что ты. Можешь сесть и попрыгать на тот же член на котором ты прыгаешь все это время) и этой версии более 3х лет) ты откопал залупу мамонта , поздравляю)) кто скачает это дерьмо используйте на свой страх и риск)) кто знает что там наворочено))) удачи в шаринге обиженный жизнью неандерталец. Можешь лизнуть мое очко на прощание.
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Rosyk or rusik or whatever u blaim me that my mouth stinks but I assume you the one who stinks and your perfect pack will be now shared and you can suck a DICK ) https://eu2.contabostorage.com/d4b39866f6bb4084b6c969ec8fe20063:kita/Lucera_Classic_Remaster/Lucera Classic Remaster Server and Datapack files.rar https://eu2.contabostorage.com/d4b39866f6bb4084b6c969ec8fe20063:kita/Lucera_Classic_Remaster/Lucera Classic Remaster Eng Client.rar Drama link For this crap u need Lucera 2 classic license ) people paying 300 euros for this shit lol Some Shit will come out soon mxc website need shake it a bit coz getting boring here ) Whats happen rosyk lost speach xD Your pack was downloded 29 times bussines not going as plan xD?
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Question
qqsage
Hello, i have a problem with my kamikaze weapons client, can someone help! ty!
item_begin object_id=9130 object_name=[] body_part={lrhand} animation=4 drop_type=1 drop_anim_type=1 drop_radius=17 drop_height=2 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.scythe_m00_wp];[LineageWeaponsTex.scythe_t00_wp]} drop_texture={[none]} icon={[icon.weapon_scythe_i00]} mesh={[LineageWeapons.scythe_m00_wp]} texture={[LineageWeaponsTex.scythe_t00_wp]} crystallizable=1 item_sound={[itemSound.sword_mid_7];[itemSound.sword_big_9];[itemSound.axe_3];[itemSound.sword_mid_9]} drop_sound=[itemSound.itemdrop_spear] equip_sound=[itemSound.itemequip_spear] weight=1800 soulshot_count=1 spiritshot_count=1 material_type=adamantaite crystal_type=s physical_damage=334 random_damage=10 weapon_type=pole critical=8 hit_modify=-3 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=325 mp_consume=0 magical_damage=152 durability=95 effect_c={[LineageEffect.LineageEffect.w_vari_r4_007_a]} effect_c_s=5.00 c3_attr1=-1 c3_attr2=0.00 c3_attr3=0.00 c3_attr4=2.50 c3_attr5=1 range_s={[LineageWeapons.rangesample]} c3_attr6=1.40 c3_attr7=1.40 c3_attr8=1.40 c3_attr9=23.00 c3_attr10=5.00 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9131 object_name=[] body_part={rhand} animation=1 drop_type=1 drop_anim_type=1 drop_radius=7 drop_height=10 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.katana_m00_wp];[LineageWeaponsTex.old_samurai_longsword_t00_wp]} drop_texture={[none]} icon={[icon.weapon_katana_i00]} mesh={[LineageWeapons.katana_m00_wp]} texture={[LineageWeaponsTex.old_samurai_longsword_t00_wp]} crystallizable=1 item_sound={[itemSound.sword_big_1];[itemSound.sword_big_3];[itemSound.spear_5];[itemSound.public_sword_shing_4]} drop_sound=[itemSound.itemdrop_sword] equip_sound=[itemSound.itemequip_sword] weight=1350 soulshot_count=1 spiritshot_count=1 material_type=damascus crystal_type=s physical_damage=325 random_damage=10 weapon_type=sword critical=8 hit_modify=0 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=379 mp_consume=0 magical_damage=152 durability=95 effect_c={[LineageEffect.it_zariche_sword_c]} effect_c_s=-15.00 c3_attr1=0 c3_attr2=-4.00 c3_attr3=0.00 c3_attr4=0.8 c3_attr5=1 range_s={[LineageWeapons.rangesample]} c3_attr6=1.20 c3_attr7=0.70 c3_attr8=0.70 c3_attr9=9.00 c3_attr10=0.00 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9132 object_name=[] body_part={rhand} animation=1 drop_type=1 drop_anim_type=1 drop_radius=7 drop_height=10 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.dagger_of_magicflame_m00_wp];[LineageWeaponsTex.dagger_of_magicflame_t00_wp]} drop_texture={[none]} icon={[icon.weapon_dagger_of_magicflame_i00]} mesh={[LineageWeapons.dagger_of_magicflame_m00_wp]} texture={[LineageWeaponsTex.dagger_of_magicflame_t00_wp]} crystallizable=1 item_sound={[itemSound.sword_small_2];[itemSound.public_sword_shing_6];[itemSound.sword_small_7];[itemSound.dagger_4]} drop_sound=[itemSound.itemdrop_dagger] equip_sound=[itemSound.itemequip_dagger] weight=1010 soulshot_count=3 spiritshot_count=3 material_type=fine_steel crystal_type=s physical_damage=271 random_damage=5 weapon_type=dagger critical=12 hit_modify=-3 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=433 mp_consume=0 magical_damage=148 durability=95 effect_c={[LineageEffect.w_vari_r4_002_a]} effect_c_s=0.30 c3_attr1=0 c3_attr2=0 c3_attr3=0 c3_attr4=2 c3_attr5=2 range_s={[LineageWeapons.rangesample]} c3_attr6=0.90 c3_attr7=0.60 c3_attr8=0.60 c3_attr9=8.00 c3_attr10=0.00 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9133 object_name=[] body_part={rhand} animation=1 drop_type=3 drop_anim_type=1 drop_radius=15 drop_height=5 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.eclipse_axe_m00_wp];[LineageWeaponsTex.eclipse_axe_t00_wp]} drop_texture={[none]} icon={[icon.weapon_eclipse_axe_i00]} mesh={[LineageWeapons.eclipse_axe_m00_wp]} texture={[LineageWeaponsTex.eclipse_axe_t00_wp]} crystallizable=1 item_sound={[itemSound.spear_3];[itemSound.staff_2];[itemSound.spear_6];[itemSound.spear_9]} drop_sound=[itemSound.itemdrop_spear] equip_sound=[itemSound.itemequip_spear] weight=1640 soulshot_count=3 spiritshot_count=3 material_type=fine_steel crystal_type=s physical_damage=316 random_damage=20 weapon_type=blunt critical=4 hit_modify=4 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=379 mp_consume=0 magical_damage=149 durability=95 effect_c={[LineageEffect.w_vari_r4_005_a]} effect_c_s=-15.00 c3_attr1=0 c3_attr2=0.00 c3_attr3=0.00 c3_attr4=1.5 c3_attr5=0 range_s={[LineageWeapons.rangesample]} c3_attr6=1.20 c3_attr7=1.20 c3_attr8=1.20 c3_attr9=10.00 c3_attr10=0.50 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9134 object_name=[] body_part={lrhand} animation=2 drop_type=3 drop_anim_type=1 drop_radius=15 drop_height=5 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.doom_crusher_m00_wp];[LineageWeaponsTex.doom_crusher_t00_wp]} drop_texture={[none]} icon={[icon.weapon_doom_crusher_i00]} mesh={[LineageWeapons.doom_crusher_m00_wp]} texture={[LineageWeaponsTex.doom_crusher_t00_wp]} crystallizable=1 item_sound={[itemSound.hammer_3];[itemSound.sword_mid_9];[itemSound.sword_big_7];[itemSound.spear_6]} drop_sound=[itemSound.itemdrop_spear] equip_sound=[itemSound.itemequip_spear] weight=1900 soulshot_count=1 spiritshot_count=1 material_type=fine_steel crystal_type=s physical_damage=381 random_damage=20 weapon_type=blunt critical=4 hit_modify=4 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=325 mp_consume=0 magical_damage=151 durability=85 effect_c={[LineageEffect.w_vari_r4_005_a]} effect_c_s=-7.50 c3_attr1=0 c3_attr2=0.00 c3_attr3=0.00 c3_attr4=1.5 c3_attr5=1 range_s={[LineageWeapons.rangesample]} c3_attr6=1.30 c3_attr7=1.30 c3_attr8=1.30 c3_attr9=18.00 c3_attr10=0.00 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9135 object_name=[] body_part={lrhand} animation=5 drop_type=1 drop_anim_type=1 drop_radius=15 drop_height=2 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.noble_elven_bow_m00_wp];[LineageWeaponsTex.noble_elven_bow_t00_wp]} drop_texture={[none]} icon={[icon.weapon_noble_elven_bow_i00]} mesh={[LineageWeapons.noble_elven_bow_m00_wp]} texture={[LineageWeaponsTex.noble_elven_bow_t00_wp]} crystallizable=1 item_sound={[itemSound.bow_big_3];[itemSound.bow_small_3];[itemSound.bow_small_6];[itemSound.bow_big_2]} drop_sound=[itemSound.itemdrop_bow] equip_sound=[itemSound.itemequip_bow] weight=1760 soulshot_count=8 spiritshot_count=2 material_type=mithril crystal_type=s physical_damage=624 random_damage=5 weapon_type=bow critical=12 hit_modify=-3 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=293 mp_consume=7 magical_damage=147 durability=97 effect_c={[LineageEffect.w_vari_r4_003_a]} effect_c_s=-2 c3_attr1=0 c3_attr2=-3 c3_attr3=0.00 c3_attr4=2 c3_attr5=1.00 range_s={[LineageWeapons.rangesample]} c3_attr6=1.60 c3_attr7=1.10 c3_attr8=1.10 c3_attr9=-1.00 c3_attr10=0.00 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9136 object_name=[] body_part={rhand} animation=1 drop_type=3 drop_anim_type=1 drop_radius=15 drop_height=5 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.eye_of_soul_m00_wp];[LineageWeaponsTex.eye_of_soul_t00_wp]} drop_texture={[none]} icon={[icon.weapon_eye_of_soul_i00]} mesh={[LineageWeapons.eye_of_soul_m00_wp]} texture={[LineageWeaponsTex.eye_of_soul_t00_wp]} crystallizable=0 item_sound={[itemSound.sword_mid_8];[itemSound.sword_great_3];[itemSound.spear_6];[itemSound.mace_2]} drop_sound=[none] equip_sound=[itemSound.itemequip_weapon_blunt] weight=1300 soulshot_count=1 spiritshot_count=1 material_type=adamantaite crystal_type=s physical_damage=285 random_damage=20 weapon_type=blunt critical=4 hit_modify=4 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=379 mp_consume=0 magical_damage=202 durability=100 effect_c={[LineageEffect.w_vari_r4_005_a]} effect_c_s=-13.00 c3_attr1=0 c3_attr2=0.00 c3_attr3=0.00 c3_attr4=1 c3_attr5=1 range_s={[LineageWeapons.rangesample]} c3_attr6=1.00 c3_attr7=1.00 c3_attr8=1.00 c3_attr9=18.00 c3_attr10=0.00 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9137 object_name=[] body_part={lrhand} animation=7 drop_type=0 drop_anim_type=3 drop_radius=2 drop_height=8 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.foxs_nail_m00_wp];[LineageWeaponsTex.foxs_nail_t00_wp]} drop_texture={[LineageWeapons.foxs_nail_m00_wp];[LineageWeaponsTex.foxs_nail_t00_wp]} icon={[icon.weapon_foxs_nail_i00]} mesh={[LineageWeapons.foxs_nail_m00_wp];[LineageWeapons.foxs_nail_m00_wp]} texture={[LineageWeaponsTex.foxs_nail_t00_wp];[LineageWeaponsTex.foxs_nail_t00_wp]} crystallizable=1 item_sound={[itemSound.dagger_6];[itemSound.sword_small_2];[itemSound.sword_mid_2];[itemSound.sword_big_8]} drop_sound=[itemSound.itemdrop_fist] equip_sound=[itemSound.itemequip_fist] weight=1420 soulshot_count=1 spiritshot_count=1 material_type=blood_steel crystal_type=s physical_damage=374 random_damage=5 weapon_type=dualfist critical=4 hit_modify=4 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=325 mp_consume=0 magical_damage=152 durability=90 effect_c={[LineageEffect.w_vari_r4_005_a]} effect_c_s={[LineageEffect.w_vari_r4_005_a]} c3_attr1=0 c3_attr2=-31.00 c3_attr3=0 c3_attr4=0 c3_attr5=-31.00 range_s={[]} c3_attr6=0.00 c3_attr7=1.5 c3_attr8=1.5 c3_attr9=0 c3_attr10=0 range2_s={[LineageWeapons.rangesample];[LineageWeapons.rangesample]} range2_arg={1;1;1;1;1;1;0.00;1.00;0.00;0.00;1.00;0.00} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9138 object_name=[] body_part={lrhand} animation=4 drop_type=3 drop_anim_type=1 drop_radius=15 drop_height=5 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.demons_staff_m00_wp];[LineageWeaponsTex.demons_staff_t00_wp]} drop_texture={[none]} icon={[icon.weapon_demons_staff_i00]} mesh={[LineageWeapons.demons_staff_m00_wp]} texture={[LineageWeaponsTex.demons_staff_t00_wp]} crystallizable=1 item_sound={[itemSound.sword_great_2];[itemSound.spear_6];[itemSound.staff_2];[itemsound.spear_7]} drop_sound=[itemSound.itemdrop_staff] equip_sound=[itemSound.itemequip_staff] weight=910 soulshot_count=1 spiritshot_count=1 material_type=adamantaite crystal_type=s physical_damage=294 random_damage=20 weapon_type=blunt critical=4 hit_modify=4 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=325 mp_consume=0 magical_damage=208 durability=100 effect_c={[LineageEffect.w_vari_r4_005_a]} effect_c_s=-4 c3_attr1=0 c3_attr2=0.00 c3_attr3=0.00 c3_attr4=1.5 c3_attr5=1.1 range_s={[LineageWeapons.rangesample]} c3_attr6=1.30 c3_attr7=1.10 c3_attr8=1.10 c3_attr9=22.50 c3_attr10=0.00 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9139 object_name=[] body_part={lrhand} animation=3 drop_type=1 drop_anim_type=1 drop_radius=6 drop_height=1 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.katana_m00_wp];[LineageWeaponsTex.old_samurai_longsword_t00_wp]} drop_texture={[LineageWeapons.katana_m00_wp];[LineageWeaponsTex.old_samurai_longsword_t00_wp]} icon={[icon.weapon_dual_sword_i00]} mesh={[LineageWeapons.katana_m00_wp];[LineageWeapons.katana_m00_wp]} texture={[LineageWeaponsTex.old_samurai_longsword_t00_wp];[LineageWeaponsTex.old_samurai_longsword_t00_wp]} crystallizable=1 item_sound={[itemSound.sword_mid_4];[itemSound.sword_small_9];[itemSound.sword_mid_2];[itemSound.public_sword_shing_10]} drop_sound=[itemSound.itemdrop_dualsword] equip_sound=[itemSound.itemequip_dualsword] weight=2080 soulshot_count=1 spiritshot_count=1 material_type=adamantaite crystal_type=s physical_damage=382 random_damage=10 weapon_type=dual critical=8 hit_modify=0 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=325 mp_consume=0 magical_damage=159 durability=95 effect_c={[LineageEffect.w_vari_r4_004_a]} effect_c_s={[LineageEffect.w_vari_r4_004_a]} c3_attr1=0 c3_attr2=0.70 c3_attr3=-0.5 c3_attr4=0.70 c3_attr5=0.70 range_s=-0.5 c3_attr6=0.00 c3_attr7=1.90 c3_attr8=1.90 c3_attr9=0.70 c3_attr10=0.70 range2_s={[LineageWeapons.rangesample];[LineageWeapons.rangesample]} range2_arg={1.45;1.25;1.25;1.45;1.25;1.25;10.00;2.00;0.00;10.00;2.00;0.00} c4_attr1=[icon.weapon_katana_i00] c4_attr2=[icon.weapon_katana_i00] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9140 object_name=[] body_part={lrhand} animation=3 drop_type=1 drop_anim_type=1 drop_radius=6 drop_height=1 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.sickle_m00_wp];[LineageWeaponsTex.sickle_t00_wp]} drop_texture={[LineageWeapons.sickle_m00_wp];[LineageWeaponsTex.sickle_t00_wp]} icon={[icon.weapon_dual_sword_i00]} mesh={[LineageWeapons.sickle_m00_wp];[LineageWeapons.sickle_m00_wp]} texture={[LineageWeaponsTex.sickle_t00_wp];[LineageWeaponsTex.sickle_t00_wp]} crystallizable=1 item_sound={[itemSound.sword_mid_4];[itemSound.sword_small_9];[itemSound.sword_mid_2];[itemSound.public_sword_shing_10]} drop_sound=[itemSound.itemdrop_dualsword] equip_sound=[itemSound.itemequip_dualsword] weight=2080 soulshot_count=1 spiritshot_count=1 material_type=adamantaite crystal_type=s physical_damage=382 random_damage=10 weapon_type=dual critical=8 hit_modify=0 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=325 mp_consume=0 magical_damage=159 durability=95 effect_c={[LineageEffect.w_vari_r4_005_a]} effect_c_s={[LineageEffect.w_vari_r4_005_a]} c3_attr1=0 c3_attr2=-18 c3_attr3=0 c3_attr4=0 c3_attr5=-18 range_s=0 c3_attr6=0 c3_attr7=1 c3_attr8=1 c3_attr9=1 c3_attr10=1 range2_s={[LineageWeapons.rangesample];[LineageWeapons.rangesample]} range2_arg={1;1;1;1;1;1;15.00;1.00;0.00;15.00;1.00;0.00} c4_attr1=[icon.weapon_sickle_i00] c4_attr2=[icon.weapon_sickle_i00] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
how to add it to client ty, gtg!
4 answers to this question
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