qqsage Posted April 24, 2010 Posted April 24, 2010 Hello, i have a problem with my kamikaze weapons client, can someone help! ty! item_begin object_id=9130 object_name=[] body_part={lrhand} animation=4 drop_type=1 drop_anim_type=1 drop_radius=17 drop_height=2 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.scythe_m00_wp];[LineageWeaponsTex.scythe_t00_wp]} drop_texture={[none]} icon={[icon.weapon_scythe_i00]} mesh={[LineageWeapons.scythe_m00_wp]} texture={[LineageWeaponsTex.scythe_t00_wp]} crystallizable=1 item_sound={[itemSound.sword_mid_7];[itemSound.sword_big_9];[itemSound.axe_3];[itemSound.sword_mid_9]} drop_sound=[itemSound.itemdrop_spear] equip_sound=[itemSound.itemequip_spear] weight=1800 soulshot_count=1 spiritshot_count=1 material_type=adamantaite crystal_type=s physical_damage=334 random_damage=10 weapon_type=pole critical=8 hit_modify=-3 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=325 mp_consume=0 magical_damage=152 durability=95 effect_c={[LineageEffect.LineageEffect.w_vari_r4_007_a]} effect_c_s=5.00 c3_attr1=-1 c3_attr2=0.00 c3_attr3=0.00 c3_attr4=2.50 c3_attr5=1 range_s={[LineageWeapons.rangesample]} c3_attr6=1.40 c3_attr7=1.40 c3_attr8=1.40 c3_attr9=23.00 c3_attr10=5.00 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end item_begin object_id=9131 object_name=[] body_part={rhand} animation=1 drop_type=1 drop_anim_type=1 drop_radius=7 drop_height=10 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.katana_m00_wp];[LineageWeaponsTex.old_samurai_longsword_t00_wp]} drop_texture={[none]} icon={[icon.weapon_katana_i00]} mesh={[LineageWeapons.katana_m00_wp]} texture={[LineageWeaponsTex.old_samurai_longsword_t00_wp]} crystallizable=1 item_sound={[itemSound.sword_big_1];[itemSound.sword_big_3];[itemSound.spear_5];[itemSound.public_sword_shing_4]} drop_sound=[itemSound.itemdrop_sword] equip_sound=[itemSound.itemequip_sword] weight=1350 soulshot_count=1 spiritshot_count=1 material_type=damascus crystal_type=s physical_damage=325 random_damage=10 weapon_type=sword critical=8 hit_modify=0 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=379 mp_consume=0 magical_damage=152 durability=95 effect_c={[LineageEffect.it_zariche_sword_c]} effect_c_s=-15.00 c3_attr1=0 c3_attr2=-4.00 c3_attr3=0.00 c3_attr4=0.8 c3_attr5=1 range_s={[LineageWeapons.rangesample]} c3_attr6=1.20 c3_attr7=0.70 c3_attr8=0.70 c3_attr9=9.00 c3_attr10=0.00 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end item_begin object_id=9132 object_name=[] body_part={rhand} animation=1 drop_type=1 drop_anim_type=1 drop_radius=7 drop_height=10 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.dagger_of_magicflame_m00_wp];[LineageWeaponsTex.dagger_of_magicflame_t00_wp]} drop_texture={[none]} icon={[icon.weapon_dagger_of_magicflame_i00]} mesh={[LineageWeapons.dagger_of_magicflame_m00_wp]} texture={[LineageWeaponsTex.dagger_of_magicflame_t00_wp]} crystallizable=1 item_sound={[itemSound.sword_small_2];[itemSound.public_sword_shing_6];[itemSound.sword_small_7];[itemSound.dagger_4]} drop_sound=[itemSound.itemdrop_dagger] equip_sound=[itemSound.itemequip_dagger] weight=1010 soulshot_count=3 spiritshot_count=3 material_type=fine_steel crystal_type=s physical_damage=271 random_damage=5 weapon_type=dagger critical=12 hit_modify=-3 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=433 mp_consume=0 magical_damage=148 durability=95 effect_c={[LineageEffect.w_vari_r4_002_a]} effect_c_s=0.30 c3_attr1=0 c3_attr2=0 c3_attr3=0 c3_attr4=2 c3_attr5=2 range_s={[LineageWeapons.rangesample]} c3_attr6=0.90 c3_attr7=0.60 c3_attr8=0.60 c3_attr9=8.00 c3_attr10=0.00 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end item_begin object_id=9133 object_name=[] body_part={rhand} animation=1 drop_type=3 drop_anim_type=1 drop_radius=15 drop_height=5 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.eclipse_axe_m00_wp];[LineageWeaponsTex.eclipse_axe_t00_wp]} drop_texture={[none]} icon={[icon.weapon_eclipse_axe_i00]} mesh={[LineageWeapons.eclipse_axe_m00_wp]} texture={[LineageWeaponsTex.eclipse_axe_t00_wp]} crystallizable=1 item_sound={[itemSound.spear_3];[itemSound.staff_2];[itemSound.spear_6];[itemSound.spear_9]} drop_sound=[itemSound.itemdrop_spear] equip_sound=[itemSound.itemequip_spear] weight=1640 soulshot_count=3 spiritshot_count=3 material_type=fine_steel crystal_type=s physical_damage=316 random_damage=20 weapon_type=blunt critical=4 hit_modify=4 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=379 mp_consume=0 magical_damage=149 durability=95 effect_c={[LineageEffect.w_vari_r4_005_a]} effect_c_s=-15.00 c3_attr1=0 c3_attr2=0.00 c3_attr3=0.00 c3_attr4=1.5 c3_attr5=0 range_s={[LineageWeapons.rangesample]} c3_attr6=1.20 c3_attr7=1.20 c3_attr8=1.20 c3_attr9=10.00 c3_attr10=0.50 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end item_begin object_id=9134 object_name=[] body_part={lrhand} animation=2 drop_type=3 drop_anim_type=1 drop_radius=15 drop_height=5 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.doom_crusher_m00_wp];[LineageWeaponsTex.doom_crusher_t00_wp]} drop_texture={[none]} icon={[icon.weapon_doom_crusher_i00]} mesh={[LineageWeapons.doom_crusher_m00_wp]} texture={[LineageWeaponsTex.doom_crusher_t00_wp]} crystallizable=1 item_sound={[itemSound.hammer_3];[itemSound.sword_mid_9];[itemSound.sword_big_7];[itemSound.spear_6]} drop_sound=[itemSound.itemdrop_spear] equip_sound=[itemSound.itemequip_spear] weight=1900 soulshot_count=1 spiritshot_count=1 material_type=fine_steel crystal_type=s physical_damage=381 random_damage=20 weapon_type=blunt critical=4 hit_modify=4 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=325 mp_consume=0 magical_damage=151 durability=85 effect_c={[LineageEffect.w_vari_r4_005_a]} effect_c_s=-7.50 c3_attr1=0 c3_attr2=0.00 c3_attr3=0.00 c3_attr4=1.5 c3_attr5=1 range_s={[LineageWeapons.rangesample]} c3_attr6=1.30 c3_attr7=1.30 c3_attr8=1.30 c3_attr9=18.00 c3_attr10=0.00 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end item_begin object_id=9135 object_name=[] body_part={lrhand} animation=5 drop_type=1 drop_anim_type=1 drop_radius=15 drop_height=2 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.noble_elven_bow_m00_wp];[LineageWeaponsTex.noble_elven_bow_t00_wp]} drop_texture={[none]} icon={[icon.weapon_noble_elven_bow_i00]} mesh={[LineageWeapons.noble_elven_bow_m00_wp]} texture={[LineageWeaponsTex.noble_elven_bow_t00_wp]} crystallizable=1 item_sound={[itemSound.bow_big_3];[itemSound.bow_small_3];[itemSound.bow_small_6];[itemSound.bow_big_2]} drop_sound=[itemSound.itemdrop_bow] equip_sound=[itemSound.itemequip_bow] weight=1760 soulshot_count=8 spiritshot_count=2 material_type=mithril crystal_type=s physical_damage=624 random_damage=5 weapon_type=bow critical=12 hit_modify=-3 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=293 mp_consume=7 magical_damage=147 durability=97 effect_c={[LineageEffect.w_vari_r4_003_a]} effect_c_s=-2 c3_attr1=0 c3_attr2=-3 c3_attr3=0.00 c3_attr4=2 c3_attr5=1.00 range_s={[LineageWeapons.rangesample]} c3_attr6=1.60 c3_attr7=1.10 c3_attr8=1.10 c3_attr9=-1.00 c3_attr10=0.00 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end item_begin object_id=9136 object_name=[] body_part={rhand} animation=1 drop_type=3 drop_anim_type=1 drop_radius=15 drop_height=5 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.eye_of_soul_m00_wp];[LineageWeaponsTex.eye_of_soul_t00_wp]} drop_texture={[none]} icon={[icon.weapon_eye_of_soul_i00]} mesh={[LineageWeapons.eye_of_soul_m00_wp]} texture={[LineageWeaponsTex.eye_of_soul_t00_wp]} crystallizable=0 item_sound={[itemSound.sword_mid_8];[itemSound.sword_great_3];[itemSound.spear_6];[itemSound.mace_2]} drop_sound=[none] equip_sound=[itemSound.itemequip_weapon_blunt] weight=1300 soulshot_count=1 spiritshot_count=1 material_type=adamantaite crystal_type=s physical_damage=285 random_damage=20 weapon_type=blunt critical=4 hit_modify=4 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=379 mp_consume=0 magical_damage=202 durability=100 effect_c={[LineageEffect.w_vari_r4_005_a]} effect_c_s=-13.00 c3_attr1=0 c3_attr2=0.00 c3_attr3=0.00 c3_attr4=1 c3_attr5=1 range_s={[LineageWeapons.rangesample]} c3_attr6=1.00 c3_attr7=1.00 c3_attr8=1.00 c3_attr9=18.00 c3_attr10=0.00 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end item_begin object_id=9137 object_name=[] body_part={lrhand} animation=7 drop_type=0 drop_anim_type=3 drop_radius=2 drop_height=8 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.foxs_nail_m00_wp];[LineageWeaponsTex.foxs_nail_t00_wp]} drop_texture={[LineageWeapons.foxs_nail_m00_wp];[LineageWeaponsTex.foxs_nail_t00_wp]} icon={[icon.weapon_foxs_nail_i00]} mesh={[LineageWeapons.foxs_nail_m00_wp];[LineageWeapons.foxs_nail_m00_wp]} texture={[LineageWeaponsTex.foxs_nail_t00_wp];[LineageWeaponsTex.foxs_nail_t00_wp]} crystallizable=1 item_sound={[itemSound.dagger_6];[itemSound.sword_small_2];[itemSound.sword_mid_2];[itemSound.sword_big_8]} drop_sound=[itemSound.itemdrop_fist] equip_sound=[itemSound.itemequip_fist] weight=1420 soulshot_count=1 spiritshot_count=1 material_type=blood_steel crystal_type=s physical_damage=374 random_damage=5 weapon_type=dualfist critical=4 hit_modify=4 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=325 mp_consume=0 magical_damage=152 durability=90 effect_c={[LineageEffect.w_vari_r4_005_a]} effect_c_s={[LineageEffect.w_vari_r4_005_a]} c3_attr1=0 c3_attr2=-31.00 c3_attr3=0 c3_attr4=0 c3_attr5=-31.00 range_s={[]} c3_attr6=0.00 c3_attr7=1.5 c3_attr8=1.5 c3_attr9=0 c3_attr10=0 range2_s={[LineageWeapons.rangesample];[LineageWeapons.rangesample]} range2_arg={1;1;1;1;1;1;0.00;1.00;0.00;0.00;1.00;0.00} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end item_begin object_id=9138 object_name=[] body_part={lrhand} animation=4 drop_type=3 drop_anim_type=1 drop_radius=15 drop_height=5 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.demons_staff_m00_wp];[LineageWeaponsTex.demons_staff_t00_wp]} drop_texture={[none]} icon={[icon.weapon_demons_staff_i00]} mesh={[LineageWeapons.demons_staff_m00_wp]} texture={[LineageWeaponsTex.demons_staff_t00_wp]} crystallizable=1 item_sound={[itemSound.sword_great_2];[itemSound.spear_6];[itemSound.staff_2];[itemsound.spear_7]} drop_sound=[itemSound.itemdrop_staff] equip_sound=[itemSound.itemequip_staff] weight=910 soulshot_count=1 spiritshot_count=1 material_type=adamantaite crystal_type=s physical_damage=294 random_damage=20 weapon_type=blunt critical=4 hit_modify=4 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=325 mp_consume=0 magical_damage=208 durability=100 effect_c={[LineageEffect.w_vari_r4_005_a]} effect_c_s=-4 c3_attr1=0 c3_attr2=0.00 c3_attr3=0.00 c3_attr4=1.5 c3_attr5=1.1 range_s={[LineageWeapons.rangesample]} c3_attr6=1.30 c3_attr7=1.10 c3_attr8=1.10 c3_attr9=22.50 c3_attr10=0.00 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end item_begin object_id=9139 object_name=[] body_part={lrhand} animation=3 drop_type=1 drop_anim_type=1 drop_radius=6 drop_height=1 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.katana_m00_wp];[LineageWeaponsTex.old_samurai_longsword_t00_wp]} drop_texture={[LineageWeapons.katana_m00_wp];[LineageWeaponsTex.old_samurai_longsword_t00_wp]} icon={[icon.weapon_dual_sword_i00]} mesh={[LineageWeapons.katana_m00_wp];[LineageWeapons.katana_m00_wp]} texture={[LineageWeaponsTex.old_samurai_longsword_t00_wp];[LineageWeaponsTex.old_samurai_longsword_t00_wp]} crystallizable=1 item_sound={[itemSound.sword_mid_4];[itemSound.sword_small_9];[itemSound.sword_mid_2];[itemSound.public_sword_shing_10]} drop_sound=[itemSound.itemdrop_dualsword] equip_sound=[itemSound.itemequip_dualsword] weight=2080 soulshot_count=1 spiritshot_count=1 material_type=adamantaite crystal_type=s physical_damage=382 random_damage=10 weapon_type=dual critical=8 hit_modify=0 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=325 mp_consume=0 magical_damage=159 durability=95 effect_c={[LineageEffect.w_vari_r4_004_a]} effect_c_s={[LineageEffect.w_vari_r4_004_a]} c3_attr1=0 c3_attr2=0.70 c3_attr3=-0.5 c3_attr4=0.70 c3_attr5=0.70 range_s=-0.5 c3_attr6=0.00 c3_attr7=1.90 c3_attr8=1.90 c3_attr9=0.70 c3_attr10=0.70 range2_s={[LineageWeapons.rangesample];[LineageWeapons.rangesample]} range2_arg={1.45;1.25;1.25;1.45;1.25;1.25;10.00;2.00;0.00;10.00;2.00;0.00} c4_attr1=[icon.weapon_katana_i00] c4_attr2=[icon.weapon_katana_i00] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end item_begin object_id=9140 object_name=[] body_part={lrhand} animation=3 drop_type=1 drop_anim_type=1 drop_radius=6 drop_height=1 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.sickle_m00_wp];[LineageWeaponsTex.sickle_t00_wp]} drop_texture={[LineageWeapons.sickle_m00_wp];[LineageWeaponsTex.sickle_t00_wp]} icon={[icon.weapon_dual_sword_i00]} mesh={[LineageWeapons.sickle_m00_wp];[LineageWeapons.sickle_m00_wp]} texture={[LineageWeaponsTex.sickle_t00_wp];[LineageWeaponsTex.sickle_t00_wp]} crystallizable=1 item_sound={[itemSound.sword_mid_4];[itemSound.sword_small_9];[itemSound.sword_mid_2];[itemSound.public_sword_shing_10]} drop_sound=[itemSound.itemdrop_dualsword] equip_sound=[itemSound.itemequip_dualsword] weight=2080 soulshot_count=1 spiritshot_count=1 material_type=adamantaite crystal_type=s physical_damage=382 random_damage=10 weapon_type=dual critical=8 hit_modify=0 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=325 mp_consume=0 magical_damage=159 durability=95 effect_c={[LineageEffect.w_vari_r4_005_a]} effect_c_s={[LineageEffect.w_vari_r4_005_a]} c3_attr1=0 c3_attr2=-18 c3_attr3=0 c3_attr4=0 c3_attr5=-18 range_s=0 c3_attr6=0 c3_attr7=1 c3_attr8=1 c3_attr9=1 c3_attr10=1 range2_s={[LineageWeapons.rangesample];[LineageWeapons.rangesample]} range2_arg={1;1;1;1;1;1;15.00;1.00;0.00;15.00;1.00;0.00} c4_attr1=[icon.weapon_sickle_i00] c4_attr2=[icon.weapon_sickle_i00] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end how to add it to client ty, gtg! Quote
0 Devangell™ Posted April 24, 2010 Posted April 24, 2010 what a @@ is this??and you are in wrong section.. Quote
0 CriticalError Posted April 24, 2010 Posted April 24, 2010 well man first of all this files are from C4 Chronicle.. and now give more information for what Chronicle want add this waiting reply Quote
0 MasterDisaster Posted April 24, 2010 Posted April 24, 2010 wrong section mate.Take a look before you post. Quote
0 qqsage Posted April 24, 2010 Author Posted April 24, 2010 There is a program that fix this shit l2a... dunno can't remb..its for c4-c5 who can do it for me? or tell me a program.. Quote
Question
qqsage
Hello, i have a problem with my kamikaze weapons client, can someone help! ty!
item_begin object_id=9130 object_name=[] body_part={lrhand} animation=4 drop_type=1 drop_anim_type=1 drop_radius=17 drop_height=2 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.scythe_m00_wp];[LineageWeaponsTex.scythe_t00_wp]} drop_texture={[none]} icon={[icon.weapon_scythe_i00]} mesh={[LineageWeapons.scythe_m00_wp]} texture={[LineageWeaponsTex.scythe_t00_wp]} crystallizable=1 item_sound={[itemSound.sword_mid_7];[itemSound.sword_big_9];[itemSound.axe_3];[itemSound.sword_mid_9]} drop_sound=[itemSound.itemdrop_spear] equip_sound=[itemSound.itemequip_spear] weight=1800 soulshot_count=1 spiritshot_count=1 material_type=adamantaite crystal_type=s physical_damage=334 random_damage=10 weapon_type=pole critical=8 hit_modify=-3 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=325 mp_consume=0 magical_damage=152 durability=95 effect_c={[LineageEffect.LineageEffect.w_vari_r4_007_a]} effect_c_s=5.00 c3_attr1=-1 c3_attr2=0.00 c3_attr3=0.00 c3_attr4=2.50 c3_attr5=1 range_s={[LineageWeapons.rangesample]} c3_attr6=1.40 c3_attr7=1.40 c3_attr8=1.40 c3_attr9=23.00 c3_attr10=5.00 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9131 object_name=[] body_part={rhand} animation=1 drop_type=1 drop_anim_type=1 drop_radius=7 drop_height=10 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.katana_m00_wp];[LineageWeaponsTex.old_samurai_longsword_t00_wp]} drop_texture={[none]} icon={[icon.weapon_katana_i00]} mesh={[LineageWeapons.katana_m00_wp]} texture={[LineageWeaponsTex.old_samurai_longsword_t00_wp]} crystallizable=1 item_sound={[itemSound.sword_big_1];[itemSound.sword_big_3];[itemSound.spear_5];[itemSound.public_sword_shing_4]} drop_sound=[itemSound.itemdrop_sword] equip_sound=[itemSound.itemequip_sword] weight=1350 soulshot_count=1 spiritshot_count=1 material_type=damascus crystal_type=s physical_damage=325 random_damage=10 weapon_type=sword critical=8 hit_modify=0 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=379 mp_consume=0 magical_damage=152 durability=95 effect_c={[LineageEffect.it_zariche_sword_c]} effect_c_s=-15.00 c3_attr1=0 c3_attr2=-4.00 c3_attr3=0.00 c3_attr4=0.8 c3_attr5=1 range_s={[LineageWeapons.rangesample]} c3_attr6=1.20 c3_attr7=0.70 c3_attr8=0.70 c3_attr9=9.00 c3_attr10=0.00 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9132 object_name=[] body_part={rhand} animation=1 drop_type=1 drop_anim_type=1 drop_radius=7 drop_height=10 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.dagger_of_magicflame_m00_wp];[LineageWeaponsTex.dagger_of_magicflame_t00_wp]} drop_texture={[none]} icon={[icon.weapon_dagger_of_magicflame_i00]} mesh={[LineageWeapons.dagger_of_magicflame_m00_wp]} texture={[LineageWeaponsTex.dagger_of_magicflame_t00_wp]} crystallizable=1 item_sound={[itemSound.sword_small_2];[itemSound.public_sword_shing_6];[itemSound.sword_small_7];[itemSound.dagger_4]} drop_sound=[itemSound.itemdrop_dagger] equip_sound=[itemSound.itemequip_dagger] weight=1010 soulshot_count=3 spiritshot_count=3 material_type=fine_steel crystal_type=s physical_damage=271 random_damage=5 weapon_type=dagger critical=12 hit_modify=-3 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=433 mp_consume=0 magical_damage=148 durability=95 effect_c={[LineageEffect.w_vari_r4_002_a]} effect_c_s=0.30 c3_attr1=0 c3_attr2=0 c3_attr3=0 c3_attr4=2 c3_attr5=2 range_s={[LineageWeapons.rangesample]} c3_attr6=0.90 c3_attr7=0.60 c3_attr8=0.60 c3_attr9=8.00 c3_attr10=0.00 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9133 object_name=[] body_part={rhand} animation=1 drop_type=3 drop_anim_type=1 drop_radius=15 drop_height=5 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.eclipse_axe_m00_wp];[LineageWeaponsTex.eclipse_axe_t00_wp]} drop_texture={[none]} icon={[icon.weapon_eclipse_axe_i00]} mesh={[LineageWeapons.eclipse_axe_m00_wp]} texture={[LineageWeaponsTex.eclipse_axe_t00_wp]} crystallizable=1 item_sound={[itemSound.spear_3];[itemSound.staff_2];[itemSound.spear_6];[itemSound.spear_9]} drop_sound=[itemSound.itemdrop_spear] equip_sound=[itemSound.itemequip_spear] weight=1640 soulshot_count=3 spiritshot_count=3 material_type=fine_steel crystal_type=s physical_damage=316 random_damage=20 weapon_type=blunt critical=4 hit_modify=4 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=379 mp_consume=0 magical_damage=149 durability=95 effect_c={[LineageEffect.w_vari_r4_005_a]} effect_c_s=-15.00 c3_attr1=0 c3_attr2=0.00 c3_attr3=0.00 c3_attr4=1.5 c3_attr5=0 range_s={[LineageWeapons.rangesample]} c3_attr6=1.20 c3_attr7=1.20 c3_attr8=1.20 c3_attr9=10.00 c3_attr10=0.50 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9134 object_name=[] body_part={lrhand} animation=2 drop_type=3 drop_anim_type=1 drop_radius=15 drop_height=5 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.doom_crusher_m00_wp];[LineageWeaponsTex.doom_crusher_t00_wp]} drop_texture={[none]} icon={[icon.weapon_doom_crusher_i00]} mesh={[LineageWeapons.doom_crusher_m00_wp]} texture={[LineageWeaponsTex.doom_crusher_t00_wp]} crystallizable=1 item_sound={[itemSound.hammer_3];[itemSound.sword_mid_9];[itemSound.sword_big_7];[itemSound.spear_6]} drop_sound=[itemSound.itemdrop_spear] equip_sound=[itemSound.itemequip_spear] weight=1900 soulshot_count=1 spiritshot_count=1 material_type=fine_steel crystal_type=s physical_damage=381 random_damage=20 weapon_type=blunt critical=4 hit_modify=4 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=325 mp_consume=0 magical_damage=151 durability=85 effect_c={[LineageEffect.w_vari_r4_005_a]} effect_c_s=-7.50 c3_attr1=0 c3_attr2=0.00 c3_attr3=0.00 c3_attr4=1.5 c3_attr5=1 range_s={[LineageWeapons.rangesample]} c3_attr6=1.30 c3_attr7=1.30 c3_attr8=1.30 c3_attr9=18.00 c3_attr10=0.00 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9135 object_name=[] body_part={lrhand} animation=5 drop_type=1 drop_anim_type=1 drop_radius=15 drop_height=2 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.noble_elven_bow_m00_wp];[LineageWeaponsTex.noble_elven_bow_t00_wp]} drop_texture={[none]} icon={[icon.weapon_noble_elven_bow_i00]} mesh={[LineageWeapons.noble_elven_bow_m00_wp]} texture={[LineageWeaponsTex.noble_elven_bow_t00_wp]} crystallizable=1 item_sound={[itemSound.bow_big_3];[itemSound.bow_small_3];[itemSound.bow_small_6];[itemSound.bow_big_2]} drop_sound=[itemSound.itemdrop_bow] equip_sound=[itemSound.itemequip_bow] weight=1760 soulshot_count=8 spiritshot_count=2 material_type=mithril crystal_type=s physical_damage=624 random_damage=5 weapon_type=bow critical=12 hit_modify=-3 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=293 mp_consume=7 magical_damage=147 durability=97 effect_c={[LineageEffect.w_vari_r4_003_a]} effect_c_s=-2 c3_attr1=0 c3_attr2=-3 c3_attr3=0.00 c3_attr4=2 c3_attr5=1.00 range_s={[LineageWeapons.rangesample]} c3_attr6=1.60 c3_attr7=1.10 c3_attr8=1.10 c3_attr9=-1.00 c3_attr10=0.00 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9136 object_name=[] body_part={rhand} animation=1 drop_type=3 drop_anim_type=1 drop_radius=15 drop_height=5 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.eye_of_soul_m00_wp];[LineageWeaponsTex.eye_of_soul_t00_wp]} drop_texture={[none]} icon={[icon.weapon_eye_of_soul_i00]} mesh={[LineageWeapons.eye_of_soul_m00_wp]} texture={[LineageWeaponsTex.eye_of_soul_t00_wp]} crystallizable=0 item_sound={[itemSound.sword_mid_8];[itemSound.sword_great_3];[itemSound.spear_6];[itemSound.mace_2]} drop_sound=[none] equip_sound=[itemSound.itemequip_weapon_blunt] weight=1300 soulshot_count=1 spiritshot_count=1 material_type=adamantaite crystal_type=s physical_damage=285 random_damage=20 weapon_type=blunt critical=4 hit_modify=4 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=379 mp_consume=0 magical_damage=202 durability=100 effect_c={[LineageEffect.w_vari_r4_005_a]} effect_c_s=-13.00 c3_attr1=0 c3_attr2=0.00 c3_attr3=0.00 c3_attr4=1 c3_attr5=1 range_s={[LineageWeapons.rangesample]} c3_attr6=1.00 c3_attr7=1.00 c3_attr8=1.00 c3_attr9=18.00 c3_attr10=0.00 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9137 object_name=[] body_part={lrhand} animation=7 drop_type=0 drop_anim_type=3 drop_radius=2 drop_height=8 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.foxs_nail_m00_wp];[LineageWeaponsTex.foxs_nail_t00_wp]} drop_texture={[LineageWeapons.foxs_nail_m00_wp];[LineageWeaponsTex.foxs_nail_t00_wp]} icon={[icon.weapon_foxs_nail_i00]} mesh={[LineageWeapons.foxs_nail_m00_wp];[LineageWeapons.foxs_nail_m00_wp]} texture={[LineageWeaponsTex.foxs_nail_t00_wp];[LineageWeaponsTex.foxs_nail_t00_wp]} crystallizable=1 item_sound={[itemSound.dagger_6];[itemSound.sword_small_2];[itemSound.sword_mid_2];[itemSound.sword_big_8]} drop_sound=[itemSound.itemdrop_fist] equip_sound=[itemSound.itemequip_fist] weight=1420 soulshot_count=1 spiritshot_count=1 material_type=blood_steel crystal_type=s physical_damage=374 random_damage=5 weapon_type=dualfist critical=4 hit_modify=4 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=325 mp_consume=0 magical_damage=152 durability=90 effect_c={[LineageEffect.w_vari_r4_005_a]} effect_c_s={[LineageEffect.w_vari_r4_005_a]} c3_attr1=0 c3_attr2=-31.00 c3_attr3=0 c3_attr4=0 c3_attr5=-31.00 range_s={[]} c3_attr6=0.00 c3_attr7=1.5 c3_attr8=1.5 c3_attr9=0 c3_attr10=0 range2_s={[LineageWeapons.rangesample];[LineageWeapons.rangesample]} range2_arg={1;1;1;1;1;1;0.00;1.00;0.00;0.00;1.00;0.00} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9138 object_name=[] body_part={lrhand} animation=4 drop_type=3 drop_anim_type=1 drop_radius=15 drop_height=5 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.demons_staff_m00_wp];[LineageWeaponsTex.demons_staff_t00_wp]} drop_texture={[none]} icon={[icon.weapon_demons_staff_i00]} mesh={[LineageWeapons.demons_staff_m00_wp]} texture={[LineageWeaponsTex.demons_staff_t00_wp]} crystallizable=1 item_sound={[itemSound.sword_great_2];[itemSound.spear_6];[itemSound.staff_2];[itemsound.spear_7]} drop_sound=[itemSound.itemdrop_staff] equip_sound=[itemSound.itemequip_staff] weight=910 soulshot_count=1 spiritshot_count=1 material_type=adamantaite crystal_type=s physical_damage=294 random_damage=20 weapon_type=blunt critical=4 hit_modify=4 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=325 mp_consume=0 magical_damage=208 durability=100 effect_c={[LineageEffect.w_vari_r4_005_a]} effect_c_s=-4 c3_attr1=0 c3_attr2=0.00 c3_attr3=0.00 c3_attr4=1.5 c3_attr5=1.1 range_s={[LineageWeapons.rangesample]} c3_attr6=1.30 c3_attr7=1.10 c3_attr8=1.10 c3_attr9=22.50 c3_attr10=0.00 range2_s=0.00 range2_arg={} c4_attr1=[none] c4_attr2=[none] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9139 object_name=[] body_part={lrhand} animation=3 drop_type=1 drop_anim_type=1 drop_radius=6 drop_height=1 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.katana_m00_wp];[LineageWeaponsTex.old_samurai_longsword_t00_wp]} drop_texture={[LineageWeapons.katana_m00_wp];[LineageWeaponsTex.old_samurai_longsword_t00_wp]} icon={[icon.weapon_dual_sword_i00]} mesh={[LineageWeapons.katana_m00_wp];[LineageWeapons.katana_m00_wp]} texture={[LineageWeaponsTex.old_samurai_longsword_t00_wp];[LineageWeaponsTex.old_samurai_longsword_t00_wp]} crystallizable=1 item_sound={[itemSound.sword_mid_4];[itemSound.sword_small_9];[itemSound.sword_mid_2];[itemSound.public_sword_shing_10]} drop_sound=[itemSound.itemdrop_dualsword] equip_sound=[itemSound.itemequip_dualsword] weight=2080 soulshot_count=1 spiritshot_count=1 material_type=adamantaite crystal_type=s physical_damage=382 random_damage=10 weapon_type=dual critical=8 hit_modify=0 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=325 mp_consume=0 magical_damage=159 durability=95 effect_c={[LineageEffect.w_vari_r4_004_a]} effect_c_s={[LineageEffect.w_vari_r4_004_a]} c3_attr1=0 c3_attr2=0.70 c3_attr3=-0.5 c3_attr4=0.70 c3_attr5=0.70 range_s=-0.5 c3_attr6=0.00 c3_attr7=1.90 c3_attr8=1.90 c3_attr9=0.70 c3_attr10=0.70 range2_s={[LineageWeapons.rangesample];[LineageWeapons.rangesample]} range2_arg={1.45;1.25;1.25;1.45;1.25;1.25;10.00;2.00;0.00;10.00;2.00;0.00} c4_attr1=[icon.weapon_katana_i00] c4_attr2=[icon.weapon_katana_i00] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
item_begin object_id=9140 object_name=[] body_part={lrhand} animation=3 drop_type=1 drop_anim_type=1 drop_radius=6 drop_height=1 projectile=[none] curvature=1000 drop_mesh={[LineageWeapons.sickle_m00_wp];[LineageWeaponsTex.sickle_t00_wp]} drop_texture={[LineageWeapons.sickle_m00_wp];[LineageWeaponsTex.sickle_t00_wp]} icon={[icon.weapon_dual_sword_i00]} mesh={[LineageWeapons.sickle_m00_wp];[LineageWeapons.sickle_m00_wp]} texture={[LineageWeaponsTex.sickle_t00_wp];[LineageWeaponsTex.sickle_t00_wp]} crystallizable=1 item_sound={[itemSound.sword_mid_4];[itemSound.sword_small_9];[itemSound.sword_mid_2];[itemSound.public_sword_shing_10]} drop_sound=[itemSound.itemdrop_dualsword] equip_sound=[itemSound.itemequip_dualsword] weight=2080 soulshot_count=1 spiritshot_count=1 material_type=adamantaite crystal_type=s physical_damage=382 random_damage=10 weapon_type=dual critical=8 hit_modify=0 avoid_modify=0 shield_defense=0 shield_defense_rate=0 attack_speed=325 mp_consume=0 magical_damage=159 durability=95 effect_c={[LineageEffect.w_vari_r4_005_a]} effect_c_s={[LineageEffect.w_vari_r4_005_a]} c3_attr1=0 c3_attr2=-18 c3_attr3=0 c3_attr4=0 c3_attr5=-18 range_s=0 c3_attr6=0 c3_attr7=1 c3_attr8=1 c3_attr9=1 c3_attr10=1 range2_s={[LineageWeapons.rangesample];[LineageWeapons.rangesample]} range2_arg={1;1;1;1;1;1;15.00;1.00;0.00;15.00;1.00;0.00} c4_attr1=[icon.weapon_sickle_i00] c4_attr2=[icon.weapon_sickle_i00] c4_attr5=0 c4_attr6=0 c4_attr7=0 item_end
how to add it to client ty, gtg!
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