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SelectorThread-49 error? Help please


Question

Posted

Hi, my server is run on l2j archid custom stuff and server 10min its ok and lag. (Server off)

Error msg from log:

 

Exception in thread "SelectorThread-49" java.lang.NullPointerException

at com.l2jarchid.gameserver.network.ArchidGamePacketHandler.getPacket(ArchidGamePacketHandler.java:85)

at com.l2jarchid.gameserver.network.ArchidGamePacketHandler.handlePacket(ArchidGamePacketHandler.java:68)

at com.l2jarchid.gameserver.network.ArchidGamePacketHandler.handlePacket(ArchidGamePacketHandler.java:44)

at org.mmocore.network.SelectorThread.parseClientPacket(SelectorThread.java:426)

at org.mmocore.network.SelectorThread.tryReadPacket(SelectorThread.java:370)

at org.mmocore.network.SelectorThread.readPacket(SelectorThread.java:290)

at org.mmocore.network.SelectorThread.run(SelectorThread.java:171)

 

What is it???

 

 

Thanx!!

Recommended Posts

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Posted

its the first time i see that but i found this if it helps you

 

http://www.maxcheaters.com/forum/index.php?topic=104282.0

 

Thanks but I do not know what am I supposed to do. This error may have something to do with the change Tatto (data/stat/armor/...xml)?

 

 

 

Very thx!

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Posted

Thanks but I do not know what am I supposed to do. This error may have something to do with the change Tatto (data/stat/armor/...xml)?

 

 

 

Very thx!

probably you have been attacked.

if you are using a preconfig pack i suggest you to close the server coz there's no medicine for that.

  • 0
Posted

NPE Error you should search here

com.l2jarchid.gameserver.network.ArchidGamePacketHandler.getPacket(ArchidGamePacketHandler.java:85)

  • 0
Posted

probably you have been attacked.

if you are using a preconfig pack i suggest you to close the server coz there's no medicine for that.

 

What?!? I must close my project? OMg

  • 0
Posted

NPE Error you should search here

com.l2jarchid.gameserver.network.ArchidGamePacketHandler.getPacket(ArchidGamePacketHandler.java:85)

 

 

public L2GameClientPacket getPacket(ClientState state,int opcode, ByteBuffer buf, L2GameClient client)

{

L2GameClientPacket packet = null;

FastMap<Integer, L2GameClientPacket> packets = ArchidPacketFactory.getInstance().getPackets().get(state);

 

if(packets != null)

{

packet = packets.get(opcode);

if(state == ClientState.IN_GAME && client.getActiveChar() != null && client.getActiveChar().isLocked())

packet = null;

}

else

printDebug(opcode, buf, state, client);

 

return packet.clonePacket(); /////// LINE 85 <------------

}

 

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Posted

But I do not know how to defend it. Please :(

 

okay since others dont clarify things for you heres why you actually have that error and what you can do about it.

 

-you have interlude(as it is the whole thing is a bug aka you cant do anything with it)

-its obvious you dont know nothing about l2j

-you are on archid which prooves the fact above

 

and what you can do?

-nothing sit down start to think and than realise that you are NOT i repeat NOT want to have a server or open a server until you have the knowledge and until you can provide quality with a good gameplay concept

  • 0
Posted

It is DDoS atack on 100%? It isnt bug in l2j core?

 

ITS NOT A DDOS plase stop saying its ddos...

 

its just an error caused by an external program and your crap pack an external flooder program use your crap packs coding mistakes to freeze out the pack thats all

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