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Posted

Pira mixanakiiiiiiiiiiiiiiiiiiiiiiiiiiii

NAIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII

Yamaha Crypton-R 125cc To Evapsa Xriso!!!!!!!!!!!!!

Foraei Motor-Sport Exhaust system kai einai pia 150cc

Ante epitelous to pira to g******eno

Posted

Kai egw 15 eimai alla tin lew tin mana mou na parw mixanaki kai...ouden sxoleia :P

 

 

Alla exw 700 euro stin akri to kalokairi paw na doulepsw 8a mazepsw kamia 1000 akoma.. kai 8a parw arxes semptembriou...

 

Mexri tote me to podilato xD

Posted

apla PROSEXE imaste idia ilikia kai exis ena 150cc pou skotoni xoris diploma,an xtipisis kapion xeris ti tha gini?E?mia zwi tha tin plironis EPISIS PROSEXE MIN SE TRAKAROUN an se skotosoun me traka pali to soi sou tha plironi DEN EXEIS DIPLOMA

giauto ase tis kagkouries..kai kane tin doulia s egw se 4 mines bgazw gia 50cc kai se kamia 2 mines tha parw to mixanaki..lefta mlkies ola ta exw apo tis dio doulies to kalokeri!

sorry an se xenerosa alla sto lew ase tis kagouries kai kane tin doulia sou!

Posted

btw

 

p00836_0071.jpg

 

ή

 

NEXXON%20125.jpg

 

ή

 

c50.jpg

 

an parw to aprilia tha to vro metaxirismeno se TELIA KATASTASI to kymco apo ton thio mou pou einai episimos emporos tis kymco(poli pio ftina)kai to trito apo kapion papou pio kenourgio montelo cub alla tora den mporo na vro ;) auta

 

prosexe kagkouraaaa

Posted

apla PROSEXE imaste idia ilikia kai exis ena 150cc pou skotoni xoris diploma,an xtipisis kapion xeris ti tha gini?E?mia zwi tha tin plironis EPISIS PROSEXE MIN SE TRAKAROUN an se skotosoun me traka pali to soi sou tha plironi DEN EXEIS DIPLOMA

giauto ase tis kagkouries..kai kane tin doulia s egw se 4 mines bgazw gia 50cc kai se kamia 2 mines tha parw to mixanaki..lefta mlkies ola ta exw apo tis dio doulies to kalokeri!

sorry an se xenerosa alla sto lew ase tis kagouries kai kane tin doulia sou!

 

ela more astone na to xari akoma den to phre :P

 

kai gw 15 :P

Posted

Me exei idi mazepsei enas methismenos pappous otan eixa ena chally me moter apo Lifan tou ksaderfou mou kai itan 180cc kai espasa ta xeria kai to deksi podi......

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  • Posts

    • cRazy??? If i just say good job its not even fair....
    • τι εκανες εκει παλι ρε τρελάρα; 🤣   welcome back mate, happy seeing you online again, well thats beyond l2 needs for sure and It’s rare to see anyone pushing Interlude this far technically anymore without trying to monetize it. definitely interested in seeing the source whenever you're ready to share it! keep it up!
    • your only choice brother cmon https://www.l2jsunrise.com/
    • Hello everyone  How are you all doing? I'd like to share with the community an open-source project I've been working on intensely: the **L2 Phantom AI Manager**. Tired of those static bots that just stand still in the city or sink into the map because of Geodata? Me too! That's why I developed a modular Phantom system with real Artificial Intelligence, initially designed for **L2J Mobius Essence (RoseVain)**, but which can be adapted to other chronicles. Main Features Modular architecture: the system is split into focused files such as PhantomAI, PhantomEngine, PhantomFactory, PhantomEquipment, PhantomHuntingSpots, PhantomGeo, PhantomMenu, and more. Automatic creation: create 10 or 50 phantoms from the menu or commands. XML persistence: automatically created phantoms are saved into PhantomPlayers.xml, so they keep loading after server restarts. Batch startup: .pstart and Start 10 load only 10 phantoms at a time. Batch disconnect: disconnect 10 active phantoms without shutting down the whole system. Origin towns: new phantoms spawn using PlayerTemplate.getCreationPoint(), respecting race and class. Geodata-safe spawning: spawn points use NPC-like coordinate validation to avoid under-map or floating characters. Real datapack spots: reads data/stats/npcs and data/spawns to build level-based hunting locations. Bad target filtering: ignores Training Dummy, tutorial objects, chests, and fake farm targets. Smart relocation: if a phantom cannot find useful mobs, it relocates to another spot for its level. Level goals: phantoms receive leveling goals, return to town, recover resources, and go back to farming. Mage MP rest mode: mages rest until MP is recovered; in PvP they try to escape when out of mana. Skills and buffs: phantoms try to use offensive skills and self buffs such as Might, Shield, Focus, Haste, Empower, Acumen, Wind Walk, Chant, Song, and Dance. Varied gear packs: gear packs by grade for mages and fighters, with multiple variants to avoid visual clones. Automatic shots: randomized Soulshot and Spiritshot restocking by class and grade. Inventory cleanup: unnecessary items are removed automatically while preserving Adena, shots, and equipped gear. PvP and PK behavior: some phantoms are aggressive, may become PK, and attacked phantoms try to defend themselves. Optional AI chat: optional Google Gemini integration for short social replies. TXT logs: the menu displays log state and can enable/disable logging. GM Menu Use .pmenu to open the control panel. Current options: Start 10 Disconnect 10 Create 10 Create 50 Reload XML Stop All Enable Log / Disable Log The menu also shows: active phantom count; XML ID count; current TXT log state. Commands .pmenu - opens the control panel. .pstart - starts 10 phantoms from XML. .pstop - removes all active phantoms. .pstop10 - disconnects 10 active phantoms. .pload - reloads PhantomPlayers.xml. .pcreate 10 - creates, starts, and saves 10 phantoms to XML. .pcreate 50 - creates, starts, and saves 50 phantoms to XML. .pm Name Message - sends a private message to a phantom. .pdebug - toggles TXT logging. Logs Logs are created in the GameServer log/ folder: log/PhantomManager.txt - global historical log. log/PhantomManager-yyyyMMdd-HHmmss.txt - separate log for each session. Useful logged events include: new level goals; travel to hunting spots; town rest; mob attacks; PvP defense; shot restocking; inventory cleanup; AI exceptions with stacktrace. Main Files PhantomManager.java - commands, logs, and bootstrap. PhantomEngine.java - start, stop, spawn, respawn, batches, and AI loop. PhantomAI.java - farm, PvP, PK, rest, targeting, and movement decisions. PhantomConfig.java - routes, gear, shots, and XML persistence. PhantomFactory.java - automatic character creation. PhantomEquipment.java - buffs, progression, shots, and inventory cleanup. PhantomHuntingSpots.java - real datapack NPC/spawn loader. PhantomGeo.java - geodata-safe coordinate handling. PhantomState.java - temporary phantom memory. PhantomMenu.java - GM HTML panel. PhantomBypass.java - menu button handling. PhantomChat.java - messages and optional Gemini integration. Copy custom/PhantomManager into: dist/game/data/scripts/custom/PhantomManager/ Place PhantomPlayers.xml in: game/config/Custom/PhantomPlayers.xml Compile scripts or restart the GameServer. Use .pmenu to create, start, and manage phantoms. https://github.com/miacodeweb/L2-Phantom-AI
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