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Lipon pedia exw ena provlima me to server m... Den einai sto login Screen einai ekei p lei to server status.... ta protocol m einai OK alal xrisimopiw to system tou death avenue... Mipws ftei to system  :-\ na parw ena nude? HELP PLS HELP PLS

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# ================================================================

# General server setting !!! REQUIRED to configure to everyone !!!

# ================================================================

 

# Bind ip of the gameserver, use * to bind on all available IPs

GameserverHostname = *

GameserverPort = 7777

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

# If this ip is resolvable by Login just leave *

ExternalHostname = myserver8anasis.no-ip.biz

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

# If this ip is resolvable by Login just leave *

InternalHostname = 127.0.0.1

 

# The Loginserver host and port

LoginPort = 9014

LoginHost = 127.0.0.1

 

# This is the server id that the gameserver will request (i.e. 1 is Bartz)

RequestServerID = 1

# If set to True, the login will give an other id to the server  if the requested id is allready reserved

AcceptAlternateID = True

 

# Database info

Driver=com.mysql.jdbc.Driver

#Driver=org.hsqldb.jdbcDriver

#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

 

# Database Settings

URL=jdbc:mysql://localhost/l2jdb

#URL=jdbc:hsqldb:hsql://localhost/l2jdb

#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

 

# Security Settings

Login = root

Password =

MaximumDbConnections = 50

MaximumStateMents = 100

MaxPoolSize = 50

MinPoolSize = 10

AquireIncrement = 1

IdleConnectionTest = 10800

MaxIdleTime = 0

 

# Datapack root directory, defaults to current directory from which the server is started

# DatapackRoot = C:/Work/tmp/DataPack

 

# Define character name template

# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*

# will allow names with first capital letter, next three small letters,

# and any (capital or not) letter or number, like ZbigN1eW

# Most rational to have CnameTemplate=[A-Z][a-z]*

# meaning names only of letters with first one capital, like Zbigniew

# Default .* - any namy of any symbols

CnameTemplate = .*

PetNameTemplate = .*

 

# Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])

CharMaxNumber = 7

 

# Define how many players are allowed to play simultaneously on your server.

MaximumOnlineUsers = 500

 

# Minimum and maximum protocol revision that server allow to connect.

# You must keep MinProtocolRevision <= MaxProtocolRevision.

MinProtocolRevision = 1

MaxProtocolRevision = 999

 

# ------------------------------------------------ #

#       High Performance for your Database         #

# Auto Analyze, Check, Optimize and Repair tables  #

#        L2jTeon Pack with High Performance        #

# ------------------------------------------------ #

# If True, shutdown analyze all tables of GS

DatabaseAutoAnalyze = False

# If True, shutdown check all tables of GS

DatabaseAutoCheck = False

# If True, shutdown optimize all tables of GS

DatabaseAutoOptimize = False

# If True, shutdown repair all tables of GS

DatabaseAutoRepair = False

 

# ---------------------------------------------- #

#            L2j Teon: Anti Flooding             #

# Activate Protection for unknownPacket flooding #

# ---------------------------------------------- #

PacketProtection = True

 

# How much unknown packets before punishment.

# If the player send more than 5 unknownPackets per second, the player get punished.

UnknownPacketsBeforeBan = 5

 

# Punishments

# 1 - broadcast warning to gms only

# 2 - kick player (default)

# 3 - kick & ban player (Accesslevel -100)

UnknownPacketsPunishment = 2

 

auta einai tou gameserver

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Posted

# ================================================================

# General server setting !!! REQUIRED to configure to everyone !!!

# ================================================================

 

# Bind ip of the gameserver, use * to bind on all available IPs

GameserverHostname = *

GameserverPort = 7777

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

# If this ip is resolvable by Login just leave *

ExternalHostname = myserver8anasis.no-ip.biz

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

# If this ip is resolvable by Login just leave *

InternalHostname = 127.0.0.1

 

# The Loginserver host and port

LoginPort = 9014

LoginHost = 127.0.0.1

 

# This is the server id that the gameserver will request (i.e. 1 is Bartz)

RequestServerID = 1

# If set to True, the login will give an other id to the server  if the requested id is allready reserved

AcceptAlternateID = True

 

# Database info

Driver=com.mysql.jdbc.Driver

#Driver=org.hsqldb.jdbcDriver

#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

 

# Database Settings

URL=jdbc:mysql://localhost/l2jdb

#URL=jdbc:hsqldb:hsql://localhost/l2jdb

#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

 

# Security Settings

Login = root

Password =

MaximumDbConnections = 50

MaximumStateMents = 100

MaxPoolSize = 50

MinPoolSize = 10

AquireIncrement = 1

IdleConnectionTest = 10800

MaxIdleTime = 0

 

# Datapack root directory, defaults to current directory from which the server is started

# DatapackRoot = C:/Work/tmp/DataPack

 

# Define character name template

# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*

# will allow names with first capital letter, next three small letters,

# and any (capital or not) letter or number, like ZbigN1eW

# Most rational to have CnameTemplate=[A-Z][a-z]*

# meaning names only of letters with first one capital, like Zbigniew

# Default .* - any namy of any symbols

CnameTemplate = .*

PetNameTemplate = .*

 

# Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])

CharMaxNumber = 7

 

# Define how many players are allowed to play simultaneously on your server.

MaximumOnlineUsers = 500

 

# Minimum and maximum protocol revision that server allow to connect.

# You must keep MinProtocolRevision <= MaxProtocolRevision.

MinProtocolRevision = 1

MaxProtocolRevision = 999

 

# ------------------------------------------------ #

#      High Performance for your Database        #

# Auto Analyze, Check, Optimize and Repair tables  #

#        L2jTeon Pack with High Performance        #

# ------------------------------------------------ #

# If True, shutdown analyze all tables of GS

DatabaseAutoAnalyze = False

# If True, shutdown check all tables of GS

DatabaseAutoCheck = False

# If True, shutdown optimize all tables of GS

DatabaseAutoOptimize = False

# If True, shutdown repair all tables of GS

DatabaseAutoRepair = False

 

# ---------------------------------------------- #

#            L2j Teon: Anti Flooding            #

# Activate Protection for unknownPacket flooding #

# ---------------------------------------------- #

PacketProtection = True

 

# How much unknown packets before punishment.

# If the player send more than 5 unknownPackets per second, the player get punished.

UnknownPacketsBeforeBan = 5

 

# Punishments

# 1 - broadcast warning to gms only

# 2 - kick player (default)

# 3 - kick & ban player (Accesslevel -100)

UnknownPacketsPunishment = 2

 

auta einai tou gameserver

internalhostname = * κάνε και του login
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Posted

s ftaiei to internal server (prepei na baleis apo to enar3h>ektelesh>cmd kai grafeis ipconfig kai blepeis to internal ip (dieu8unsh ipv4 kati tetoia)kai to bazeis sto gameserver>server.properties kai sto loginserver fantazomai 3es pou

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