What I'm looking for this time is a system that gives a different enchant rate to each item and lowers their enchant rate after a certain level.
Here's a good example.
When a player attempts to enchant his weapon into a range between 6-16 he has like 60 percent Rate, afterward from 16-20 the rate deceases down to like 40 percent and after that even lower. This above must not apply for all the items which might be weapons/armors etc but this above might apply only to one item so another one would have a different rate. Let's say the item above is a dragonic bow I want a different enchant rate for a dynasty bow.
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Hello. You may encounter the Push item fail error when trying to pick up an item dropped on the ground by a mob.
or
You can throw something out of your inventory and pick it up again, several times.
Probably this is a quantum dependency) I don't understand at what point this happens, sometimes two items one after another experience push item errors, and sometimes I don't have enough thousands of attempts to repeat this trick)
In any case, this is just a visual error and after the relog, the item appears in the inventory. I think first i need to disconnect the extender and check it on a bare server. I still need time to check this, maybe it's not even about the autoloot function.
https://youtu.be/6mcfmdImofE
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In general, I would like to thank our wonderful Emca Eressea for her deep knowledge in programming and reverse engineering. And for the fact that her work is open to everyone, this is very amazing, and incredibly valuable.
ADENA
500 K = 40e
1kk = 70e
3kk = 190e
ITEMS
staff of life = 150e
karmian set = 90e
elven jewls top D = 30e
Orcish Poleaxe+1 best C pole = 680e
any D grade armor on demand
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Hello MxC Community once again,
What I'm looking for this time is a system that gives a different enchant rate to each item and lowers their enchant rate after a certain level.
Here's a good example.
When a player attempts to enchant his weapon into a range between 6-16 he has like 60 percent Rate, afterward from 16-20 the rate deceases down to like 40 percent and after that even lower. This above must not apply for all the items which might be weapons/armors etc but this above might apply only to one item so another one would have a different rate. Let's say the item above is a dragonic bow I want a different enchant rate for a dynasty bow.
Thanks in advance.
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