What I'm looking for this time is a system that gives a different enchant rate to each item and lowers their enchant rate after a certain level.
Here's a good example.
When a player attempts to enchant his weapon into a range between 6-16 he has like 60 percent Rate, afterward from 16-20 the rate deceases down to like 40 percent and after that even lower. This above must not apply for all the items which might be weapons/armors etc but this above might apply only to one item so another one would have a different rate. Let's say the item above is a dragonic bow I want a different enchant rate for a dynasty bow.
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Hello MxC Community once again,
What I'm looking for this time is a system that gives a different enchant rate to each item and lowers their enchant rate after a certain level.
Here's a good example.
When a player attempts to enchant his weapon into a range between 6-16 he has like 60 percent Rate, afterward from 16-20 the rate deceases down to like 40 percent and after that even lower. This above must not apply for all the items which might be weapons/armors etc but this above might apply only to one item so another one would have a different rate. Let's say the item above is a dragonic bow I want a different enchant rate for a dynasty bow.
Thanks in advance.
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