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Posted

guys, i don't know how to make my model utx in 3ds max, i make my model succesfully, but i see it hite in game, i press parameters(at unw), i select all normall mapping, then i take a screen of it, paste at photoshop, draw it as i want, i make an utx(shader)in unrealed, i add it to weapongrp, but in game still white... help ???

Posted
guys, i don't know how to make my model utx in 3ds max, i make my model succesfully, but i see it hite in game, i press parameters(at unw), i select all normall mapping, then i take a screen of it, paste at photoshop, draw it as i want, i make an utx(shader)in unrealed, i add it to weapongrp, but in game still white... help Huh?

 

do mean that do the UKX in 3ds max?? dont?

... you are sure that put the utx in systextures, and the correct name in weapongrp ...

 

something like that happens to me but red textures not white, posible is a problem when save the animation...

 

first of all re make weapongrp and look if xxxxx.xxxx (texture) is correct

Posted

do mean that do the UKX in 3ds max?? dont?

... you are sure that put the utx in systextures, and the correct name in weapongrp ...

 

something like that happens to me but red textures not white, posible is a problem when save the animation...

 

first of all re make weapongrp and look if xxxxx.xxxx (texture) is correct

hmm, i am saving the animation correctly(like in video of lauq), and i am sure i am adding it to systextures and i am also sure i am typing it correct at weapongrp

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