Jump to content

Recommended Posts

Posted

guys, i don't know how to make my model utx in 3ds max, i make my model succesfully, but i see it hite in game, i press parameters(at unw), i select all normall mapping, then i take a screen of it, paste at photoshop, draw it as i want, i make an utx(shader)in unrealed, i add it to weapongrp, but in game still white... help ???

Posted
guys, i don't know how to make my model utx in 3ds max, i make my model succesfully, but i see it hite in game, i press parameters(at unw), i select all normall mapping, then i take a screen of it, paste at photoshop, draw it as i want, i make an utx(shader)in unrealed, i add it to weapongrp, but in game still white... help Huh?

 

do mean that do the UKX in 3ds max?? dont?

... you are sure that put the utx in systextures, and the correct name in weapongrp ...

 

something like that happens to me but red textures not white, posible is a problem when save the animation...

 

first of all re make weapongrp and look if xxxxx.xxxx (texture) is correct

Posted

do mean that do the UKX in 3ds max?? dont?

... you are sure that put the utx in systextures, and the correct name in weapongrp ...

 

something like that happens to me but red textures not white, posible is a problem when save the animation...

 

first of all re make weapongrp and look if xxxxx.xxxx (texture) is correct

hmm, i am saving the animation correctly(like in video of lauq), and i am sure i am adding it to systextures and i am also sure i am typing it correct at weapongrp

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..