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[HELP] for buffer


Question

Posted

Geia sas filoi mou... 8elw na me helparete ligo me thn Buffer tou Server mou :/

Thn exw kanei Install mesa apo db kai olla kanonika tous fakelous eki pou xriazondai exw kanei kai Restart alla me bgazei to parakato....

To pack mou einai L2j-Infinity

You are either no carrying out your quest or don't meet the criteria

 

To pack mou einai L2j-Infinity

Kai kati allo... Pios 3erei pou mporw na brw enan Buffer gia to pack ayto???

Opios mporei na mou pei h na mou kanei ena Post edw...

 

 

Thanks!!!!!!!!

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Posted

κάνε paste εδώ  το init.py που βρίσκεται στο φάκελο custom

 

Edit το περιεχόμενό του

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Posted

import sys

from com.l2jarchid.gameserver.model.actor.instance import L2PcInstance

from java.util import Iterator

from com.l2jarchid.gameserver.datatables import SkillTable

from com.l2jarchid        import L2DatabaseFactory

from com.l2jarchid.gameserver.model.quest import State

from com.l2jarchid.gameserver.model.quest import QuestState

from com.l2jarchid.gameserver.model.quest.jython import QuestJython as JQuest

 

qn = "9999_NPCBuffer"

 

NPC=[40006]

ADENA_ID=57

QuestId     = 9999

QuestName   = "NPCBuffer"

QuestDesc   = "custom"

InitialHtml = "1.htm"

 

print "importing custom: 9999: NPCBuffer"

 

class Quest (JQuest) :

 

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

 

 

def onEvent(self,event,st):

htmltext = event

count=st.getQuestItemsCount(ADENA_ID)

if count < 1000  or st.getPlayer().getLevel() < 0 :

htmltext = "<html><head><body>You dont have enought Adena.</body></html>"

else:

st.takeItems(ADENA_ID,0)

st.getPlayer().setTarget(st.getPlayer())

 

#Wind Walk

if event == "1":

st.takeItems

SkillTable.getInstance().getInfo(4342,2).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Acument

if event == "2":

st.takeItems

SkillTable.getInstance().getInfo(4355,3).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Agility

if event == "3":

st.takeItems

SkillTable.getInstance().getInfo(4355,3).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Berserker Spirit

if event == "4":

st.takeItems

SkillTable.getInstance().getInfo(4352,2).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

                        #Bless Shield

if event == "5":

st.takeItems

SkillTable.getInstance().getInfo(4353,6).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Blessed Body

if event == "6":

st.takeItems

SkillTable.getInstance().getInfo(4347,6).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Blessed Soul

        if event == "7":

st.takeItems

SkillTable.getInstance().getInfo(4348,6).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

st.setState(COMPLETED)

 

#Concentration

if event == "8":

st.takeItems

SkillTable.getInstance().getInfo(4351,6).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Death Whisper

if event == "9":

st.takeItems

SkillTable.getInstance().getInfo(4360,3).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Empower

if event == "10":

st.takeItems

SkillTable.getInstance().getInfo(4356,3).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Focus

if event == "11":

st.takeItems

SkillTable.getInstance().getInfo(4359,3).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Guidance

if event == "12":

st.takeItems

SkillTable.getInstance().getInfo(4358,3).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Haste

if event == "13":

st.takeItems

SkillTable.getInstance().getInfo(4357,2).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Magic Barrier

if event == "14":

st.takeItems

SkillTable.getInstance().getInfo(4349,2).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Mental Shield

if event == "15":

st.takeItems

SkillTable.getInstance().getInfo(4346,4).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Might

if event == "16":

st.takeItems

SkillTable.getInstance().getInfo(4345,3).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Resist Shock

if event == "17":

st.takeItems

SkillTable.getInstance().getInfo(4350,4).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Shield

if event == "18":

st.takeItems

SkillTable.getInstance().getInfo(4344,3).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Vampiric Rage

if event == "19":

st.takeItems

SkillTable.getInstance().getInfo(4354,4).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Dance of Aqua Guard

if event == "30":

st.takeItems

SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

 

 

#Dance of Concentration

if event == "31":

st.takeItems

SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

 

#Dance of Earth Guard

if event == "32":

st.takeItems

SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

 

#Dance of Fire

if event == "33":

st.takeItems

SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

 

#Dance of Fury

if event == "34":

st.takeItems

SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

 

#Dance of Inspiration

if event == "35":

st.takeItems

SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

 

#Dance of Light

if event == "36":

st.takeItems

SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

 

#Dance of the Mystic

if event == "37":

st.takeItems

SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

 

#Dance of Protection

if event == "38":

st.takeItems

SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

 

#Siren's Dance

if event == "39":

st.takeItems

SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

 

#Dance of the Vampire

if event == "40":

st.takeItems

SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

 

#Dance of the Warrior

if event == "41":

st.takeItems

SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

 

#Song of Champion

if event == "50":

st.takeItems

SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer())

return "4.htm"

st.setState(State.COMPLETED)

 

#Song of Earth

if event == "51":

st.takeItems

SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())

return "4.htm"

st.setState(State.COMPLETED)

 

#Song of Flame Guard

if event == "52":

st.takeItems

SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer())

return "4.htm"

st.setState(State.COMPLETED)

 

#Song of Hunter

if event == "53":

st.takeItems

SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer())

return "4.htm"

st.setState(State.COMPLETED)

 

#Song of Invocation

if event == "54":

st.takeItems

SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer())

return "4.htm"

st.setState(State.COMPLETED)

 

#Song of Life

if event == "55":

st.takeItems

SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer())

return "4.htm"

st.setState(State.COMPLETED)

 

#Song of Meditation

if event == "56":

st.takeItems

SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer())

return "4.htm"

st.setState(State.COMPLETED)

 

#Song of Renewal

if event == "57":

st.takeItems

SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())

return "4.htm"

st.setState(State.COMPLETED)

 

#Song of Storm Guard

if event == "58":

st.takeItems

SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer())

return "4.htm"

st.setState(State.COMPLETED)

 

#Song of Vengeance

if event == "59":

st.takeItems

SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer())

return "4.htm"

st.setState(State.COMPLETED)

 

#Song of Vitality

if event == "60":

st.takeItems

SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())

return "4.htm"

st.setState(State.COMPLETED)

 

#Song of Warding

if event == "61":

st.takeItems

SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer())

return "4.htm"

st.setState(State.COMPLETED)

#Song of Water

if event == "62":

st.takeItems

SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer())

return "4.htm"

st.setState(State.COMPLETED)

#Song of Wind

if event == "63":

st.takeItems

SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer())

return "4.htm"

st.setState(State.COMPLETED)

 

 

#Greater Might

if event == "64":

st.takeItems

SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Greater Shield

if event == "65":

st.takeItems

SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Chant of Victory

if event == "66":

st.takeItems

SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

#Prophecy of Fire

if event == "67":

st.takeItems

SkillTable.getInstance().getInfo(1356,1).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

#Prophecy of Water

if event == "68":

st.takeItems

SkillTable.getInstance().getInfo(1355,1).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

#Prophecy of Wind

if event == "69":

st.takeItems

SkillTable.getInstance().getInfo(1357,1).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

#Cancellation

if event == "70":

st.takeItems

SkillTable.getInstance().getInfo(4094,12).getEffects(st.getPlayer(),st.getPlayer())

st.getPlayer().stopAllEffects()

return "1.htm"

st.setState(State.COMPLETED)

 

#MP-HP

if event == "71":

st.takeItems

st.getPlayer().setCurrentCp(st.getPlayer().getMaxCp())

                                st.getPlayer().setCurrentHp(st.getPlayer().getMaxHp())

                                st.getPlayer().setCurrentMp(st.getPlayer().getMaxMp())

return "1.htm"

st.setState(COMPLETED)

 

 

        #Chant of Magnus

if event == "74":

st.takeItems

SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

 

        #Wild Magic

if event == "75":

st.takeItems

SkillTable.getInstance().getInfo(1303,1).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Blesing Of Queen

if event == "78":

st.takeItems

SkillTable.getInstance().getInfo(4699,3).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

#Gift Of Queen

if event == "79":

st.takeItems

SkillTable.getInstance().getInfo(4700,3).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

#Blessing Of Seraphim

if event == "80":

st.takeItems

SkillTable.getInstance().getInfo(4702,3).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

#Gift Of Seraphim

if event == "81":

st.takeItems

SkillTable.getInstance().getInfo(4703,3).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

#Fighter Buffs

if event == "76":

st.takeItems

SkillTable.getInstance().getInfo(4360,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4342,2).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4359,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4358,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4357,2).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4350,4).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4347,6).getEffects(st.getPlayer(),st.getPlayer())

                                SkillTable.getInstance().getInfo(4346,4).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4344,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4345,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4352,2).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4349,2).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1356,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4346,4).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4700,3).getEffects(st.getPlayer(),st.getPlayer())

                                return "6.htm"

st.setState(State.COMPLETED)

 

#Mage Buffs

if event == "77":

st.takeItems

SkillTable.getInstance().getInfo(4342,2).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4351,6).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4355,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4353,6).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4356,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4350,4).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4349,2).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4347,6).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4344,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4352,2).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4346,4).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4702,3).getEffects(st.getPlayer(),st.getPlayer())

                                return "6.htm"

st.setState(State.COMPLETED)

 

 

if htmltext != event:

st.setState(COMPLETED)

st.exitQuest(1)

return htmltext

 

 

def onTalk (self,npc,player):

   st = player.getQuestState(qn)

   htmltext = "<html><head><body>I have nothing to say to you</body></html>"

   st.setState(STARTED)

   return InitialHtml

 

QUEST       = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)

CREATED=State('Start',QUEST)

STARTED=State('Started',QUEST)

COMPLETED=State('Completed',QUEST)

 

QUEST.setInitialState(CREATED)

 

for npcId in NPC:

QUEST.addStartNpc(npcId)

QUEST.addTalkId(npcId)

  • 0
Posted

To Pack mou einai Intrelude...

 

Ayto ekana Ferikos pio panw to exw kanei post

 

Nai apla postarame tautoxrona kai den to eida. Vres imports gia l2jinfinity. exeis l2jarchid

  • 0
Posted

import sys

from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance

from java.util import Iterator

from net.sf.l2j.gameserver.datatables import SkillTable

from net.sf.l2j                import L2DatabaseFactory

from net.sf.l2j.gameserver.model.quest import State

from net.sf.l2j.gameserver.model.quest import QuestState

from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest

  • 0
Posted

import sys

from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance

from java.util import Iterator

from net.sf.l2j.gameserver.datatables import SkillTable

from net.sf.l2j                import L2DatabaseFactory

from net.sf.l2j.gameserver.model.quest import State

from net.sf.l2j.gameserver.model.quest import QuestState

from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest

 

Thanks file mou

  • 0
Posted

στο φάκελο jscript κανε έτσι το init.py

 

__all__ = [

'quests',

'custom',

'teleports',

'village_master',

'ai'

]

import quests

import custom

import teleports

import village_master

import ai

 

στο φάκελο custom έτσι

__all__ = [

'3995_echo',

'4000_ShadowWeapons',

'6050_KetraOrcSupport',

'6051_VarkaSilenosSupport',

'7000_HeroItems',

'8000_RaidbossInfo',

'9999_NPCBuffer'

]

print ""

print "importing custom data ..."

for name in __all__ :

try :

__import__('data.jscript.custom.'+name,globals(), locals(), ['__init__'], -1)

except:

print "failed to import quest : ",name

print "... done"

print ""

 

και στο φάκελο 9999_Npcbuffer εμένα αρχίζει κάπως έτσι

 

 

import sys

from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance

from java.util import Iterator

from net.sf.l2j.gameserver.datatables import SkillTable

from net.sf.l2j import L2DatabaseFactory

from net.sf.l2j.gameserver.model.quest import State

from net.sf.l2j.gameserver.model.quest import QuestState

from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest

 

εσένα θα λέει αντί για l2j κάτι αντίστοιχο με L2j-Infinity

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    • WIPE ! NEW SEASON GRAND OPENING FROM TODAY ! - 23/01/2026, FRIDAY, 20:00 +3 GMT !
    • https://vpslab.cloud/ Premium DDoS Protection now included with every server.
    • # Changelog - Public Updates   This changelog tracks user-facing updates and improvements to Top.MaxCheaters.com.   ---   ## [1.2.0] - 2026-01-XX   ### ⚡ Performance Improvements - **Faster Page Loads**: Implemented intelligent caching system that makes pages load significantly faster - **My Servers Page**: Now loads instantly when revisiting (no more loading delays) - **Main Page**: Server listings and filters now load faster on repeat visits - **Premium Ads**: Pricing information loads instantly - **Overall Performance**: Site now loads 60-80% faster with reduced server load   ### 🔄 Improvements - Pages now remember recent data, reducing wait times when navigating - Automatic cache refresh ensures you always see up-to-date information - Better user experience with instant page loads on repeat visits   ---   ## [1.1.1] - 2026-01-XX   ### 🐛 Bug Fixes - **VIP Server Filter**: Fixed "VIP L2 Servers" filter to correctly show all premium tier servers (VIP, Gold VIP, and Pinned) - **Ad Pricing Display**: Fixed ad pricing on Premium Ads page to automatically update when changed in admin panel   ### 🔄 Improvements - Ad pricing now syncs automatically across all pages - More accurate server filtering by tier   ---   ## [1.1.0] - 2026-01-XX   ### ✨ New Features - **Complete Chronicle List**: All chronicle options are now available in server forms and filters, including the latest Lineage 2 chronicles - **Improved Chronicle Display**: Server rows now show cleaner, shorter chronicle names for better readability   ### 🐛 Bug Fixes - **Chronicle Filter**: Fixed issue where "Infinite Odyssey" chronicle filter was not working correctly - **Missing Chronicles**: Fixed missing chronicle options in server creation and editing forms   ### 🔄 Improvements - Chronicle filters and dropdowns now stay in sync with the latest available chronicles - Better chronicle name formatting in server listings for improved visual clarity   ---   ## [1.0.0] - Initial Release   ### Features - 🎮 Server listings with multiple tiers (Normal, VIP, Gold VIP, Pinned) - 📊 Click tracking and server statistics - 🌍 Multi-language support (English, Spanish, Portuguese, Greek, Russian) - 💳 Payment system for premium server features - 🔐 Secure authentication system - 👑 Admin panel for server management - 📱 Fully responsive design for all devices - 🔍 Advanced filtering system (by chronicle, rate, server type, date) - 📅 Server opening date tracking - 🎯 Two viewing modes: By Date and By Votes (coming soon for all users)   ---   ## About This Changelog   This changelog focuses on updates that directly impact the user experience. Internal development changes and technical improvements are not included here.   For questions or feedback, please contact support.v
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