Jump to content

Recommended Posts

Posted

Take it easy girls :P

Well Goddess, I love (personally) that textstyle (which I've used in the past) but don't overuse it ;) You can find too many styles by your own ;)

Posted

WHO THE -beep- ARE YOU THAT YOU CALL ME A NOISE?

 

i am wrong?

i though you knew my nick name!

it's Tribal!

Actualy +cs.Tribal®™ on this forum!

XD just kidding!

 

And yeah...you are right!

I am sorry!

 

PS.

You are not something more special from the others!You just have some more skills!

So i can call you whatever i want!

Cheers babe...

Posted

i though you knew my nick name!

it's Tribal!

Actualy +cs.Tribal®™ on this forum!

XD just kidding!

 

And yeah...you are right!

I am sorry!

 

PS.

You are not something more special from the others!You just have some more skills!

So i can call you whatever i want!

Cheers babe...

+1
Posted

i though you knew my nick name!

it's Tribal!

Actualy +cs.Tribal®™ on this forum!

XD just kidding!

 

And yeah...you are right!

I am sorry!

 

PS.

You are not something more special from the others!You just have some more skills!

So i can call you whatever i want!

Cheers babe...

 

i am special.... find one member here that its the same good in all mxc sections... client mods. counter strike . photoshop what else? and i dont think i am low skilled in all of them :/ so yeah i am special

Posted

i am special.... find one member here that its the same good in all mxc sections... client mods. counter strike . photoshop what else? and i dont think i am low skilled in all of them :/ so yeah i am special

And that makes you special?

Ok...if you think so!

Posted

And that makes you special?

Ok...if you think so!

 

you wanna say i am common? :o

i dont think so :D learn more about me before u say something ;)

Posted

i am special.... find one member here that its the same good in all mxc sections... client mods. counter strike . photoshop what else? and i dont think i am low skilled in all of them :/ so yeah i am special

You are just a human like all other ppl on this forum

 

Games don't make you special

Posted

Sorry guys for interfering but i just wanna state my opinion.

Well noone is special in this -beep-ing life...You may be special to some but you are nothing to others.Its the way everyone sees it.If y would be special,i mean REALLY special you would not be here talking....(Special people do exactly what everyone else can and do not want to do)Killing,goin naked or stuff,ending dead or in prison.So guys relax....Thinking you are special makes you exactly an ordinary one...Cause eveyone thinks is special.Special seems different to each person....

Peace and out

Like ya all :)

Posted

You are just a human like all other ppl on this forum

 

Games don't make you special

 

Yeah i am human... but my IQ lvl i more high than some greeks here.

so yeah i am something and i am special cause i can do this... and about "games" u say i can make more money with them than a common "human"

Posted

you wanna say i am common? :o

i dont think so :D learn more about me before u say something ;)

I know many things about you!

I am not saying that you dont have skills!

You have awesome skills on many things!

 

so ok...many can call you special for the skills you have!

But...that doesnt mean that i dont have the right to call you whatever i want!

 

My opinion:

If you want respect...be as friendly as you can, and you will have ti!!!

 

 

PS.

+I agree with DragonAge!

 

Yeah i am human... but my IQ lvl i more high than some greeks here.

so yeah i am something and i am special cause i can do this... and about "games" u say i can make more money with then than a common "human"

Common!

IQ and craps!

Posted

i didnt say i am special cause i can make a sign... i dont care i make it for fun...

i will not be special if i am "friendly" as u say... then i will not gain respect but the oposite... To gain respect they must afraid of you... and absolutely NO you dont have the right to call me whatever u want

Posted

Common!

IQ and craps!

lol guyz wtf?!!

You really believe that you are NOT special!! OMIGOSH

 

I thought you were more brainy guys!

 

AHAHAHAHAHA OWNED BY NTINARAS

Posted

AHAHAHAHAHA OWNED BY NTINARAS

ok...end it!

You are not cool!

you are not okay...anyway!

ok you are special i said it and before!

but about the respect...you are wrong!

i'm off!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock