Some new features that we added:
- 2 new quests
- PvP Arena (to get hero status) Olympiad is disabled
- Love Event
- Dressme for armor/weapons/accessories
- HWID Protection
- More monsters
- New farm zone
- New autofarm system (works almost like adrenaline)
- Auto enchant
- Auto augment
- 3 levels of armors
- 3 levels of weapons
- Anti KS System
- Rebirth Manager
- 30 days checking rewards
- Small event (daily checking with small reward for all online players)
Added FloodProtector utility to prevent packet flooding for actions like item use and dice rolling.
Integrated flood protection checks in relevant client packet handlers and registered/removal hooks in player lifecycle.
Updated movement logic in L2PcInstance for improved position synchronization and geodata handling.
Minor fixes and refactoring in attack logic, private store handling, and admin NPC editing.
Refactored AI classes to enhance movement, attack, and skill usage logic for characters and mobs.
Improved distance checks, attack range calculations, and skill casting conditions.
Removed unused intention command logic from L2CharacterAI.
Updated configuration to enable CellPathFinding.
Minor code cleanups and bug fixes for more reliable AI behavior.
Enhanced GeoPathFinding with detailed debug and error messages for region loading, including success/failure counts and file checks.
Refactored L2AttackableAI and L2CharacterAI to improve attack range tolerance, immediate attack behavior, and added safety checks for missing targets.
Updated configuration to disable CellPathFinding by default and added a new ShowRedName option for aggressive mobs.
Minor config and log updates included.
Applied TCP socket optimizations (e.g., TCP_NODELAY, buffer sizes, keepalive) in ClientThread, Connection, and SelectorThread to reduce latency and improve throughput. Enhanced L2AttackableAI with better random walk, aggro, and attack logic, including silent move checks, quest monster handling, and improved faction/raid/minion behavior.
Added silent move support to L2PlayableInstance and quest monster flag to L2NpcTemplate/L2NpcInstance.
These changes aim to improve server responsiveness, AI realism, and overall stability.
I’ve been using this Escape from Tarkov Hack for about a week now with no issues at all. ESP works great without any lag, and the aimbot is smooth and doesn't feel obvious. Had a quick setup with the loader, and support answered my questions right away. The HWID spoofer also did its job without messing with my system. So far, the cheat's staying undetected on my side.
Question
A√imas†i©™
Kalhspera exw ena server L2j (version = 4001) kai 8elw na alaksw to drop rate twn adena kai dn to vriskw :SSS
to rates.properties mou einai auto :
# ---------------------------------------------------------------------------
# Rate Settings
# ---------------------------------------------------------------------------
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# Standard Settings (Retail value = 1)
# ---------------------------------------------------------------------------
# Experience multiplier
RateXp = 10
# Skill points multiplier
RateSp = 10
# Experience multiplier (Party)
RatePartyXp = 1
# Skill points multiplier (Party)
RatePartySp = 1
#
RateConsumableCost = 1
#
RateDropItems = 2
#
RateRaidDropItems = 1
#
RateDropSpoil = 1
#
RateDropManor = 1
#
RateExtractFish = 1
#
RateKarmaExpLost = 1
#
RateSiegeGuardsPrice = 1
# Quest Multipliers
# Warning: Many quests need to be rewritten
# for this setting to work properly.
# Quest item drop multiplier
RateQuestDrop = 1
# Exp/SP reward multipliers
RateQuestRewardXP = 1
#
RateQuestRewardSP = 1
# Adena reward multiplier
RateQuestRewardAdena = 2
# Use additional item multipliers?
# Default: False
UseQuestRewardMultipliers = False
# Default reward multiplier
# When UseRewardMultipliers=False - default multiplier is used for any reward
# When UseRewardMultipliers=True - default multiplier is used for all items not affected by additional multipliers
# Default: 1
RateQuestReward = 1
# Additional quest-reward multipliers based on item type
RateQuestRewardPotion = 1
#
RateQuestRewardScroll = 1
#
RateQuestRewardRecipe = 1
#
RateQuestRewardMaterial = 1
# List of items affected by custom drop rate by id, used now for Adena rate too.
# Usage: itemId1,dropChance1;itemId2,dropChance2;...
# Note: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
# Example for Raid boss 1x jewelry: 6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1;
# Default: 57,1
RateDropItemsById = 57,1
# ---------------------------------------------------------------------------
# Vitality system rates. Works only if EnableVitality = True
# ---------------------------------------------------------------------------
# The following configures the xp multiplicator of each vitality level. Basically, you have
# 5 levels, the first one being 0. Official rates are:
# Level 1: 150%
# Level 2: 200%
# Level 3: 250%
# Level 4: 300%
# Take care setting these values according to your server rates, as the can lead to huge differences!
# Example with a server rate 15x and a level 4 vitality = 3. => final server rate = 45 (15x3)!
RateVitalityLevel1 = 1.5
#
RateVitalityLevel2 = 2.
#
RateVitalityLevel3 = 2.5
#
RateVitalityLevel4 = 3.
# These options are to be used if you want to increase the vitality gain/lost for each mob you kills
# Default values are 1.
RateVitalityGain = 1.
#
RateVitalityLost = 1.
# This defines how many times faster do the players regain their vitality when in peace zones
RateRecoveryPeaceZone = 1.
# This defines how many times faster do the players regain their vitality when offline
# Note that you need to turn on "RecoverVitalityOnReconnect" to have this option effective
RateRecoveryOnReconnect = 4.
# ---------------------------------------------------------------------------
# Player Drops (values are set in PERCENTS)
# ---------------------------------------------------------------------------
PlayerDropLimit = 0
# in %
PlayerRateDrop = 0
# in %
PlayerRateDropItem = 0
# in %
PlayerRateDropEquip = 0
# in %
PlayerRateDropEquipWeapon = 0
# ---------------------------------------------------------------------------
# Player XP % lost on death.
# ---------------------------------------------------------------------------
# Must be defined an interval per each % following this:
# [limit1m,limit1M]-val1;[limit2m,limit2M]-val2;...
# For undefined intervals, default value is 1.0 .
# Example (Default settings):
# 0,39-7.0;40,75-4.0;76,76-2.5;77,77-2.0;78,78-1.5
# This will set 7.0 from 0 to 39 (included), 4.00 from 40 to 75 (included),
# 2.5 to 76, 2.0 to 77 and 1.5 to 78
# XP loss is affected by clan luck in core
PlayerXPPercentLost = 0,39-7.0;40,75-4.0;76,76-2.5;77,77-2.0;78,78-1.5
# Default: 10
KarmaDropLimit = 10
# Default: 40
KarmaRateDrop = 40
# Default: 50
KarmaRateDropItem = 50
# Default: 40
KarmaRateDropEquip = 40
# Default: 10
KarmaRateDropEquipWeapon = 10
# ---------------------------------------------------------------------------
# Pets (Default value = 1)
# ---------------------------------------------------------------------------
PetXpRate = 10
#
PetFoodRate = 1
#
SinEaterXpRate = 10
# ---------------------------------------------------------------------------
# Herbs
# ---------------------------------------------------------------------------
# Herb of Power, Herb of Magic, Herb of Attack Speed, Herb of Casting Speed, Herb of Critical Attack, Herb of Speed
# Default: 15
RateCommonHerbs = 15
# Herb of Life, Herb of Mana
# Default: 10
RateHpMpHerbs = 10
# Greater herb of Life, Greater Herb of Mana
# Default: 4
RateGreaterHerbs = 4
# Superior Herb of Life, Superior Herb of Mana
# Default: 0.8
RateSuperiorHerbs = 0.8
# Herb of Warrior, Herb of Mystic, Herb of Recovery
# Default: 0.2
RateSpecialHerbs = 0.2
# Rate to configure the chance in percent vitality resplenishing herbs are dropping.
# Note you'll need to enable EnableVitalityHerbs
# Notes:
# Works only if EnableVitality = True
RateVitalityHerbs = 2.
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