Jump to content

[Share]Top 50 PVP/PK Npc!


Recommended Posts

Error on: C:\Users\Administrator\Desktop\L2DC_GF_STABLE\l2dc-server\gameserver\data\scripts\custom\50300_PKlist\__init__.py.error.log

Line: -1 - Column: -1

 

Traceback (innermost last):

  File "__init__.py", line 11, in ?

ImportError: no module named l2jfree

Im using L2DC files, what can u offer for me how to make it working? Skype:heroslt

Link to comment
Share on other sites

  • 5 weeks later...

What are the imports for l2j? I see this script is using l2jfree

 

Take a look at core, and find patch for each imported class, or take a look at other Quest etc.

Link to comment
Share on other sites

  • 3 weeks later...

Error on: C:\Users\Administrator\Desktop\L2DC_GF_STABLE\l2dc-server\gameserver\data\scripts\custom\50300_PKlist\__init__.py.error.log

Line: -1 - Column: -1

 

Traceback (innermost last):

  File "__init__.py", line 11, in ?

ImportError: no module named l2jfree

Im using L2DC files, what can u offer for me how to make it working? Skype:heroslt

same problem here...i cant understand what is wrong
Link to comment
Share on other sites

For example you're L2JFree user, and you have to import these classes: State and QuestState

 

So it should look like this (this is just patch for this class from L2JFREE core in this case ...)

 

from com.l2jfree.gameserver.model.quest import State

from com.l2jfree.gameserver.model.quest import QuestState

 

And for example for L2J:

 

from com.l2jserver.gameserver.model.quest import State

from com.l2jserver.gameserver.model.quest import QuestState

 

etc.

 

 

Link to comment
Share on other sites

For example you're L2JFree user, and you have to import these classes: State and QuestState

 

So it should look like this (this is just patch for this class from L2JFREE core in this case ...)

 

And for example for L2J:

 

etc.

 

 

i did what you said but i still have the same error
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.



  • Posts

    • Thank you for your reply. I have removed it from the L2Server.exe file, but the L2Server still crashes. It doesn't crash if I don't start l2npc, otherwise it will crash within a few days at the latest.
    • Welcome to my store :  https://topestore.mysellix.io/fr/ 2015-2022 Aged Discord Account 2015 Discord Account : 50.99 $ 2016 Discord Account : 10$ 2017 Discord Account :3.99 $ 2018 Discord Account : 3.50$ 2019 Discord Account : 2.70 $ 2020 Discord Account :1.50$ 2021 Discord Account :0.99$ 2022 Discord Account :0.70$ Warranty :Lifetime Payment Methods : Crypto/ PayPal Contact Me On Discord Or Telegram Discord : @ultrasstore11 Telegram : https://t.me/ultrastore1 Welcome to my store :  https://topestore.mysellix.io/fr/ 2015-2022 Aged Discord Account 2015 Discord Account : 50.99 $ 2016 Discord Account : 10$ 2017 Discord Account :3.99 $ 2018 Discord Account : 3.50$ 2019 Discord Account : 2.70 $ 2020 Discord Account :1.50$ 2021 Discord Account :0.99$ 2022 Discord Account :0.70$ Warranty :Lifetime Payment Methods : Crypto/ PayPal Contact Me On Discord Or Telegram Discord : @ultrasstore11
    • L2 ArenaWar: Low Rate PvP Server with Free Buffs & Autofarm [PVP]⚔️ [Free]🆓 Classic Interlude with  3x XP rates! Free starter pack(no grade) to kickstart your adventure! Autofarm for convenient grinding! Free buffs to keep you fighting fit! (2 job buffs) No experience loss on death! (Except with Karma) Clear Karma system to keep things fair! ⚖️ Active community of 800-1k players! Join our Discord to learn more! >> Discord <<     Server website: https://l2arenawar.com/en/    
    • This is dedication! 2 years working on a problem. Congratulations!
    • You indeed have to save player position over Enterworld to properly clean it up later (if you don't, even trying to delete packet content would eventually keep it up), that's what we do with debug packet (which is a reusable Map of ExServerPrimitive packets) on aCis.   It doesn't solve the FPS stuttering - more you draw/delete lines, more your client becomes laggy. It's like if client wasn't deleting drawn points/lines properly, but instead simply hide them and redrawn content above.   If you got a solution, I would happy to integrate it.   You should check aCis#Player _debug packet integration, it allows very big amount of lines/points to be drawn, it is also reusable.   https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java?ref_type=heads https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java?ref_type=heads  
  • Topics

×
×
  • Create New...