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Yakamoto

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http://www.maxcheaters.com/forum/index.php?action=profile;u=67951

 

Oli tin wra flame kanei sto gr spam check* it.

 

 

Gamise me kai esi re a8lie kataskeuasti tis ili8iotias mou spas ta @@ kai ban na fao 8a kano allo kai 8a sinexizo na brizo ton FOGAREL OXI KANENA ALLON!

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Έλα τώρα ρε Χρήστο και εσύ.

Πόσα μπαν πρέπει να φάει για να σταματήσετε?

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Gamise me kai esi re a8lie kataskeuasti tis ili8iotias mou spas ta @@ kai ban na fao 8a kano allo kai 8a sinexizo na brizo ton FOGAREL OXI KANENA ALLON!

Eksetias s egine lock to gr spam shut up twra
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Gamise me kai esi re a8lie kataskeuasti tis ili8iotias mou spas ta @@ kai ban na fao 8a kano allo kai 8a sinexizo na brizo ton FOGAREL OXI KANENA ALLON!

piperi
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Eksetias s egine lock to gr spam shut up twra

 

MALAKA GOD POWER MIN ME KANEIS PASXA POU EINAI KAI ER8W KAI SE BRW KAI SOU SPASO TIN MAPA LOIPON TON MONO PROBLIMA TO EXO ME TON MALAKISMENO TON FOGAREL! POU ME KANEI REPORT SINEXEIA EPIDI DEN TOU EIXA POULISI TO PACK MOU 100EURO

AN DEN XERETE MIN MILATE KAI KITAXTE TIN DOULEIA SAS STON MONO POU KANO FLAME EINAI O FOGAREL!

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foragel your pack is 100% fix really? hmm and why noobisherror,l2jattacker,l2jkiller,l2jdeadend,l2attacker are working? :D

O άκυρος?
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MALAKA GOD POWER MIN ME KANEIS PASXA POU EINAI KAI ER8W KAI SE BRW KAI SOU SPASO TIN MAPA LOIPON TON MONO PROBLIMA TO EXO ME TON MALAKISMENO TON FOGAREL! POU ME KANEI REPORT SINEXEIA EPIDI DEN TOU EIXA POULISI TO PACK MOU 100EURO

AN DEN XERETE MIN MILATE KAI KITAXTE TIN DOULEIA SAS STON MONO POU KANO FLAME EINAI O FOGAREL!

Ela ^^
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  • Posts

    • There are as many approaches as stars in the sky, for all I know. You could create a class variable in MonsterInstance.java, which will hold the Object_ID of its first aggressor/dmg_dealer. From there, you will have to add a check in the RequestAttack and RequestMagicSkillUse packets and/or in some doDamage()/reduceHp() method, which will check if the damage dealer is the first aggressor, and if not - reduce the damage to 0. But you also have to be mindful about special cases, such as: - what happens when a Warlord runs around an area, provoking everything just to trigger the aggression and then just goes to town waiting for someone else to kill the said mobs so that the WL can collect free rewards? You might have to play with the DefaulAI, or the AI of monsters and hook a function that would reset the aggressor_id value under certain conditions, such as - the aggressor is not in X range or the aggressor is dead, or the aggressor is not online, or the NPC/Monster's AI is in INACTIVE state, which would indicate they are not in combat. - what happens when the aggressor is in party? should the said aggressor/dmg_dealer variable be a List/Set of players which are all eligible to deal dmg or receive rewards?  
    • Yep, I am using java files
    • 1.looking someone to code for me antifeed system for pvp, bcs now if someone is trying to kill one char over and over he is still getting pvp reward, so make it like that he will get reward after being first time killed and then he can get again reward after xy minutes, also make it that same IP address wont get any pvp kill/reward,same goes for clan members 2.also create mode, that top 3 pvp players will be rewarded every day at xy hour - also make announcement in chat that players "name" get "itemname" as reward for 1/2/3 second place in pvp.   source : l2jeternity if you are interested add me on disord - expllo#8222
    • For l2off i think cant use it... only for java files
    • Yes Anti-Kill steal. This prevent the other players to steal your monster. For example you have 1 lvl items and you start killing a medium hard mob, a player with 2 lvl items comes and start hitting the mob he will get the drop because he dealt more damage. I want to prevent that.
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