Howl3r Posted March 15, 2010 Posted March 15, 2010 Hello!!! I am here today to share one mod for KvN Faction Servers! What is doing this mod? If one koof is in town of noobs they will autoteleport back to their town! Same with noob in town of koofs! Let's Start!!! Index: C:/Users/Home/Desktop/eclipse/workspace/Function_CORE/java/net/sf/l2j/gameserver/model/zone/type/L2TownZone.java =================================================================== --- C:/Users/Home/Desktop/eclipse/workspace/Function_CORE/java/net/sf/l2j/gameserver/model/zone/type/L2TownZone.java (revision 688) +++ C:/Users/Home/Desktop/eclipse/workspace/Function_CORE/java/net/sf/l2j/gameserver/model/zone/type/L2TownZone.java (working copy) @@ -36,6 +36,8 @@ private int _taxById; private FastList<int[]> _spawnLocs; private boolean _noPeace; + private boolean _noKoofs; + private boolean _noNoobs; public L2TownZone(int id) { @@ -44,6 +46,8 @@ _spawnLocs = new FastList<int[]>(); _redirectTownId = 9; _noPeace = false; + _noKoofs = false; + _noNoobs = false; } @Override @@ -59,6 +63,10 @@ _taxById = Integer.parseInt(s1); else if (s.equals("isPeaceZone")) _noPeace = Boolean.parseBoolean(s1); + else if (s.equals("noKoofs")) + _noKoofs = Boolean.parseBoolean(s1); + else if (s.equals("noNoobs")) + _noNoobs = Boolean.parseBoolean(s1); else super.setParameter(s, s1); } @@ -87,6 +95,16 @@ return; if (!_noPeace && Config.ZONE_TOWN != 2) character.setInsideZone(2, true); + if (_noKoofs && ((L2PcInstance) character).isKoof()) + { + character.teleToLocation(111388, 223517, -3555); + ((L2PcInstance) character).sendMessage("Koofs are not allowed in noobs town!"); + } + if (_noNoobs && ((L2PcInstance) character).isNoob()) + { + character.teleToLocation(115732, 75104, -2599); + ((L2PcInstance) character).sendMessage("Noobs are not allowed in koofs town!"); + } } @Override @@ -137,4 +155,12 @@ { return _noPeace; } + public final boolean noKoofs() + { + return _noKoofs; + } + public final boolean noNoobs() + { + return _noNoobs; + } } on datapack side Open data/zones/zones.xml Find your place where you want (i will take hunter village) The normal one: <zone id='11030' type='Town' shape='Cuboid' minZ='-2800' maxZ='-1600'> <stat name='name' val='Hunter Village'/> <stat name='townId' val='11'/> <stat name='taxById' val='5'/> <spawn X='117163' Y='76511' Z='-2712'/> <spawn X='116580' Y='76179' Z='-2729'/> <spawn X='119644' Y='76609' Z='-2274'/> <spawn X='117009' Y='78935' Z='-2289'/> <spawn X='115091' Y='77740' Z='-2709'/> <spawn X='118270' Y='74494' Z='-2502'/> <spawn X='115663' Y='74995' Z='-2625'/> </zone> and the modified: <zone id='11030' type='Town' shape='Cuboid' minZ='-2800' maxZ='-1600'> <stat name='name' val='Hunter Village'/> <stat name='townId' val='11'/> <stat name='taxById' val='5'/> <stat name='noKoofs' val='true'/> <spawn X='117163' Y='76511' Z='-2712'/> <spawn X='116580' Y='76179' Z='-2729'/> <spawn X='119644' Y='76609' Z='-2274'/> <spawn X='117009' Y='78935' Z='-2289'/> <spawn X='115091' Y='77740' Z='-2709'/> <spawn X='118270' Y='74494' Z='-2502'/> <spawn X='115663' Y='74995' Z='-2625'/> </zone> The line i insert is: <stat name='noKoofs' val='true'/> for noobs just put <stat name='noNoobs' val='true'/> This code is created by me and only i don't know if someone make it i didn't find it! I will share only my codes not copy/pastes
xAddytzu Posted March 15, 2010 Posted March 15, 2010 is more simple from RequestRestartPoint.java, when "noob" press on To Village will be ported : else if (activeChar.isNoob()) _requestedPointType = 5; case 5: if (activeChar.isNoob) { activeChar.sendMessage("msg"); activeChar.teleToLocation(x,y,z); activeChar.doRevive(); } break;
Howl3r Posted March 15, 2010 Author Posted March 15, 2010 pfff!!! Please read the Topic title it saying Town Protection Exaple When a koof is entering in the town with the mark <stat name="noKoofs" val="true"/> It will automaticaly teleport him back to base! no when he die! Oh and i change some mistakes in first post :)
Fanky Posted August 7, 2010 Posted August 7, 2010 I love ZoZOQ are you gay?xD hahahha i just joke. by the way is very helpful for kvn servers.nice
bjorkker02 Posted August 8, 2010 Posted August 8, 2010 Nice share thx ! but.. How to block a character out of a city instead of entering type: protected void onExit(L2Character character)
Howl3r Posted August 8, 2010 Author Posted August 8, 2010 kinda same just when a character is going out of the city onExit as you say make a command noOutKoofs, noOutNoobs, there where the noobs town is put it and when a character is going out of the city he will be teleported back the the spot, but something other this way ither teleport will not allowed to make because on teleport you exit the zone, so you will teleported twice.
Expini Posted August 21, 2010 Posted August 21, 2010 i don't understand what is it can show some photo dude :D
Howl3r Posted August 22, 2010 Author Posted August 22, 2010 Are you blind? This code is restrict a player from a function example koofs cannot enter the town of noobs or noobs cannot enter the town of koofs.
v1hack Posted December 21, 2010 Posted December 21, 2010 nice idea but have errors with npc or instances shows error cant cast teleporterinstance to townzone or casting from l2pcinstace failed, so no npc can be in town any suggestions ? ps in that town is only one npc == teleporter Dec 22, 2010 12:11:21 AM com.l2jserver.gameserver.datatables.StaticObjects parseData WARNING: Error while creating StaticObjects table com.l2jserver.gameserver.model.actor.instance.L2StaticObjectInstance cannot be cast to com.l2jserver.gameserver.model.actor.instance.L2PcInstance java.lang.ClassCastException: com.l2jserver.gameserver.model.actor.instance.L2StaticObjectInstance cannot be cast to com.l2jserver.gameserver.model.actor.instance.L2PcInstance at com.l2jserver.gameserver.model.zone.type.L2TownZone.onEnter(L2TownZone.java:98) at com.l2jserver.gameserver.model.zone.L2ZoneType.revalidateInZone(L2ZoneType.java:338) at com.l2jserver.gameserver.model.L2WorldRegion.revalidateZones(L2WorldRegion.java:103) at com.l2jserver.gameserver.model.actor.position.CharPosition.setWorldRegion(CharPosition.java:48) at com.l2jserver.gameserver.model.L2Object.spawnMe(L2Object.java:487) at com.l2jserver.gameserver.datatables.StaticObjects.parse(StaticObjects.java:155) at com.l2jserver.gameserver.datatables.StaticObjects.parseData(StaticObjects.java:66) at com.l2jserver.gameserver.datatables.StaticObjects.<init>(StaticObjects.java:48) at com.l2jserver.gameserver.datatables.StaticObjects.<init>(StaticObjects.java:34) at com.l2jserver.gameserver.datatables.StaticObjects$SingletonHolder.<clinit>(StaticObjects.java:168) at com.l2jserver.gameserver.datatables.StaticObjects.getInstance(StaticObjects.java:42) at com.l2jserver.gameserver.GameServer.<init>(GameServer.java:272) at com.l2jserver.gameserver.GameServer.main(GameServer.java:506) Dec 22, 2010 12:11:21 AM com.l2jserver.gameserver.model.L2Spawn doSpawn WARNING: NPC 30006 class not found java.lang.ClassCastException: com.l2jserver.gameserver.model.actor.instance.L2TeleporterInstance cannot be cast to com.l2jserver.gameserver.model.actor.instance.L2PcInstance at com.l2jserver.gameserver.model.zone.type.L2TownZone.onEnter(L2TownZone.java:98) at com.l2jserver.gameserver.model.zone.L2ZoneType.revalidateInZone(L2ZoneType.java:338) at com.l2jserver.gameserver.model.L2WorldRegion.revalidateZones(L2WorldRegion.java:103) at com.l2jserver.gameserver.model.actor.L2Character.revalidateZone(L2Character.java:4265) at com.l2jserver.gameserver.model.actor.L2Character.onSpawn(L2Character.java:454) at com.l2jserver.gameserver.model.actor.L2Npc.onSpawn(L2Npc.java:1423) at com.l2jserver.gameserver.model.L2Object.spawnMe(L2Object.java:535) at com.l2jserver.gameserver.model.L2Spawn.initializeNpcInstance(L2Spawn.java:558) at com.l2jserver.gameserver.model.L2Spawn.doSpawn(L2Spawn.java:468) at com.l2jserver.gameserver.model.L2Spawn.doSpawn(L2Spawn.java:416) at com.l2jserver.gameserver.model.L2Spawn.init(L2Spawn.java:375) at com.l2jserver.gameserver.datatables.SpawnTable.fillSpawnTable(SpawnTable.java:189) at com.l2jserver.gameserver.datatables.SpawnTable.<init>(SpawnTable.java:55) at com.l2jserver.gameserver.datatables.SpawnTable.<init>(SpawnTable.java:39) at com.l2jserver.gameserver.datatables.SpawnTable$SingletonHolder.<clinit>(SpawnTable.java:355) at com.l2jserver.gameserver.datatables.SpawnTable.getInstance(SpawnTable.java:49) at com.l2jserver.gameserver.model.entity.Fort.initNpcs(Fort.java:1276) at com.l2jserver.gameserver.model.entity.Fort.<init>(Fort.java:260) at com.l2jserver.gameserver.instancemanager.FortManager.loadInstances(FortManager.java:177) at com.l2jserver.gameserver.GameServer.<init>(GameServer.java:275) at com.l2jserver.gameserver.GameServer.main(GameServer.java:506) Dec 22, 2010 12:11:21 AM com.l2jserver.gameserver.model.L2Spawn doSpawn
CrazyDeagle Posted March 5, 2011 Posted March 5, 2011 Omg nice idea Bro thanks you, i real interresting
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