Im using L2jOfficial Epilogue pack(the latest) and all work fine, but i dont know why i got this error in game server :
C:\server\GameServer\data\scripts\ai\group_template\L2AttackableAIScript.java
java.lang.NullPointerException
at com.l2jserver.gameserver.GeoData.canSeeTarget(GeoData.java:106)
at com.l2jserver.gameserver.ai.L2AttackableAI.thinkAttack(L2AttackableAI
.java:1098)
at com.l2jserver.gameserver.ai.L2AttackableAI.onEvtThink(L2AttackableAI.
java:2397)
at com.l2jserver.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:41
9)
at com.l2jserver.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:36
2)
at com.l2jserver.gameserver.ai.L2CharacterAI.onIntentionAttack(L2Charact
erAI.java:261)
at com.l2jserver.gameserver.ai.L2AttackableAI.onIntentionAttack(L2Attack
ableAI.java:409)
at com.l2jserver.gameserver.ai.AbstractAI.setIntention(AbstractAI.java:3
10)
at com.l2jserver.gameserver.ai.AbstractAI.setIntention(AbstractAI.java:2
50)
at com.l2jserver.gameserver.ai.L2AttackableAI.onEvtAttacked(L2Attackable
AI.java:2442)
at com.l2jserver.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:42
2)
at com.l2jserver.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:36
2)
at ai.group_template.L2AttackableAIScript.onAttack(L2AttackableAIScript.
java:191)
at com.l2jserver.gameserver.model.quest.Quest.onAttack(Quest.java:658)
at com.l2jserver.gameserver.model.quest.Quest.notifyAttack(Quest.java:35
0)
at com.l2jserver.gameserver.model.actor.L2Attackable.addDamage(L2Attacka
ble.java:880)
at com.l2jserver.gameserver.model.actor.L2Attackable.reduceCurrentHp(L2A
ttackable.java:454)
at com.l2jserver.gameserver.model.actor.L2Attackable.reduceCurrentHp(L2A
ttackable.java:411)
at handlers.skillhandlers.Pdam.useSkill(Pdam.java:235)
at com.l2jserver.gameserver.model.actor.L2Character.callSkill(L2Characte
r.java:6528)
at com.l2jserver.gameserver.model.actor.L2Character.onMagicHitTimer(L2Ch
aracter.java:6146)
at com.l2jserver.gameserver.model.actor.L2Character$MagicUseTask.run(L2C
haracter.java:2538)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$301(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source
)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
The Server is running ok , but i dont know why i got this error. Can somebody help me ?
Hello, thanks for the reply.
I uploaded the buffer's AI here:
https://pastebin.com/6GW3jD7q
The buff recording is working and writing in the DB, but I cannot use it. I hope you can provide me with a solution.
This topic is old, but since it has been brought back to life, I’ll reply as it may help some people:
Your proxies should be in strategic locations. Capital cities typically have private peering points, so always choose a capital over a regular city for better connectivity.
OVH’s regular network isn’t optimized for gaming unless you’re using a Game dedicated server. In that case, their network is more optimized, and you may experience lower latency in most scenarios.
Using Load Balancers is a far better solution than relying on random proxies. OVH’s Load Balancers use Anycast, which offers better performance compared to any proxy or VPS/Dedi you might set up on your own. I recommend trying a Load Balancer from OVH instead of creating a custom proxy.
Of course, there’s more you can do, such as creating custom routings and prioritizing traffic, but that’s a more advanced topic and would take too much time.
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Question
zlati
Hello Guys ,
Im using L2jOfficial Epilogue pack(the latest) and all work fine, but i dont know why i got this error in game server :
The Server is running ok , but i dont know why i got this error. Can somebody help me ?
Regards
1 answer to this question
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