I searched over the forum but I couldn't found anything. What do I need is an anti-PvP Farm System which prevents the player from farming PvPs constantly between two players, in detail:
If someone kills somebody else for the first time he will earn a PvP Point, if he kills the same person again he won't earn any PvP Points, we can also add a time like 5 minutes delay after that he could earn a pvp point again.
Thanks in advance,
Static
Okay, as I see no-one can or wants to help me so I'll ask for something else...
Can someone tell me how can I log the PvP Kills from the players, just when a player kills someone this should be logged in a file in the logs folder with time and date.
Okay because the topic was edited many times here is the last request:
Anti-PvP Farming System:
When a player (ex PlayerA) kills another Player (ex PlayerB) for a first time, he will take a PVP Point if he tries to kill again the same Player (PlayerB) he won't take pvp point but he has to kill a different player (PlayerC) in order to get a PvP from the second player (PlayerB) again.
Simply:
If Static kills George for a first time he'll take a pvp point.
If Static kills George for a second time he wont take a pvp point.
If Static kills George for a first time and then kills John he will take the PVP from John but if he tries to kill John he won't take the PVP Point however if he kills George again he'll earn the pvp point.
Log PvP Points:
Some kind of code that will log the PvP Points of the players like
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Our project has been under private development for the past year.
Recently, we decided to make it public... because, why not?
Everything you find in this BitBucket repository is completely FREE!
The source code is based on the original L2j project, with no modifications from unofficial or unverified sources. This ensures you can confidently adapt it for your own projects without worrying about obscure or questionable changes.
We are currently working on the 286 Tales Untold protocol version. In the download section, you can find detailed instructions on how to obtain and set it up.
Project website: https://golbergs-soft.online/
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BitBucket: https://bitbucket.org/golberg_soft/l2j_golbergsoft_classic_tales_unhold/src/main/
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Hello everyone , im looking for some free files and source Interlude for a mid rate server . I know there are alot of shared packs but i dont know what to get . Im a beginner i search some files almost clean, just with basic mods added. Of anyone can share me a link i would appreciate alot !
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hello
I need help with how to make the Mod Champion " Modified champion monster system. When dying, the champion monster gains experience. As it revives, it becomes increasingly stronger, until it reaches level 20 and then the boss is summoned!"
I don't care what these random rats are typing to me. I will ruin their business for scamming other people's work. I'm very good at it, no matter what protection or obfuscation they add to their files. I will break them and share everything for free with the community that's what they deserve.
Question
Statique
Hello MxCs Again,
I searched over the forum but I couldn't found anything. What do I need is an anti-PvP Farm System which prevents the player from farming PvPs constantly between two players, in detail:
If someone kills somebody else for the first time he will earn a PvP Point, if he kills the same person again he won't earn any PvP Points, we can also add a time like 5 minutes delay after that he could earn a pvp point again.
Thanks in advance,
Static
Okay, as I see no-one can or wants to help me so I'll ask for something else...
Can someone tell me how can I log the PvP Kills from the players, just when a player kills someone this should be logged in a file in the logs folder with time and date.
Okay because the topic was edited many times here is the last request:
Anti-PvP Farming System:
When a player (ex PlayerA) kills another Player (ex PlayerB) for a first time, he will take a PVP Point if he tries to kill again the same Player (PlayerB) he won't take pvp point but he has to kill a different player (PlayerC) in order to get a PvP from the second player (PlayerB) again.
Simply:
If Static kills George for a first time he'll take a pvp point.
If Static kills George for a second time he wont take a pvp point.
If Static kills George for a first time and then kills John he will take the PVP from John but if he tries to kill John he won't take the PVP Point however if he kills George again he'll earn the pvp point.
Log PvP Points:
Some kind of code that will log the PvP Points of the players like
Time and Date Player1 Killed Player2.
Example:
[08 Mar 17:40:18] Static Killed George.
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