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We invite everyone to the newly created server.

Server started years 15.03.10

Page: http://vervada.com.pl/

Forum: http://vervada.com.pl/forum/

 

Machine:

Intel Core2Duo

2x 2.66+ GHz

4 MB L2 - FSB 1066 MHz

4 GB DDR2 RAM

2x 750 GB SATA2 - RAID 0/1

200mbps connection

24 H / 7 Days

Linux Debian 5.0 Lenny

 

 

 

Administration:

 

Shira - Developer,Webmaster, Game Master

Poltergeist - Webmaster,Game Master

 

 

 

Raty:

 

Exp x1500

SP x1500

Adena x1500

Cała reszta x1

Safe Enchant: +5

Max Enchant: +20

Normal Enchant Rate: 70%

Blessed Enchant Rate: 80%

Crystal Enchant Rate: 95%

 

General Information L2 Vervada

Gracia Epilogue

 

Information NPC L2 Vervada

 

Subclass without q

 

Nobless Quest - letter to Caradine in GM Shop

 

Dual Box allowed

 

Multibox Denied

 

 

 

Nowy Mailing i Item Sending system (Epilogue)

 

new system enchantts skills (Epilogue)

 

Custom NPC, like NPC Buffer, Globalny Gatekeeper, GM Shop, NPC classmaster and event NPC

 

Lvl'ing farm with custom mobs on Cemetery -wich will allow player to lvl up fast and farm a little AA

 

Custom Raid Bossy dropping unique items

 

custom Grand Boss will drop epic jewels and other items

 

Event Raid Bosses will drop q items wich will be tradable for

accesorys and other funny stuff

 

Olympiad period 2 week

 

Siege each 2 weeks, only 3 castles wich will make sieges more attractive (Aden, Goddart, Giran)

 

Buff:

 

Songi, Dance, Cov, Magnus, Pow... – 2h

Other – 2h

 

 

Enchant:

 

Enchant armors, jewelry: Maximum +20, Safe +5

Enchant Wepons : Maximum +20, Safe +5

Opportunity for input enchants is 70% for normal scroll, 80% for blessed

Crystal enchant 95% available only as a drop from RB or events

Blessed enchant reset but do not burn weapons.

 

 

Other information

 

Auto Item Pickup

AntiBot Protection/Detection System

Acting augmentation

Acting Olympics

Weddings - allowed only for the opposite sex

Epic raidy done by us ;)

Fortes

Acting Siege

Cresty displayed at the NPC, in case of seizure of the castle

20 sec Spawn Protection

Certyfikations

Opportunity to acquire three Subclase

Auto account system

Backpack increased from 80 to 150 slots for each.

Private storage increased from 100 to 150 slots for each.

Magazine clan from 200 to 250 slots.

 

 

PK:

 

PK drop more than 5 PK

drop of 30% of the things from your backpack

50% chance to drop

50% chance to drop valuable items

30% chance to drop equipment that bears the figure of

20% chance to drop a weapon is in use

 

Event:

 

TvT - 1h

 

Events made by GM's small, and larger that will be posted on a forum

 

 

 

I would like to present all idea of our new server Vervada. For sure many of you have many negative experiences with the game on numerous servers. For sure you have enough jump from server to server and from flower to flower because of incompetence, misconduct and hypocrisy of many corrupt GMs.

We want to offer you the opportunity to perdition in the magical world of Lineage, with all the negative human factors.

 

The entire server will be embedded in the theme of Dragons, Demons, allowing for a bit dark and exciting atmosphere (NPC, Nicki, the appearance of mobs, RB, etc..).

By setting the server's installment of "x1500" wanted to make our server was for people who love to pvp, pk, and competition.

We set our opinion, the best calibrated balance the system classes.

 

 

 

 

 

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  • Posts

    • cRazy??? If i just say good job its not even fair....
    • τι εκανες εκει παλι ρε τρελάρα; 🤣   welcome back mate, happy seeing you online again, well thats beyond l2 needs for sure and It’s rare to see anyone pushing Interlude this far technically anymore without trying to monetize it. definitely interested in seeing the source whenever you're ready to share it! keep it up!
    • your only choice brother cmon https://www.l2jsunrise.com/
    • Hello everyone  How are you all doing? I'd like to share with the community an open-source project I've been working on intensely: the **L2 Phantom AI Manager**. Tired of those static bots that just stand still in the city or sink into the map because of Geodata? Me too! That's why I developed a modular Phantom system with real Artificial Intelligence, initially designed for **L2J Mobius Essence (RoseVain)**, but which can be adapted to other chronicles. Main Features Modular architecture: the system is split into focused files such as PhantomAI, PhantomEngine, PhantomFactory, PhantomEquipment, PhantomHuntingSpots, PhantomGeo, PhantomMenu, and more. Automatic creation: create 10 or 50 phantoms from the menu or commands. XML persistence: automatically created phantoms are saved into PhantomPlayers.xml, so they keep loading after server restarts. Batch startup: .pstart and Start 10 load only 10 phantoms at a time. Batch disconnect: disconnect 10 active phantoms without shutting down the whole system. Origin towns: new phantoms spawn using PlayerTemplate.getCreationPoint(), respecting race and class. Geodata-safe spawning: spawn points use NPC-like coordinate validation to avoid under-map or floating characters. Real datapack spots: reads data/stats/npcs and data/spawns to build level-based hunting locations. Bad target filtering: ignores Training Dummy, tutorial objects, chests, and fake farm targets. Smart relocation: if a phantom cannot find useful mobs, it relocates to another spot for its level. Level goals: phantoms receive leveling goals, return to town, recover resources, and go back to farming. Mage MP rest mode: mages rest until MP is recovered; in PvP they try to escape when out of mana. Skills and buffs: phantoms try to use offensive skills and self buffs such as Might, Shield, Focus, Haste, Empower, Acumen, Wind Walk, Chant, Song, and Dance. Varied gear packs: gear packs by grade for mages and fighters, with multiple variants to avoid visual clones. Automatic shots: randomized Soulshot and Spiritshot restocking by class and grade. Inventory cleanup: unnecessary items are removed automatically while preserving Adena, shots, and equipped gear. PvP and PK behavior: some phantoms are aggressive, may become PK, and attacked phantoms try to defend themselves. Optional AI chat: optional Google Gemini integration for short social replies. TXT logs: the menu displays log state and can enable/disable logging. GM Menu Use .pmenu to open the control panel. Current options: Start 10 Disconnect 10 Create 10 Create 50 Reload XML Stop All Enable Log / Disable Log The menu also shows: active phantom count; XML ID count; current TXT log state. Commands .pmenu - opens the control panel. .pstart - starts 10 phantoms from XML. .pstop - removes all active phantoms. .pstop10 - disconnects 10 active phantoms. .pload - reloads PhantomPlayers.xml. .pcreate 10 - creates, starts, and saves 10 phantoms to XML. .pcreate 50 - creates, starts, and saves 50 phantoms to XML. .pm Name Message - sends a private message to a phantom. .pdebug - toggles TXT logging. Logs Logs are created in the GameServer log/ folder: log/PhantomManager.txt - global historical log. log/PhantomManager-yyyyMMdd-HHmmss.txt - separate log for each session. Useful logged events include: new level goals; travel to hunting spots; town rest; mob attacks; PvP defense; shot restocking; inventory cleanup; AI exceptions with stacktrace. Main Files PhantomManager.java - commands, logs, and bootstrap. PhantomEngine.java - start, stop, spawn, respawn, batches, and AI loop. PhantomAI.java - farm, PvP, PK, rest, targeting, and movement decisions. PhantomConfig.java - routes, gear, shots, and XML persistence. PhantomFactory.java - automatic character creation. PhantomEquipment.java - buffs, progression, shots, and inventory cleanup. PhantomHuntingSpots.java - real datapack NPC/spawn loader. PhantomGeo.java - geodata-safe coordinate handling. PhantomState.java - temporary phantom memory. PhantomMenu.java - GM HTML panel. PhantomBypass.java - menu button handling. PhantomChat.java - messages and optional Gemini integration. Copy custom/PhantomManager into: dist/game/data/scripts/custom/PhantomManager/ Place PhantomPlayers.xml in: game/config/Custom/PhantomPlayers.xml Compile scripts or restart the GameServer. Use .pmenu to create, start, and manage phantoms. https://github.com/miacodeweb/L2-Phantom-AI
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